mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
commit
f5e6a3a274
@ -412,7 +412,11 @@ void OnlyRenderWheelsCheat()
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void ChittyChittyBangBangCheat()
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{
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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CHud::SetHelpMessage(TheText.Get(!CVehicle::bAllDodosCheat ? "CHEAT1" : "CHEATOF"), true);
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#else
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CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
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#endif
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CVehicle::bAllDodosCheat = !CVehicle::bAllDodosCheat;
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CStats::CheatedCount += 1000;
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CPad::bHasPlayerCheated = true;
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@ -542,22 +546,6 @@ void AllCarsHeliCheat(void)
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}
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#endif
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#ifdef ALT_DODO_CHEAT
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void AltDodoCheat(void)
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{
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wchar* string;
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if (CVehicle::bAltDodoCheat) {
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string = TheText.Get("CHEATOF");
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CVehicle::bAltDodoCheat = false;
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}
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else {
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string = TheText.Get("CHEAT1");
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CVehicle::bAltDodoCheat = true;
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}
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CHud::SetHelpMessage(string, true);
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}
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#endif
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#ifdef WALLCLIMB_CHEAT
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void WallClimbingCheat(void)
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{
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@ -1444,12 +1432,6 @@ void CPad::AddToPCCheatString(char c)
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AllCarsHeliCheat();
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#endif
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#ifdef ALT_DODO_CHEAT
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// "IWANTTOMASTERDODO"
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if (!_CHEATCMP("ODODRETSAMOTTNAWI"))
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AltDodoCheat();
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#endif
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#ifdef WALLCLIMB_CHEAT
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// "SPIDERCAR"
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if (!_CHEATCMP("RACREDIPS"))
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@ -3166,6 +3148,9 @@ void CPad::ResetCheats(void)
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CVehicle::bCheat4 = false;
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CVehicle::bCheat5 = false;
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CVehicle::bCheat8 = false;
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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bAllCarCheat = false;
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#endif
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gbBlackCars = false;
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gbPinkCars = false;
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CCarCtrl::bMadDriversCheat = false;
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@ -251,7 +251,7 @@ enum Config {
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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#define KANGAROO_CHEAT
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#define RESTORE_ALLCARSHELI_CHEAT
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#define ALT_DODO_CHEAT
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#define BETTER_ALLCARSAREDODO_CHEAT
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#define WALLCLIMB_CHEAT
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#define REGISTER_START_BUTTON
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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@ -1375,6 +1375,10 @@ CAutomobile::ProcessControl(void)
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// Flying
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bool playRotorSound = false;
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bool isPlane = GetModelIndex() == MI_DODO || bAllDodosCheat;
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#ifdef FIX_BUGS
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isPlane = isPlane && !IsRealHeli();
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#endif
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if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
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if(IsRealHeli()){
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bEngineOn = false;
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@ -1383,16 +1387,7 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
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playRotorSound = true;
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}
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}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
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#ifdef FIX_BUGS
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!IsRealHeli() &&
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#endif
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m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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#ifdef ALT_DODO_CHEAT
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if (bAltDodoCheat)
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FlyingControl(FLIGHT_MODEL_PLANE);
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else
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#endif
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}else if(isPlane && m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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if(GetModelIndex() == MI_DODO)
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FlyingControl(FLIGHT_MODEL_DODO);
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else
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@ -2594,6 +2589,10 @@ CAutomobile::PreRender(void)
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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}
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(-HALFPI);
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#endif
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}else{
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@ -2631,6 +2630,10 @@ CAutomobile::PreRender(void)
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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}
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(HALFPI);
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#endif
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}else{
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@ -2660,6 +2663,10 @@ CAutomobile::PreRender(void)
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m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB == SURFACE_WATER){
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// hovering on water
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mat.RotateY(-HALFPI);
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(-HALFPI);
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#endif
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}else{
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@ -2690,6 +2697,10 @@ CAutomobile::PreRender(void)
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m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB == SURFACE_WATER){
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// hovering on water
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mat.RotateY(HALFPI);
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(HALFPI);
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#endif
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}else{
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@ -2820,6 +2831,10 @@ CAutomobile::PreRender(void)
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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}
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(-HALFPI);
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#endif
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}else{
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@ -2857,6 +2872,10 @@ CAutomobile::PreRender(void)
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CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
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CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
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}
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
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mat.RotateY(HALFPI);
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#endif
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}else{
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// tilt wheel depending oh how much it presses on ground
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float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
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@ -41,9 +41,6 @@ bool CVehicle::bCheat3;
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bool CVehicle::bCheat4;
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bool CVehicle::bCheat5;
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bool CVehicle::bCheat8;
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#ifdef ALT_DODO_CHEAT
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bool CVehicle::bAltDodoCheat;
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#endif
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bool CVehicle::bHoverCheat;
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bool CVehicle::bAllTaxisHaveNitro;
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bool CVehicle::m_bDisableMouseSteering = true;
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@ -351,14 +348,26 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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fSteerUD *= -fSteerMult;
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// thrust
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float fThrust = pFlyingHandling->fThrust;
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float fThrustFallOff = pFlyingHandling->fThrustFallOff;
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float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f;
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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if (bAllDodosCheat && !IsRealPlane()) {
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fThrust = pHandling->Transmission.fEngineAcceleration
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* (pHandling->Transmission.nDriveType == '4' ? 4.0f : 2.0f);
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fThrust = 5.0f * Max(fThrust, pFlyingHandling->fThrust); //tweak: (cars engines too weak to thrust car on air)
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fThrustFallOff = Min(0.7f / pHandling->Transmission.fMaxVelocity, fThrustFallOff); //tweak: (use 0.7 instead of 1.0 to make cars 30% faster)
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fThrustFallOffBack = -1.0f / pHandling->Transmission.fMaxReverseVelocity;
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}
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#endif
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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float fThrustAccel;
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if(fForwSpeed > 0.0f || fThrust > 0.0f)
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fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust;
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if(fForwSpeed > 0.0f || fPedalState > 0.0f)
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fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust;
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else
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fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust;
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fThrustAccel = Min(fPedalState - fThrustFallOffBack * fForwSpeed, 0.0f) * fThrust;
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if(flightModel == FLIGHT_MODEL_PLANE_UNUSED)
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fThrustAccel *= 0.3f;
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else if(flightModel == FLIGHT_MODEL_PLANE)
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@ -396,14 +405,18 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed;
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ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail);
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float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
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float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed;
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float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle
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float fLiftAccel = (pFlyingHandling->fFormLift - pFlyingHandling->fAttackLift * fLift) * SQR(fForwSpeed);
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float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep();
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if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) {
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if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
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else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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else if(bAllDodosCheat && GetPosition().z > 170.0f)
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f * GRAVITY * m_fMass;
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#endif
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}
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ApplyMoveForce(fLiftImpulse * GetUp());
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@ -433,7 +446,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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case FLIGHT_MODEL_HELI:
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{
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
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tFlyingHandlingData* flyingHandling = bAllCarCheat && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
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#else
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tFlyingHandlingData* flyingHandling = pFlyingHandling;
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#endif
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@ -400,9 +400,6 @@ public:
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static bool bCheat4;
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static bool bCheat5;
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static bool bCheat8;
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#ifdef ALT_DODO_CHEAT
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static bool bAltDodoCheat;
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#endif
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static bool bHoverCheat;
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static bool bAllTaxisHaveNitro;
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static bool m_bDisableMouseSteering;
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