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Fix pad Y axis
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@ -1016,7 +1016,7 @@ void CPad::AffectFromXinput(uint32 pad)
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if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) {
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PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
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PCTempJoyState.RightStickY = (int32)(ry * 128.0f);
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PCTempJoyState.RightStickY = (int32)(-ry * 128.0f);
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}
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XINPUT_VIBRATION VibrationState;
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@ -2223,6 +2223,9 @@ int16 CPad::SniperModeLookLeftRight(void)
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int16 CPad::SniperModeLookUpDown(void)
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{
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int16 axis = NewState.LeftStickY;
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#ifdef FIX_BUGS
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axis = -axis;
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#endif
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int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
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if ( Abs(axis) > Abs(dpad) )
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@ -2250,6 +2253,10 @@ int16 CPad::LookAroundUpDown(void)
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{
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int16 axis = GetPad(0)->NewState.RightStickY;
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#ifdef FIX_BUGS
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axis = -axis;
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#endif
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if ( Abs(axis) > 85 && !GetLookBehindForPed() )
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return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
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* (127.0f / 32.0f) ); // 3.96875f
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