Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
eray orçunus 2020-09-30 02:44:02 +03:00
commit f740588780
26 changed files with 638 additions and 169 deletions

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@ -14,7 +14,7 @@ such that we have a working game at all times.
## How can I try it?
- re3 requires game assets to work, so you **must** own a copy of GTA III.
- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
- Build re3 or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
- Move re3.exe to GTA 3 directory and run it.

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@ -47,6 +47,8 @@ function getarch(a)
return 'amd64'
elseif a == 'ARM' then
return 'arm'
elseif a == 'ARM64' then
return 'arm64'
end
return a
end
@ -75,6 +77,7 @@ workspace "reVC"
"linux-x86-librw_gl3_glfw-oal",
"linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal",
"linux-arm64-librw_gl3_glfw-oal",
}
filter { "system:bsd" }

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@ -139,4 +139,5 @@ public:
static void LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] = nil);
static void CreateAnimAssocGroups(void);
static void RemoveLastAnimFile(void);
static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; }
};

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@ -3646,7 +3646,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
}
bool
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
{
const float SOUND_INTENSITY = 170.0f;
@ -3678,7 +3678,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
}
bool
cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
{
const float SOUND_INTENSITY = 180.0f;
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)

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@ -811,7 +811,11 @@ cAudioManager::ProcessActiveQueues()
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
int32 freq;
if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
freq = Max(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency - 6000);
#ifdef FIX_BUGS
freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
#else
freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
#endif
} else {
freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
}

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@ -405,11 +405,11 @@ public:
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq);
bool SetupJumboEngineSound(uint8 vol, uint32 freq);
bool SetupJumboFlySound(uint8 emittingVol);
bool SetupJumboRumbleSound(uint8 emittingVol);
bool SetupJumboTaxiSound(uint8 vol);
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq);
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
void SetupPedComments(cPedParams *params, uint32 sound);
void SetupSuspectLastSeenReport();

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@ -6,7 +6,7 @@
cSampleManager SampleManager;
bool _bSampmanInitialised = false;
uint32 BankStartOffset[MAX_SAMPLEBANKS];
uint32 BankStartOffset[MAX_SFX_BANKS];
uint32 nNumMP3s;
cSampleManager::cSampleManager(void)
@ -136,20 +136,20 @@ cSampleManager::SetMonoMode(uint8 nMode)
bool
cSampleManager::LoadSampleBank(uint8 nBank)
{
ASSERT( nBank < MAX_SAMPLEBANKS );
ASSERT( nBank < MAX_SFX_BANKS );
return false;
}
void
cSampleManager::UnloadSampleBank(uint8 nBank)
{
ASSERT( nBank < MAX_SAMPLEBANKS );
ASSERT( nBank < MAX_SFX_BANKS );
}
bool
cSampleManager::IsSampleBankLoaded(uint8 nBank)
{
ASSERT( nBank < MAX_SAMPLEBANKS );
ASSERT( nBank < MAX_SFX_BANKS );
return false;
}
@ -179,7 +179,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
int32
cSampleManager::GetBankContainingSound(uint32 offset)
{
return SAMPLEBANK_INVALID;
return INVALID_SFX_BANK;
}
int32

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@ -1819,7 +1819,13 @@ CVehicle* CStoredCar::RestoreCar()
#ifdef FIX_BUGS
if (pVehicle->IsCar())
#endif
{
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#ifdef FIX_BUGS
if (m_nCarBombType != CARBOMB_NONE)
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
#endif
}
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
pVehicle->bBulletProof = m_bBulletproof;

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@ -300,5 +300,6 @@ private:
static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
friend class cAudioManager;
friend class CReplay;
friend class CGarage;
};

File diff suppressed because it is too large Load Diff

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@ -2,6 +2,7 @@
#include "Pools.h"
#include "World.h"
#include "WeaponEffects.h"
#include "ParticleType.h"
#ifdef FIX_BUGS
@ -25,14 +26,17 @@ struct CStoredAnimationState
uint8 animId;
uint8 time;
uint8 speed;
uint8 groupId;
uint8 secAnimId;
uint8 secTime;
uint8 secSpeed;
uint8 secGroupId;
uint8 blendAmount;
uint8 partAnimId;
uint8 partAnimTime;
uint8 partAnimSpeed;
uint8 partBlendAmount;
uint8 partGroupId;
};
enum {
@ -46,20 +50,18 @@ struct CStoredDetailedAnimationState
uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
#ifdef FIX_REPLAY_BUGS
int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY];
#endif
uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aGroupId[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
#ifdef FIX_REPLAY_BUGS
int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY];
#endif
uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
};
void PlayReplayFromHD(void);
@ -73,21 +75,24 @@ class CReplay
enum {
REPLAYCAMMODE_ASSTORED = 0,
REPLAYCAMMODE_TOPDOWN = 1,
REPLAYCAMMODE_FIXED = 2
REPLAYCAMMODE_TOPDOWN,
REPLAYCAMMODE_FIXED
};
enum {
REPLAYPACKET_END = 0,
REPLAYPACKET_VEHICLE = 1,
REPLAYPACKET_PED_HEADER = 2,
REPLAYPACKET_PED_UPDATE = 3,
REPLAYPACKET_GENERAL = 4,
REPLAYPACKET_CLOCK = 5,
REPLAYPACKET_WEATHER = 6,
REPLAYPACKET_ENDOFFRAME = 7,
REPLAYPACKET_TIMER = 8,
REPLAYPACKET_BULLET_TRACES = 9
REPLAYPACKET_VEHICLE,
REPLAYPACKET_BIKE,
REPLAYPACKET_PED_HEADER,
REPLAYPACKET_PED_UPDATE,
REPLAYPACKET_GENERAL,
REPLAYPACKET_CLOCK,
REPLAYPACKET_WEATHER,
REPLAYPACKET_ENDOFFRAME,
REPLAYPACKET_TIMER,
REPLAYPACKET_BULLET_TRACES,
REPLAYPACKET_PARTICLE,
REPLAYPACKET_MISC
};
enum {
@ -176,8 +181,9 @@ class CReplay
int8 vehicle_index;
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
int8 assoc_group_id;
uint16 weapon_model;
int8 assoc_group_id;
bool is_visible;
};
VALIDATE_SIZE(tPedUpdatePacket, 40);
@ -203,8 +209,64 @@ class CReplay
uint8 door_status;
uint8 primary_color;
uint8 secondary_color;
bool render_scorched;
int8 skimmer_speed;
int8 vehicle_type;
};
VALIDATE_SIZE(tVehicleUpdatePacket, 48);
VALIDATE_SIZE(tVehicleUpdatePacket, 52);
struct tBikeUpdatePacket
{
uint8 type;
uint8 index;
uint8 health;
uint8 acceleration;
CCompressedMatrixNotAligned matrix;
int8 door_angles[2];
uint16 mi;
int8 velocityX;
int8 velocityY;
int8 velocityZ;
int8 wheel_state;
uint8 wheel_susp_dist[4];
uint8 wheel_rotation[4];
uint8 primary_color;
uint8 secondary_color;
int8 lean_angle;
int8 wheel_angle;
};
VALIDATE_SIZE(tBikeUpdatePacket, 44);
struct tParticlePacket
{
uint8 type;
uint8 particle_type;
int8 dir_x;
int8 dir_y;
int8 dir_z;
uint8 r;
uint8 g;
uint8 b;
uint8 a;
int16 pos_x;
int16 pos_y;
int16 pos_z;
float size;
};
VALIDATE_SIZE(tParticlePacket, 20);
struct tMiscPacket
{
uint8 type;
uint32 cam_shake_start;
float cam_shake_strength;
uint8 cur_area;
uint8 special_fx_flags;
};
VALIDATE_SIZE(tMiscPacket, 16);
private:
static uint8 Mode;
@ -269,6 +331,31 @@ private:
static float fDistanceLookAroundCam;
static float fAlphaAngleLookAroundCam;
static float fBetaAngleLookAroundCam;
static int ms_nNumCivMale_Stored;
static int ms_nNumCivFemale_Stored;
static int ms_nNumCop_Stored;
static int ms_nNumEmergency_Stored;
static int ms_nNumGang1_Stored;
static int ms_nNumGang2_Stored;
static int ms_nNumGang3_Stored;
static int ms_nNumGang4_Stored;
static int ms_nNumGang5_Stored;
static int ms_nNumGang6_Stored;
static int ms_nNumGang7_Stored;
static int ms_nNumGang8_Stored;
static int ms_nNumGang9_Stored;
static int ms_nNumDummy_Stored;
static int ms_nTotalCarPassengerPeds_Stored;
static int ms_nTotalCivPeds_Stored;
static int ms_nTotalGangPeds_Stored;
static int ms_nTotalPeds_Stored;
static int ms_nTotalMissionPeds_Stored;
static uint8* pGarages;
static CFire* FireArray;
static uint32 NumOfFires;
static uint8* paProjectileInfo;
static uint8* paProjectiles;
static uint8 CurrArea;
#ifdef FIX_BUGS
static int nHandleOfPlayerPed[NUMPLAYERS];
#endif
@ -288,8 +375,7 @@ public:
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
static void RecordParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, float fSize, RwRGBA const&color)
{ } //TODO
static void RecordParticle(tParticleType type, CVector const& vecPos, CVector const& vecDir, float fSize, RwRGBA const& color);
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
@ -302,7 +388,9 @@ private:
static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32);
static bool FastForwardToTime(uint32);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void StoreBikeUpdate(CVehicle* vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
static void ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer);
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
static void ProcessReplayCamera(void);
static void StoreStuffInMem(void);
@ -314,6 +402,7 @@ private:
static void FindFirstFocusCoordinate(CVector *coord);
static void ProcessLookAroundCam(void);
static size_t FindSizeOfPacket(uint8);
static void GoToNextBlock(void);
/* Absolute nonsense, but how could this function end up being outside of class? */
friend void PlayReplayFromHD(void);

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@ -10098,11 +10098,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
model = CStreaming::ms_vehiclesLoaded[index];
if (model == -1)
continue;
// desperatly want to believe this was inlined :|
CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
script_assert(pInfo->GetModelType() == MITYPE_VEHICLE);
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
if (CModelInfo::IsCarModel(model) || CModelInfo::IsBikeModel(model)) {
switch (model) {
case MI_LANDSTAL:
case MI_LINERUN:

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@ -106,12 +106,14 @@ CdStreamInit(int32 numChannels)
GetDiskFreeSpace(nil, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters);
_gdwCdStreamFlags = 0;
#ifndef FIX_BUGS // this just slows down streaming
if ( BytesPerSector <= CDSTREAM_SECTOR_SIZE )
{
_gdwCdStreamFlags |= FILE_FLAG_NO_BUFFERING;
debug("Using no buffered loading for streaming\n");
}
#endif
_gbCdStreamOverlapped = TRUE;

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@ -230,7 +230,11 @@ CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCa
if(crime == CRIME_NONE)
return;
#ifdef FIX_BUGS
CVector playerPedCoors = FindPlayerCoors();
#else
CVector playerPedCoors = FindPlayerPed()->GetPosition();
#endif
CVector playerCoors = FindPlayerCoors();
if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 ||

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@ -1151,6 +1151,10 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = true;
@ -1182,6 +1186,10 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = true;
@ -1526,6 +1534,10 @@ CRadar::ToggleTargetMarker(float x, float y)
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
ms_RadarTrace[nextBlip].m_bDim = 1;

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@ -50,7 +50,7 @@ void tbInit()
#endif
}
void tbStartTimer(int32 unk, char *name)
void tbStartTimer(int32 unk, Const char *name)
{
strcpy(TimerBar.Timers[TimerBar.count].name, name);
TimerBar.Timers[TimerBar.count].unk = unk;
@ -58,7 +58,7 @@ void tbStartTimer(int32 unk, char *name)
TimerBar.count++;
}
void tbEndTimer(char* name)
void tbEndTimer(Const char* name)
{
uint32 n = 1500;
for (uint32 i = 0; i < TimerBar.count; i++) {

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@ -1,6 +1,6 @@
#pragma once
void tbInit();
void tbStartTimer(int32, char*);
void tbEndTimer(char*);
void tbStartTimer(int32, Const char*);
void tbEndTimer(Const char*);
void tbDisplay();

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@ -1261,7 +1261,11 @@ void CParticle::Update()
{
if ( CTimer::GetFrameCounter() & 10 )
{
#ifdef FIX_BUGS
if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
#else
if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
#endif
{
AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f));
}

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@ -2745,7 +2745,11 @@ CWaterLevel::RenderSeaBirds()
void
CWaterLevel::RenderShipsOnHorizon()
{
#ifdef FIX_BUGS
CVector cur_pos = FindPlayerCoors();
#else
CVector cur_pos = FindPlayerPed()->GetPosition();
#endif
static CVector prev_pos(0.0f, 0.0f, 0.0f);
static CVector prev_front(0.0f, 0.0f, 0.0f);
@ -2847,7 +2851,11 @@ CWaterLevel::HandleSeaLifeForms()
void
CWaterLevel::HandleBeachToysStuff(void)
{
#ifdef FIX_BUGS
CVector cur_pos = FindPlayerCoors();
#else
CVector cur_pos = FindPlayerPed()->GetPosition();
#endif
static bool bBeachBallInit = true;
static CVector FirstBeachBallPos = cur_pos;

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@ -1099,8 +1099,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_KEYUP:
@ -1113,7 +1116,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_SYSKEYDOWN:
@ -1126,7 +1133,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_SYSKEYUP:
@ -1139,7 +1150,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_ACTIVATEAPP:

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@ -132,7 +132,11 @@ CBoat::ProcessControl(void)
if(bRenderScorched)
m_fBuoyancy *= 0.99f;
#ifdef FIX_BUGS
if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
#else
if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
#endif
CVehicle *playerVeh = FindPlayerVehicle();
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||

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@ -34,7 +34,7 @@ void CCarGenerator::SwitchOff()
void CCarGenerator::SwitchOn()
{
m_nUsesRemaining = 255;
m_nUsesRemaining = UINT16_MAX;
m_nTimer = CalcNextGen();
++CTheCarGenerators::CurrentActiveCount;
}
@ -141,10 +141,10 @@ void CCarGenerator::DoInternalProcessing()
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle);
/* I don't think this is a correct comparasion */
#ifdef FIX_BUGS
if (m_nUsesRemaining != 0)
if (m_nUsesRemaining < UINT16_MAX)
--m_nUsesRemaining;
#else
if (m_nUsesRemaining < -1)
if (m_nUsesRemaining < ~0)
--m_nUsesRemaining;
#endif
m_nTimer = CalcNextGen();

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@ -48,8 +48,10 @@ CDamageManager::FuckCarCompletely(void)
#endif
}
// Why set to no damage?
#ifndef FIX_BUGS
m_lightStatus = 0;
m_panelStatus = 0;
#endif
SetEngineStatus(250);
}

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@ -31,6 +31,16 @@ void
CExplosion::Initialise()
{
debug("Initialising CExplosion...\n");
ClearAllExplosions();
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
void
CExplosion::ClearAllExplosions()
{
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
@ -44,10 +54,6 @@ CExplosion::Initialise()
gaExplosion[i].m_fStartTime = 0.0f;
gaExplosion[i].m_bIsBoat = false;
}
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
void

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@ -37,6 +37,7 @@ class CExplosion
float m_fZshift;
public:
static void Initialise();
static void ClearAllExplosions();
static void Shutdown();
static int8 GetExplosionActiveCounter(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);

2
vendor/opusfile vendored

@ -1 +1 @@
Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89
Subproject commit f94a1764b0dcdd84ee8c13c040de9f4c1a67e4df