Merge pull request #22 from erorcun/master

CPed::Avoid and needed changes
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aap 2019-06-19 12:30:34 +02:00 committed by GitHub
commit f8438e8ab6
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6 changed files with 166 additions and 24 deletions

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@ -2,4 +2,31 @@
#include "patcher.h"
#include "PedType.h"
WRAPPER int32 CPedType::FindPedType(char *type) { EAXJMP(0x4EEC10); }
CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
WRAPPER int32 CPedType::FindPedType(char* type) { EAXJMP(0x4EEC10); }
void
CPedType::Initialise()
{
debug("Initialising CPedType...\n");
for (int i = 0; i < 23; i++) {
ms_apPedType[i] = new CPedType;
ms_apPedType[i]->m_Type.IntValue = 1;
ms_apPedType[i]->field_4 = 0;
ms_apPedType[i]->field_8 = 0;
// Why field_C not initialized?
ms_apPedType[i]->field_10 = 0;
ms_apPedType[i]->field_14 = 0;
ms_apPedType[i]->m_Threat.IntValue = 0;
ms_apPedType[i]->m_Avoid.IntValue = 0;
}
debug("Loading ped data...\n");
LoadPedData();
debug("CPedType ready\n");
}
STARTPATCHES
InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
ENDPATCHES

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@ -1,7 +1,62 @@
#pragma once
class CPedType
{
#include "common.h"
#include "templates.h"
#include "Lists.h"
class CPedType {
public:
static int32 FindPedType(char *type);
union tPedTypeFlags
{
uint32 IntValue;
struct
{
uint8 bPlayer1 : 1;
uint8 bPlayer2 : 1;
uint8 bPlayer3 : 1;
uint8 bPlayer4 : 1;
uint8 bCivmale : 1;
uint8 bCivfemale : 1;
uint8 bCop : 1;
uint8 bGang1 : 1;
uint8 bGang2 : 1;
uint8 bGang3 : 1;
uint8 bGang4 : 1;
uint8 bGang5 : 1;
uint8 bGang6 : 1;
uint8 bGang7 : 1;
uint8 bGang8 : 1;
uint8 bGang9 : 1;
uint8 bEmergency : 1;
uint8 bProstitute : 1;
uint8 bCriminal : 1;
uint8 bSpecial : 1;
uint8 bGun : 1;
uint8 bCop_car : 1;
uint8 bFast_car : 1;
uint8 bExplosion : 1;
uint8 bFireman : 1;
uint8 bDeadpeds : 1;
};
};
tPedTypeFlags m_Type;
float field_4;
float field_8;
float field_C;
float field_10;
float field_14;
tPedTypeFlags m_Threat;
tPedTypeFlags m_Avoid;
static CPedType* (&ms_apPedType)[23];
static void Initialise();
static void LoadPedData();
static int32 FindPedType(char* type);
};
static_assert(sizeof(CPedType) == 0x20, "CPedType: error");

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@ -6,6 +6,8 @@
#include "World.h"
#include "DMaudio.h"
#include "Ped.h"
#include "PedType.h"
#include "General.h"
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@ -228,8 +230,6 @@ CPed::AimGun()
}
}
// After I finished this I realized it's only for SCM opcode...
void
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
{
@ -338,7 +338,7 @@ CPed::SetLookFlag(CPed *to, bool set)
m_lookTimer = 0;
m_ped_flagA20_look = set;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~CPedIK::FLAG_4;
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
}
}
}
@ -354,7 +354,7 @@ CPed::SetLookFlag(float angle, bool set)
m_lookTimer = 0;
m_ped_flagA20_look = set;
if (m_nPedState != PED_DRIVING) {
m_pedIK.m_flags &= ~CPedIK::FLAG_4;
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
}
}
}
@ -370,8 +370,6 @@ CPed::SetLookTimer(int time)
bool
CPed::OurPedCanSeeThisOne(CEntity* who)
{
float xDiff;
float yDiff;
float distance;
CColPoint colpoint;
CEntity* ent;
@ -381,13 +379,15 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
ourPos = this->GetPosition();
itsPos = who->GetPosition();
xDiff = itsPos.x - ourPos.x;
yDiff = itsPos.y - ourPos.y;
CVector2D posDiff(
itsPos.x - ourPos.x,
itsPos.y - ourPos.y
);
if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
if ((posDiff.y * this->GetForward().y) + (posDiff.x * this->GetForward().x) < 0.0f)
return 0;
distance = sqrt(yDiff * yDiff + xDiff * xDiff);
distance = posDiff.Magnitude();
if (distance < 40.0f)
return 0;
@ -396,6 +396,58 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
}
void
CPed::Avoid(void) {
int8 temper;
int moveState;
CPed* nearestPed;
float walkAngle;
float distance;
temper = m_pedStats->m_temper;
if ((temper <= m_pedStats->m_fear || temper <= 50) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
moveState = m_nMoveState;
if (moveState != PEDMOVE_NONE && moveState != PEDMOVE_STILL) {
nearestPed = m_nearPeds[0];
if (nearestPed) {
if (nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C
&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
walkAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
// Original code was multiplying sin/cos with the number below, which is pointless because it's always 1.
// ratio = 1.0f / sqrt(sin*sin + cos*cos);
CVector2D walkedUpToPed(
nearestPed->GetPosition().x - (1.25 * -sin(walkAngle) + GetPosition().x),
nearestPed->GetPosition().y - (1.25 * cos(walkAngle) + GetPosition().y)
);
distance = walkedUpToPed.Magnitude();
if (distance <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
+ 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
% 1000 / 5;
m_fRotationDest += DEGTORAD(45.0f);
if (!m_ped_flagA10) {
CPed::SetLookFlag(nearestPed, 0);
CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(0, 300) + 500);
}
}
}
}
}
}
}
STARTPATCHES
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
@ -405,4 +457,5 @@ STARTPATCHES
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP);
ENDPATCHES

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@ -3,10 +3,10 @@
#include "Physical.h"
#include "Weapon.h"
#include "PedIK.h"
#include "PedStats.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
struct PedStat;
struct CPathNode;
enum {
@ -95,9 +95,9 @@ public:
float m_fCollisionSpeed;
uint8 m_ped_flagA1 : 1;
uint8 m_ped_flagA2 : 1;
uint8 m_ped_flagA4 : 1;
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
uint8 m_ped_flagA8 : 1;
uint8 m_ped_flagA10 : 1;
uint8 m_ped_flagA10 : 1; // set when A20 just changed?
uint8 m_ped_flagA20_look : 1;
uint8 m_ped_flagA40 : 1;
uint8 m_ped_flagA80 : 1;
@ -114,7 +114,7 @@ public:
uint8 m_ped_flagC4 : 1;
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
uint8 m_ped_flagC20 : 1;
uint8 m_ped_flagC20 : 1; // just left some body part?
uint8 m_ped_flagC40 : 1;
uint8 m_ped_flagC80 : 1;
uint8 m_ped_flagD1 : 1;
@ -129,7 +129,7 @@ public:
uint8 m_ped_flagE2 : 1;
uint8 m_ped_flagE4 : 1;
uint8 m_ped_flagE8 : 1;
uint8 m_ped_flagE10 : 1;
uint8 m_ped_flagE10 : 1; // can't attack if it's set
uint8 m_ped_flagE20 : 1;
uint8 m_ped_flagE40 : 1;
uint8 m_ped_flagE80 : 1;
@ -166,7 +166,7 @@ public:
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
uint8 stuff10[15];
int32 m_field_16C;
CPed *m_field_16C;
uint8 stuff12[44];
int32 m_pEventEntity;
float m_fAngleToEvent;
@ -198,7 +198,10 @@ public:
CPathNode *m_pLastPathNode;
float m_fHealth;
float m_fArmour;
uint8 stuff2[34];
uint8 stuff2[20];
float m_fRotationCur;
float m_fRotationDest;
uint8 stuff13[6];
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
@ -225,7 +228,10 @@ public:
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
uint8 stuff9[34];
uint32 m_standardTimer;
uint32 m_attackTimer;
uint32 m_lastHitTime;
uint8 stuff9[22];
uint8 m_bodyPartBleeding;
uint8 m_field_4F3;
CPed *m_nearPeds[10];
@ -249,6 +255,7 @@ public:
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);
bool OurPedCanSeeThisOne(CEntity* who);
void Avoid(void);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);

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@ -16,7 +16,7 @@ public:
enum {
FLAG_1,
FLAG_2,
FLAG_4,
FLAG_4, // aims with arm
};
CPed* m_ped;

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@ -19,7 +19,7 @@ public:
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376;
int8 field_1380;
int8 field_1380; // set if can't attack, why?
int8 field_1381;
int8 field_1382;
int8 field_1383;