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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Fixed arguments for sound collisions
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876e402d1e
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@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
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}
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uint32
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
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{
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uint8 surface1 = audioCollision->m_bSurface1;
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uint8 surface2 = audioCollision->m_bSurface2;
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uint8 surface1 = audioCollision.m_bSurface1;
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uint8 surface2 = audioCollision.m_bSurface2;
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int32 vol;
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float ratio;
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if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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surface2 == SURFACE_HEDGE) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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vol = 50.f * ratio;
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} else {
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if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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} else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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vol = 30.f * ratio;
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} else {
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if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
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} else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
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surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
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return 0;
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} else {
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if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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vol = 40.f * ratio;
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}
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}
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}
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if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
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if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
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return vol;
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}
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void
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cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
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{
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if(col->m_fIntensity2 > 0.0016f) {
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if(col.m_fIntensity2 > 0.0016f) {
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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}
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}
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}
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static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1,
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SFX_COL_MUD_1,
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SFX_COL_TARMAC_1,
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SFX_COL_CAR_1,
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SFX_COL_GRASS_1,
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SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_GARAGE_DOOR_1,
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SFX_COL_CAR_PANEL_1,
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SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_LAMP_POST_1,
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SFX_COL_HYDRANT_1,
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SFX_COL_HYDRANT_1,
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SFX_COL_METAL_CHAIN_FENCE_1,
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SFX_COL_PED_1,
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SFX_COL_SAND_1,
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SFX_SPLASH_1,
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SFX_COL_WOOD_CRATES_1,
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SFX_COL_WOOD_BENCH_1,
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SFX_COL_WOOD_SOLID_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRASS_1,
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SFX_COL_VEG_1,
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SFX_COL_TARMAC_1,
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SFX_COL_CONTAINER_1,
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SFX_COL_NEWS_VENDOR_1,
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SFX_TYRE_BUMP,
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SFX_COL_CARDBOARD_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GATE};
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void
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cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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{
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static const int32 gOneShotCol[] = {
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SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
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SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
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SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
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SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
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SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
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SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
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SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
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SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
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int16 s1;
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int16 s2;
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@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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for(int32 i = 0; i < 2; i++) {
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if(i) {
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s1 = col->m_bSurface2;
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s2 = col->m_bSurface1;
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s1 = col.m_bSurface2;
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s2 = col.m_bSurface1;
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} else {
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s1 = col->m_bSurface1;
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s2 = col->m_bSurface2;
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s1 = col.m_bSurface1;
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s2 = col.m_bSurface2;
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}
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ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
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if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
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ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
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if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
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if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
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s1 = SURFACE_BILLBOARD;
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ratio = Min(1.f, 2.f * ratio);
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}
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emittingVol = 40.f * ratio;
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
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m_sQueueSample.m_nCounter = counter++;
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if(counter >= 255) counter = 28;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 11;
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@ -330,7 +347,7 @@ cAudioManager::ServiceCollisions()
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someArr1[index] = true;
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someArr2[j] = true;
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m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
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SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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break;
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}
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}
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@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions()
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break;
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}
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}
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SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
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SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
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SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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}
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}
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@ -3625,14 +3625,14 @@ cAudioManager::ProcessActiveQueues()
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m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
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}
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}
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
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--sample.m_nLoopsRemaining;
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sample.m_nReleasingVolumeDivider = 1;
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} else {
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for (int32 j = 0; j < m_nActiveSamples; ++j) {
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for (uint8 j = 0; j < m_nActiveSamples; ++j) {
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if (!m_asActiveSamples[j].m_bIsProcessed) {
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if (sample.m_nLoopCount) {
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v28 = sample.m_nFrequency / m_nTimeSpent;
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@ -438,15 +438,15 @@ public:
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void SetEffectsFadeVolume(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
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void SetEntityStatus(int32 id, uint8 status);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
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void SetMissionAudioLocation(float x, float y, float z);
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void SetMissionScriptPoliceAudio(int32 sfx) const;
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void SetMonoMode(uint8); // todo (mobile)
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void SetMusicFadeVolume(uint8 volume) const;
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void SetMusicMasterVolume(uint8 volume) const;
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void SetSpeakerConfig(int32 conf) const;
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void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
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void SetUpOneShotCollisionSound(cAudioCollision *col);
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void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
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void SetUpOneShotCollisionSound(const cAudioCollision &col);
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bool SetupCrimeReport();
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bool SetupJumboEngineSound(uint8 vol, int32 freq);
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bool SetupJumboFlySound(uint8 emittingVol);
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@ -326,8 +326,8 @@ int32
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CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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{
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int32 numSpheres = CCollision::ProcessColModels(
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GetMatrix(), *CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(),
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ent->GetMatrix(), *CModelInfo::GetModelInfo(ent->GetModelIndex())->GetColModel(),
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GetMatrix(), *GetColModel(),
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ent->GetMatrix(), *ent->GetColModel(),
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colpoints,
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nil, nil); // No Lines allowed!
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if(numSpheres > 0){
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