mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
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This commit is contained in:
parent
fdbcd1fb68
commit
fa4dbcab35
@ -13,6 +13,7 @@ workspace "re3"
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files { "src/objects/*.*" }
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files { "src/peds/*.*" }
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files { "src/render/*.*" }
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files { "src/save/*.*" }
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files { "src/skel/*.*" }
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files { "src/skel/win/*.*" }
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files { "src/text/*.*" }
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@ -31,6 +32,7 @@ workspace "re3"
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includedirs { "src/objects" }
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includedirs { "src/peds" }
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includedirs { "src/render" }
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includedirs { "src/save/" }
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includedirs { "src/skel/" }
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includedirs { "src/skel/win" }
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includedirs { "src/text" }
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@ -16,7 +16,7 @@
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#include "ModelIndices.h"
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#include "Camera.h"
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#include "win.h"
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#include "PCSave.h"
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#include "GenericGameStorage.h"
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CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4;
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@ -15,7 +15,7 @@
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#include "Streaming.h"
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#include "TxdStore.h"
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#include "General.h"
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#include "PCSave.h"
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#include "GenericGameStorage.h"
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#include "Script.h"
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#include "Camera.h"
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#include "MenuScreens.h"
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@ -448,7 +448,7 @@ void CMenuManager::Draw()
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str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
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break;
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case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
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if (Slots[m_nCurrSaveSlot] == 1)
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if (Slots[m_nCurrSaveSlot] == SLOT_EMPTY)
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str = TheText.Get("FESZ_QZ");
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else
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str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
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@ -588,7 +588,7 @@ void CMenuManager::Draw()
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CFont::SetRightJustifyOff();
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textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1);
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if (Slots[i-1] != 1)
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if (Slots[i-1] != SLOT_EMPTY)
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textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1);
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if (textToPrint[MENUCOLUMN_LEFT][0] == '\0') {
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@ -2228,40 +2228,37 @@ void CMenuManager::ResetHelperText()
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void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
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{
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// TO-DO: Enum
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switch (PcSaveHelper.m_nHelper) {
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case 1:
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case 2:
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case 3:
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switch (PcSaveHelper.nErrorCode) {
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case SAVESTATUS_ERR_SAVE_CREATE:
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case SAVESTATUS_ERR_SAVE_WRITE:
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case SAVESTATUS_ERR_SAVE_CLOSE:
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = MENUPAGE_SAVE_FAILED;
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m_nCurrOption = 0;
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
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break;
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case 4:
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case 5:
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case 6:
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case SAVESTATUS_ERR_LOAD_OPEN:
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case SAVESTATUS_ERR_LOAD_READ:
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case SAVESTATUS_ERR_LOAD_CLOSE:
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = MENUPAGE_LOAD_FAILED;
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m_nCurrOption = 0;
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
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break;
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case 7:
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case SAVESTATUS_ERR_DATA_INVALID:
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = MENUPAGE_LOAD_FAILED_2;
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m_nCurrOption = 0;
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
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break;
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case 8:
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case 9:
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case 10:
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case SAVESTATUS_DELETEFAILED8:
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case SAVESTATUS_DELETEFAILED9:
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case SAVESTATUS_DELETEFAILED10:
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = MENUPAGE_DELETE_FAILED;
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m_nCurrOption = 0;
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
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break;
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default:
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return;
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}
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}
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@ -1,20 +0,0 @@
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#include "common.h"
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#include "patcher.h"
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#include "Frontend.h"
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#include "PCSave.h"
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WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); }
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WRAPPER int8 C_PcSave::PopulateSlotInfo() { EAXJMP(0x592090); }
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WRAPPER int8 C_PcSave::DeleteSlot(int) { EAXJMP(0x5922F0); }
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WRAPPER int8 C_PcSave::SaveSlot(int) { EAXJMP(0x591EC0); }
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WRAPPER int8 CheckSlotDataValid(int) { EAXJMP(0x591A40); }
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WRAPPER wchar *GetNameOfSavedGame(int counter) { EAXJMP(0x591B60); }
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WRAPPER wchar *GetSavedGameDateAndTime(int counter) { EAXJMP(0x591B50); }
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C_PcSave PcSaveHelper = *(C_PcSave*)0x8E2C60;
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int *Slots = (int*)0x728040;
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int *SlotFileName = (int*)0x6F07C8;
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int *SlotSaveDate = (int*)0x72B858;
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@ -1,23 +0,0 @@
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#pragma once
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class C_PcSave
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{
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public:
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int32 m_nHelper;
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static void SetSaveDirectory(const char *path);
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int8 PopulateSlotInfo();
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int8 DeleteSlot(int);
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int8 SaveSlot(int);
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};
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extern int8 CheckSlotDataValid(int);
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extern wchar *GetNameOfSavedGame(int counter);
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extern wchar *GetSavedGameDateAndTime(int counter);
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extern C_PcSave PcSaveHelper;
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extern int *Slots;
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extern int *SlotFileName;
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extern int *SlotSaveDate;
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const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
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@ -19,6 +19,8 @@ extern wchar *gUString2;
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool gbPrintShite;
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extern bool &gbModelViewer;
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extern bool &StillToFadeOut;
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extern bool &JustLoadedDontFadeInYet;
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class CSprite2d;
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348
src/save/GenericGameStorage.cpp
Normal file
348
src/save/GenericGameStorage.cpp
Normal file
@ -0,0 +1,348 @@
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#include "common.h"
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#include "main.h"
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#include "patcher.h"
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#include "Camera.h"
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#include "Clock.h"
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#include "FileMgr.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "PCSave.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "Script.h"
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#include "Streaming.h"
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#include "World.h"
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char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
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char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
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char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4;
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wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
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wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
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int &CheckSum = *(int*)0x8E2BE0;
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eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC;
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char SaveFileNameJustSaved[260];
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int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
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CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
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C_PcSave &PcSaveHelper = *(C_PcSave*)0x8E2C60;
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CDate::CDate()
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{
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m_nYear = 0;
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m_nSecond = 0;
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m_nMinute = 0;
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m_nHour = 0;
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m_nDay = 0;
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m_nMonth = 0;
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}
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bool
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CDate::operator>(const CDate &right)
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{
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if (m_nYear > right.m_nYear)
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return true;
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if (m_nYear != right.m_nYear)
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return false;
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if (m_nMonth > right.m_nMonth)
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return true;
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if (m_nMonth != right.m_nMonth)
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return false;
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if (m_nDay > right.m_nDay)
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return true;
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if (m_nDay != right.m_nDay)
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return false;
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if (m_nHour > right.m_nHour)
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return true;
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if (m_nHour != right.m_nHour)
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return false;
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if (m_nMinute > right.m_nMinute)
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return true;
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if (m_nMinute != right.m_nMinute)
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return false;
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return m_nSecond > right.m_nSecond;
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}
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bool
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CDate::operator<(const CDate &right)
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{
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if (m_nYear < right.m_nYear)
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return true;
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if (m_nYear != right.m_nYear)
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return false;
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if (m_nMonth < right.m_nMonth)
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return true;
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if (m_nMonth != right.m_nMonth)
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return false;
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if (m_nDay < right.m_nDay)
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return true;
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if (m_nDay != right.m_nDay)
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return false;
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if (m_nHour < right.m_nHour)
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return true;
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if (m_nHour != right.m_nHour)
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return false;
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if (m_nMinute < right.m_nMinute)
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return true;
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if (m_nMinute != right.m_nMinute)
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return false;
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return m_nSecond < right.m_nSecond;
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}
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bool
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CDate::operator==(const CDate &right)
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{
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if (m_nYear != right.m_nYear || m_nMonth != right.m_nMonth || m_nDay != right.m_nDay || m_nHour != right.m_nHour || m_nMinute != right.m_nMinute)
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return false;
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return m_nSecond == right.m_nSecond;
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}
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void
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CDate::PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year)
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{
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m_nSecond = second;
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m_nMinute = minute;
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m_nHour = hour;
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m_nDay = day;
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m_nMonth = month;
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m_nYear = year;
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}
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WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
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WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
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bool
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ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
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{
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file = CFileMgr::OpenFile(LoadFileName, "rb");
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if (file == 0) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
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return false;
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}
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CFileMgr::Read(file, (const char*)&size, 4);
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if (CFileMgr::GetErrorReadWrite(file)) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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return true;
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}
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bool
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ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
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{
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if (file == 0) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
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return false;
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}
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size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
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if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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return true;
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}
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bool
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CloseFile(int32 file)
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{
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return CFileMgr::CloseFile(file) == 0;
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}
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void
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DoGameSpecificStuffAfterSucessLoad()
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{
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StillToFadeOut = true;
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JustLoadedDontFadeInYet = true;
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CTheScripts::Process();
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}
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bool
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CheckSlotDataValid(int32 slot)
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{
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PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
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if (CheckDataNotCorrupt(slot, LoadFileName)) {
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CStreaming::DeleteAllRwObjects();
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return true;
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}
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
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return false;
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}
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void
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MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
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{
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presize = buf;
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buf += 4;
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postsize = buf;
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}
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void
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CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
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{
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*(uint32*)buf = size;
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size = align4bytes(size);
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postbuf2 += size;
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postbuf = postbuf2;
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}
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void
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DoGameSpecificStuffBeforeSave()
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{
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CGameLogic::PassTime(360);
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CPlayerPed *ped = FindPlayerPed();
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ped->m_fCurrentStamina = ped->m_fMaxStamina;
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CGame::TidyUpMemory(true, false);
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}
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void
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MakeValidSaveName(int32 slot)
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{
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ValidSaveName[0] = '\0';
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sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
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strncat(ValidSaveName, ".b", 5);
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}
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wchar *
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GetSavedGameDateAndTime(int32 slot)
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{
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return SlotSaveDate[slot];
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}
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wchar *
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GetNameOfSavedGame(int32 slot)
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{
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return SlotFileName[slot];
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}
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bool
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CheckDataNotCorrupt(int32 slot, char *name)
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{
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char filename[100];
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int32 blocknum = 0;
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eLevelName level = LEVEL_NONE;
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CheckSum = 0;
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uint32 bytes_pocessed = 0;
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sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
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int file = CFileMgr::OpenFile(filename, "rb");
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if (file == 0)
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return false;
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strcpy(name, filename);
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while (201729 - bytes_pocessed > 4 && blocknum < 40) {
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int32 blocksize;
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if (!ReadDataFromFile(file, (uint8*)&blocksize, 4)) {
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CloseFile(file);
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return false;
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}
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if (blocksize > align4bytes(sizeof(work_buff)))
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blocksize = sizeof(work_buff) - 4;
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if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
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CloseFile(file);
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return false;
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}
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CheckSum += ((uint8*)&blocksize)[0];
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CheckSum += ((uint8*)&blocksize)[1];
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CheckSum += ((uint8*)&blocksize)[2];
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CheckSum += ((uint8*)&blocksize)[3];
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uint8 *_work_buf = work_buff;
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for (int i = 0; i < align4bytes(blocksize); i++) {
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CheckSum += *_work_buf++;
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bytes_pocessed++;
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}
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if (blocknum == 0)
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level = *(eLevelName*)&work_buff[4];
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blocknum++;
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}
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int32 _checkSum;
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if (ReadDataFromFile(file, (uint8*)&_checkSum, 4)) {
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if (CloseFile(file)) {
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if (CheckSum == _checkSum) {
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m_LevelToLoad = level;
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return true;
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}
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return false;
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}
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return false;
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}
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CloseFile(file);
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return false;
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}
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bool
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RestoreForStartLoad()
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{
|
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uint8 buf[999];
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||||
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int file = CFileMgr::OpenFile(LoadFileName, "rb");
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if (file == 0) {
|
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
|
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return false;
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}
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ReadDataFromFile(file, buf, 999);
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if (CFileMgr::GetErrorReadWrite(file)) {
|
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
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if (!CloseFile(file))
|
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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} else {
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CGame::currLevel = *(eLevelName*)&buf[72];
|
||||
TheCamera.GetPosition() = *(CVector*)&buf[76];
|
||||
CStreaming::RemoveUnusedBigBuildings(*(eLevelName*)&buf[72]);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
||||
CGame::TidyUpMemory(true, false);
|
||||
|
||||
if (CloseFile(file)) {
|
||||
return true;
|
||||
} else {
|
||||
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
align4bytes(int32 size)
|
||||
{
|
||||
return (size + 3) & 0xFFFFFFFC;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
//InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
|
||||
//InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
|
||||
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
|
||||
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
|
||||
InjectHook(0x591A00, CloseFile, PATCH_JUMP);
|
||||
InjectHook(0x591A20, DoGameSpecificStuffAfterSucessLoad, PATCH_JUMP);
|
||||
InjectHook(0x591A40, CheckSlotDataValid, PATCH_JUMP);
|
||||
InjectHook(0x591A80, MakeSpaceForSizeInBufferPointer, PATCH_JUMP);
|
||||
InjectHook(0x591AA0, CopySizeAndPreparePointer, PATCH_JUMP);
|
||||
InjectHook(0x591AE0, DoGameSpecificStuffBeforeSave, PATCH_JUMP);
|
||||
InjectHook(0x591B10, MakeValidSaveName, PATCH_JUMP);
|
||||
InjectHook(0x591B50, GetSavedGameDateAndTime, PATCH_JUMP);
|
||||
InjectHook(0x591B60, GetNameOfSavedGame, PATCH_JUMP);
|
||||
InjectHook(0x591B70, CheckDataNotCorrupt, PATCH_JUMP);
|
||||
InjectHook(0x591D60, RestoreForStartLoad, PATCH_JUMP);
|
||||
InjectHook(0x591E80, align4bytes, PATCH_JUMP);
|
||||
ENDPATCHES
|
55
src/save/GenericGameStorage.h
Normal file
55
src/save/GenericGameStorage.h
Normal file
@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include "PCSave.h"
|
||||
|
||||
class CDate
|
||||
{
|
||||
public:
|
||||
int m_nSecond;
|
||||
int m_nMinute;
|
||||
int m_nHour;
|
||||
int m_nDay;
|
||||
int m_nMonth;
|
||||
int m_nYear;
|
||||
|
||||
CDate();
|
||||
bool operator>(const CDate &right);
|
||||
bool operator<(const CDate &right);
|
||||
bool operator==(const CDate &right);
|
||||
void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year);
|
||||
};
|
||||
|
||||
#define SLOT_COUNT (8)
|
||||
|
||||
bool GenericSave(int file);
|
||||
bool GenericLoad();
|
||||
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
|
||||
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
|
||||
bool CloseFile(int32 file);
|
||||
void DoGameSpecificStuffAfterSucessLoad();
|
||||
bool CheckSlotDataValid(int32 slot);
|
||||
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
|
||||
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
|
||||
void DoGameSpecificStuffBeforeSave();
|
||||
void MakeValidSaveName(int32 slot);
|
||||
wchar *GetSavedGameDateAndTime(int32 slot);
|
||||
wchar *GetNameOfSavedGame(int32 slot);
|
||||
bool CheckDataNotCorrupt(int32 slot, char *name);
|
||||
bool RestoreForStartLoad();
|
||||
int align4bytes(int32 size);
|
||||
|
||||
extern CDate& CompileDateAndTime;
|
||||
|
||||
extern char (&DefaultPCSaveFileName)[260];
|
||||
extern char (&ValidSaveName)[260];
|
||||
extern char (&LoadFileName)[256];
|
||||
extern wchar (&SlotFileName)[SLOT_COUNT][260];
|
||||
extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
|
||||
extern int &CheckSum;
|
||||
extern enum eLevelName &m_LevelToLoad;
|
||||
extern int (&Slots)[SLOT_COUNT+1];
|
||||
|
||||
extern char SaveFileNameJustSaved[260]; // 8F2570
|
||||
|
||||
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|
||||
extern C_PcSave &PcSaveHelper;
|
138
src/save/PCSave.cpp
Normal file
138
src/save/PCSave.cpp
Normal file
@ -0,0 +1,138 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "FileMgr.h"
|
||||
#include "GenericGameStorage.h"
|
||||
#include "Messages.h"
|
||||
#include "PCSave.h"
|
||||
#include "Text.h"
|
||||
|
||||
const char* _psGetUserFilesFolder();
|
||||
|
||||
void
|
||||
C_PcSave::SetSaveDirectory(const char *path)
|
||||
{
|
||||
sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf");
|
||||
}
|
||||
|
||||
bool
|
||||
C_PcSave::DeleteSlot(int32 slot)
|
||||
{
|
||||
char FileName[200];
|
||||
|
||||
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
|
||||
sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);
|
||||
DeleteFile(FileName);
|
||||
SlotSaveDate[slot][0] = '\0';
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
C_PcSave::SaveSlot(int32 slot)
|
||||
{
|
||||
MakeValidSaveName(slot);
|
||||
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
|
||||
_psGetUserFilesFolder();
|
||||
int file = CFileMgr::OpenFile(ValidSaveName, "wb");
|
||||
if (file != 0) {
|
||||
DoGameSpecificStuffBeforeSave();
|
||||
if (GenericSave(file)) {
|
||||
if (CFileMgr::CloseFile(file) != 0)
|
||||
nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CREATE;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
C_PcSave::PcClassSaveRoutine(int32 file, uint8 *a3, uint32 a4)
|
||||
{
|
||||
CFileMgr::Write(file, (const char*)&a4, 4);
|
||||
if (CFileMgr::GetErrorReadWrite(file)) {
|
||||
nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
|
||||
strncpy(SaveFileNameJustSaved, ValidSaveName, 259);
|
||||
return false;
|
||||
}
|
||||
|
||||
CFileMgr::Write(file, (const char*)a3, align4bytes(a4));
|
||||
CheckSum += ((uint8*)&a4)[0];
|
||||
CheckSum += ((uint8*)&a4)[1];
|
||||
CheckSum += ((uint8*)&a4)[2];
|
||||
CheckSum += ((uint8*)&a4)[3];
|
||||
for (int i = 0; i < align4bytes(a4); i++) {
|
||||
CheckSum += *a3++;
|
||||
}
|
||||
if (CFileMgr::GetErrorReadWrite(file)) {
|
||||
nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
|
||||
strncpy(SaveFileNameJustSaved, ValidSaveName, 259);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
C_PcSave::PopulateSlotInfo()
|
||||
{
|
||||
for (int i = 0; i < SLOT_COUNT; i++) {
|
||||
Slots[i + 1] = SLOT_EMPTY;
|
||||
SlotFileName[i][0] = '\0';
|
||||
SlotSaveDate[i][0] = '\0';
|
||||
}
|
||||
for (int i = 0; i < SLOT_COUNT; i++) {
|
||||
char savename[52];
|
||||
char v13[68];
|
||||
sprintf(savename, "%s%i%s", DefaultPCSaveFileName, i + 1, ".b");
|
||||
int file = CFileMgr::OpenFile(savename, "rb");
|
||||
if (file != 0) {
|
||||
CFileMgr::Read(file, v13, 68);
|
||||
if (strncmp(v13, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1)) {
|
||||
Slots[i + 1] = SLOT_OK;
|
||||
memcpy(SlotFileName[i], &v13[4], 24 * sizeof(wchar));
|
||||
|
||||
SlotFileName[i][24] = '\0';
|
||||
}
|
||||
CFileMgr::CloseFile(file);
|
||||
}
|
||||
if (Slots[i + 1] == SLOT_OK) {
|
||||
if (CheckDataNotCorrupt(i, savename)) {
|
||||
_SYSTEMTIME st = *(_SYSTEMTIME*)&v13[52];
|
||||
const char *month;
|
||||
switch (*(uint16*)&v13[54])
|
||||
{
|
||||
case 1: month = "JAN"; break;
|
||||
case 2: month = "FEB"; break;
|
||||
case 3: month = "MAR"; break;
|
||||
case 4: month = "APR"; break;
|
||||
case 5: month = "MAY"; break;
|
||||
case 6: month = "JUN"; break;
|
||||
case 7: month = "JUL"; break;
|
||||
case 8: month = "AUG"; break;
|
||||
case 9: month = "SEP"; break;
|
||||
case 10: month = "OCT"; break;
|
||||
case 11: month = "NOV"; break;
|
||||
case 12: month = "DEC"; break;
|
||||
default: assert(0);
|
||||
}
|
||||
char date[70];
|
||||
sprintf(date, "%02d %s %04d %02d:%02d:%02d", st.wDay, UnicodeToAsciiForSaveLoad(TheText.Get(month)), st.wYear, st.wHour, st.wMinute, st.wSecond);
|
||||
AsciiToUnicode(date, SlotSaveDate[i]);
|
||||
|
||||
} else {
|
||||
CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]);
|
||||
Slots[i + 1] = SLOT_CORRUPTED;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x591EA0, C_PcSave::SetSaveDirectory, PATCH_JUMP);
|
||||
InjectHook(0x5922F0, &C_PcSave::DeleteSlot, PATCH_JUMP);
|
||||
InjectHook(0x591EC0, &C_PcSave::SaveSlot, PATCH_JUMP);
|
||||
InjectHook(0x591F80, &C_PcSave::PcClassSaveRoutine, PATCH_JUMP);
|
||||
InjectHook(0x592090, &C_PcSave::PopulateSlotInfo, PATCH_JUMP);
|
||||
ENDPATCHES
|
38
src/save/PCSave.h
Normal file
38
src/save/PCSave.h
Normal file
@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
enum eSaveStatus
|
||||
{
|
||||
SAVESTATUS_SUCCESSFUL = 0,
|
||||
SAVESTATUS_ERR_SAVE_CREATE,
|
||||
SAVESTATUS_ERR_SAVE_WRITE,
|
||||
SAVESTATUS_ERR_SAVE_CLOSE,
|
||||
SAVESTATUS_ERR_LOAD_OPEN,
|
||||
SAVESTATUS_ERR_LOAD_READ,
|
||||
SAVESTATUS_ERR_LOAD_CLOSE,
|
||||
SAVESTATUS_ERR_DATA_INVALID,
|
||||
|
||||
// unused
|
||||
SAVESTATUS_DELETEFAILED8,
|
||||
SAVESTATUS_DELETEFAILED9,
|
||||
SAVESTATUS_DELETEFAILED10,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SLOT_OK = 0,
|
||||
SLOT_EMPTY,
|
||||
SLOT_CORRUPTED
|
||||
};
|
||||
|
||||
class C_PcSave
|
||||
{
|
||||
public:
|
||||
eSaveStatus nErrorCode;
|
||||
|
||||
C_PcSave() : nErrorCode(SAVESTATUS_SUCCESSFUL) {}
|
||||
void PopulateSlotInfo();
|
||||
bool DeleteSlot(int32 slot);
|
||||
bool SaveSlot(int32 slot);
|
||||
bool PcClassSaveRoutine(int32 a2, uint8 *a3, uint32 a4);
|
||||
static void SetSaveDirectory(const char *path);
|
||||
};
|
Loading…
Reference in New Issue
Block a user