Added f for floats, removed checks for delete

This commit is contained in:
Sergeanur 2019-09-28 18:01:05 +03:00
parent 45ead4d0bf
commit ef65ad81ce

View File

@ -148,7 +148,6 @@ CCutsceneMgr::Initialise(void)
void
CCutsceneMgr::Shutdown(void)
{
if (ms_pCutsceneDir)
delete ms_pCutsceneDir;
}
@ -234,7 +233,7 @@ CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
void
CCutsceneMgr::FinishCutscene()
{
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001;
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
FindPlayerPed()->bIsVisible = true;
@ -337,7 +336,6 @@ CCutsceneMgr::DeleteCutsceneData(void)
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
if (ms_pCutsceneObjects[ms_numCutsceneObjs])
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
}
ms_numCutsceneObjs = 0;
@ -397,7 +395,7 @@ CCutsceneMgr::Update(void)
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02;
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
@ -408,7 +406,7 @@ CCutsceneMgr::Update(void)
}
}
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0; }
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
STARTPATCHES
InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);