mark original bugs

This commit is contained in:
Roman Masanin 2020-10-17 21:53:13 +03:00
parent ec69a0e57d
commit f5f9b8b79f

View File

@ -886,7 +886,11 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
#ifdef FIX_BUGS
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
#else
multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
#endif
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
@ -6496,9 +6500,17 @@ cAudioManager::ProcessWaterCannon(int32)
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
#ifdef FIX_BUGS
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
#else
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
#endif
if (m_sQueueSample.m_nVolume != 0) {
#ifdef FIX_BUGS
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
#else
m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
#endif
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;