mirror of
https://github.com/GTAmodding/re3.git
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4bd7bafd7c
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # premake5.lua # src/control/Script2.cpp # src/control/Script8.cpp
413 lines
11 KiB
Lua
413 lines
11 KiB
Lua
newoption {
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trigger = "glewdir",
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value = "PATH",
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description = "Directory of GLEW",
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default = "vendor/glew-2.1.0"
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}
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newoption {
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trigger = "glfwdir64",
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value = "PATH",
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description = "Directory of glfw",
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default = "vendor/glfw-3.3.2.bin.WIN64",
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}
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newoption {
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trigger = "glfwdir32",
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value = "PATH",
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description = "Directory of glfw",
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default = "vendor/glfw-3.3.2.bin.WIN32",
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}
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newoption {
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trigger = "with-asan",
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description = "Build with address sanitizer"
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}
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newoption {
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trigger = "with-librw",
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description = "Build and use librw from this solution"
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}
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newoption {
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trigger = "with-opus",
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description = "Build with opus"
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}
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newoption {
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trigger = "lto",
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description = "Use link time optimization"
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}
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if(_OPTIONS["with-librw"]) then
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Librw = "vendor/librw"
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else
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Librw = os.getenv("LIBRW") or "vendor/librw"
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end
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function getsys(a)
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if a == 'windows' then
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return 'win'
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end
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return a
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end
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function getarch(a)
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if a == 'x86_64' then
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return 'amd64'
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elseif a == 'ARM' then
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return 'arm'
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elseif a == 'ARM64' then
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return 'arm64'
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end
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return a
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end
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workspace "reLCS"
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language "C++"
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configurations { "Debug", "Release" }
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startproject "reLCS"
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location "build"
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symbols "Full"
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staticruntime "off"
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if _OPTIONS["with-asan"] then
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buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
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linkoptions { "-fsanitize=address" }
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end
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filter { "system:windows" }
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platforms {
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"win-x86-RW34_d3d8-mss",
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"win-x86-librw_d3d9-mss",
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"win-x86-librw_gl3_glfw-mss",
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"win-x86-RW34_d3d8-oal",
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"win-x86-librw_d3d9-oal",
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"win-x86-librw_gl3_glfw-oal",
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"win-amd64-librw_d3d9-oal",
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"win-amd64-librw_gl3_glfw-oal",
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}
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filter { "system:linux" }
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platforms {
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"linux-x86-librw_gl3_glfw-oal",
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"linux-amd64-librw_gl3_glfw-oal",
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"linux-arm-librw_gl3_glfw-oal",
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"linux-arm64-librw_gl3_glfw-oal",
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}
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filter { "system:bsd" }
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platforms {
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"bsd-x86-librw_gl3_glfw-oal",
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"bsd-amd64-librw_gl3_glfw-oal",
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"bsd-arm-librw_gl3_glfw-oal",
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"bsd-arm64-librw_gl3_glfw-oal"
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}
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filter { "system:macosx" }
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platforms {
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"macosx-arm64-librw_gl3_glfw-oal",
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"macosx-amd64-librw_gl3_glfw-oal",
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}
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filter "configurations:Debug"
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defines { "DEBUG" }
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "Speed"
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if(_OPTIONS["lto"]) then
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flags { "LinkTimeOptimization" }
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end
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filter { "platforms:win*" }
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system "windows"
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filter { "platforms:linux*" }
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system "linux"
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filter { "platforms:bsd*" }
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system "bsd"
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filter { "platforms:macosx*" }
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system "macosx"
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*amd64*" }
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architecture "amd64"
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filter { "platforms:*arm*" }
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architecture "ARM"
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filter { "platforms:macosx-arm64-*" }
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buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
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filter { "platforms:macosx-amd64-*" }
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buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
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filter { "platforms:*librw_d3d9*" }
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defines { "RW_D3D9" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
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end
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filter "platforms:*librw_gl3_glfw*"
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defines { "RW_GL3" }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
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end
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filter "platforms:*x86-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
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filter "platforms:*amd64-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
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filter "platforms:win*librw_gl3_glfw*"
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defines { "GLEW_STATIC" }
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filter {}
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function setpaths (gamepath, exepath)
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if (gamepath) then
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postbuildcommands {
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
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}
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debugdir (gamepath)
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if (exepath) then
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-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
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debugcommand (gamepath .. "$(TargetFileName)")
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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end
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end
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end
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if(_OPTIONS["with-librw"]) then
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project "librw"
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kind "StaticLib"
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targetname "rw"
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targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
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files { path.join(Librw, "src/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*amd64*" }
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architecture "amd64"
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filter "platforms:win*"
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staticruntime "on"
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buildoptions { "/Zc:sizedDealloc-" }
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filter "platforms:bsd*"
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includedirs { "/usr/local/include" }
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libdirs { "/usr/local/lib" }
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filter "platforms:macosx*"
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-- Support MacPorts and Homebrew
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includedirs { "/opt/local/include" }
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includedirs {"/usr/local/include" }
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libdirs { "/opt/local/lib" }
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libdirs { "/usr/local/lib" }
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filter "platforms:*gl3_glfw*"
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staticruntime "off"
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filter "platforms:*RW34*"
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flags { "ExcludeFromBuild" }
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filter {}
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end
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local function addSrcFiles( prefix )
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return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
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end
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project "reLCS"
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kind "WindowedApp"
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targetname "reLCS"
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
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defines { "MIAMI" }
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files { addSrcFiles("src") }
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files { addSrcFiles("src/animation") }
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files { addSrcFiles("src/audio") }
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files { addSrcFiles("src/audio/eax") }
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files { addSrcFiles("src/audio/oal") }
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files { addSrcFiles("src/buildings") }
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files { addSrcFiles("src/collision") }
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files { addSrcFiles("src/control") }
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files { addSrcFiles("src/core") }
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files { addSrcFiles("src/entities") }
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files { addSrcFiles("src/leeds/base") }
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files { addSrcFiles("src/math") }
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files { addSrcFiles("src/modelinfo") }
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files { addSrcFiles("src/objects") }
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files { addSrcFiles("src/peds") }
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files { addSrcFiles("src/render") }
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files { addSrcFiles("src/rw") }
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files { addSrcFiles("src/save") }
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files { addSrcFiles("src/skel") }
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files { addSrcFiles("src/skel/glfw") }
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files { addSrcFiles("src/text") }
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files { addSrcFiles("src/vehicles") }
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files { addSrcFiles("src/weapons") }
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files { addSrcFiles("src/extras") }
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includedirs { "src" }
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includedirs { "src/animation" }
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includedirs { "src/audio" }
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includedirs { "src/audio/eax" }
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includedirs { "src/audio/oal" }
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includedirs { "src/buildings" }
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includedirs { "src/collision" }
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includedirs { "src/control" }
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includedirs { "src/core" }
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includedirs { "src/entities" }
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includedirs { "src/leeds/base" }
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includedirs { "src/math" }
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includedirs { "src/modelinfo" }
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includedirs { "src/objects" }
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includedirs { "src/peds" }
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includedirs { "src/render" }
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includedirs { "src/rw" }
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includedirs { "src/save/" }
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includedirs { "src/skel/" }
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includedirs { "src/skel/glfw" }
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includedirs { "src/text" }
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includedirs { "src/vehicles" }
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includedirs { "src/weapons" }
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includedirs { "src/extras" }
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if _OPTIONS["with-opus"] then
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includedirs { "vendor/ogg/include" }
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includedirs { "vendor/opus/include" }
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includedirs { "vendor/opusfile/include" }
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end
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filter "platforms:*mss"
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defines { "AUDIO_MSS" }
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includedirs { "vendor/milessdk/include" }
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libdirs { "vendor/milessdk/lib" }
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if _OPTIONS["with-opus"] then
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filter "platforms:win*"
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libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
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libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
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libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
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filter {}
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defines { "AUDIO_OPUS" }
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end
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filter "platforms:*oal"
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defines { "AUDIO_OAL" }
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filter {}
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if(os.getenv("GTA_LCS_RE_DIR")) then
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setpaths("$(GTA_LCS_RE_DIR)/", "%(cfg.buildtarget.name)")
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end
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filter "platforms:win*"
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files { addSrcFiles("src/skel/win") }
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includedirs { "src/skel/win" }
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buildoptions { "/Zc:sizedDealloc-" }
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linkoptions "/SAFESEH:NO"
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characterset ("MBCS")
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targetextension ".exe"
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if(_OPTIONS["with-librw"]) then
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-- external librw is dynamic
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staticruntime "on"
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end
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filter "platforms:win*glfw*"
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staticruntime "off"
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filter "platforms:win*oal"
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includedirs { "vendor/openal-soft/include" }
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includedirs { "vendor/libsndfile/include" }
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includedirs { "vendor/mpg123/include" }
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filter "platforms:win-x86*oal"
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libdirs { "vendor/mpg123/lib/Win32" }
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libdirs { "vendor/libsndfile/lib/Win32" }
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libdirs { "vendor/openal-soft/libs/Win32" }
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filter "platforms:win-amd64*oal"
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libdirs { "vendor/mpg123/lib/Win64" }
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libdirs { "vendor/libsndfile/lib/Win64" }
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libdirs { "vendor/openal-soft/libs/Win64" }
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filter "platforms:linux*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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filter "platforms:bsd*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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filter "platforms:macosx*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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includedirs { "/usr/local/opt/openal-soft/include" }
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libdirs { "/usr/local/opt/openal-soft/lib" }
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if _OPTIONS["with-opus"] then
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filter {}
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links { "libogg" }
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links { "opus" }
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links { "opusfile" }
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end
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filter "platforms:*RW34*"
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includedirs { "sdk/rwsdk/include/d3d8" }
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libdirs { "sdk/rwsdk/lib/d3d8/release" }
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links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
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defines { "RWLIBS" }
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linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
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filter "platforms:*librw*"
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defines { "LIBRW" }
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files { addSrcFiles("src/fakerw") }
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includedirs { "src/fakerw" }
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includedirs { Librw }
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if(_OPTIONS["with-librw"]) then
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libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
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end
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links { "rw" }
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filter "platforms:*d3d9*"
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defines { "USE_D3D9" }
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links { "d3d9" }
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filter "platforms:*x86*d3d*"
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includedirs { "sdk/dx8sdk/include" }
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libdirs { "sdk/dx8sdk/lib" }
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filter "platforms:win-x86*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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links { "opengl32", "glew32s", "glfw3" }
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filter "platforms:win-amd64*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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links { "opengl32", "glew32s", "glfw3" }
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filter "platforms:linux*gl3_glfw*"
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links { "GL", "GLEW", "glfw" }
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filter "platforms:bsd*gl3_glfw*"
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links { "GL", "GLEW", "glfw", "sysinfo" }
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includedirs { "/usr/local/include" }
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libdirs { "/usr/local/lib" }
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filter "platforms:macosx*gl3_glfw*"
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links { "GLEW", "glfw" }
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linkoptions { "-framework OpenGL" }
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includedirs { "/opt/local/include" }
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includedirs { "/usr/local/include" }
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libdirs { "/opt/local/lib" }
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libdirs { "/usr/local/lib" }
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