mirror of
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211 lines
5.8 KiB
C++
211 lines
5.8 KiB
C++
#include "common.h"
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#include "RwHelper.h"
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#include "General.h"
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#include "NodeName.h"
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#include "VisibilityPlugins.h"
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#include "ModelInfo.h"
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#include "ModelIndices.h"
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void
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CClumpModelInfo::DeleteRwObject(void)
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{
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if(m_clump){
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RpClumpDestroy(m_clump);
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m_clump = nil;
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RemoveTexDictionaryRef();
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}
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}
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#ifdef PED_SKIN
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static RpAtomic*
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SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data)
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{
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RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data);
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return nil;
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}
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#endif
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RwObject*
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CClumpModelInfo::CreateInstance(void)
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{
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if(m_clump == nil)
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return nil;
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RpClump *clone = RpClumpClone(m_clump);
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#ifdef PED_SKIN
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if(IsClumpSkinned(clone)){
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RpHAnimHierarchy *hier;
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RpHAnimAnimation *anim;
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hier = GetAnimHierarchyFromClump(clone);
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assert(hier);
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// This seems dangerous as only the first atomic will get a hierarchy
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// can we guarantee this if hands and head are also in the clump?
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RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier);
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anim = HAnimAnimationCreateForHierarchy(hier);
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RpHAnimHierarchySetCurrentAnim(hier, anim);
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RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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// the rest is xbox only:
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// RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone))));
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RpHAnimHierarchyUpdateMatrices(hier);
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}
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#endif
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return (RwObject*)clone;
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}
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RwObject*
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CClumpModelInfo::CreateInstance(RwMatrix *m)
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{
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if(m_clump){
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RpClump *clump = (RpClump*)CreateInstance();
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*RwFrameGetMatrix(RpClumpGetFrame(clump)) = *m;
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return (RwObject*)clump;
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}
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return nil;
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}
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RpAtomic*
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CClumpModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
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{
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, (RpAtomicCallBackRender)data);
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return atomic;
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}
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void
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CClumpModelInfo::SetClump(RpClump *clump)
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{
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m_clump = clump;
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CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
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AddTexDictionaryRef();
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump)){
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int i;
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RpHAnimHierarchy *hier;
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RpAtomic *skinAtomic;
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RpSkin *skin;
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// mobile:
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// hier = nil;
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// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier);
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// assert(hier);
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// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
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// skinAtomic = GetFirstAtomic(clump);
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// xbox:
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hier = GetAnimHierarchyFromClump(clump);
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assert(hier);
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RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier);
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skinAtomic = IsClumpSkinned(clump);
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assert(skinAtomic);
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skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic));
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// ignore const
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for(i = 0; i < RpGeometryGetNumVertices(RpAtomicGetGeometry(skinAtomic)); i++){
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RwMatrixWeights *weights = (RwMatrixWeights*)&RpSkinGetVertexBoneWeights(skin)[i];
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float sum = weights->w0 + weights->w1 + weights->w2 + weights->w3;
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weights->w0 /= sum;
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weights->w1 /= sum;
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weights->w2 /= sum;
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weights->w3 /= sum;
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}
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RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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}
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if(strcmp(GetModelName(), "playerh") == 0){
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// playerh is incompatible with the xbox player skin
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// so check if player model is skinned and only apply skin to head if it isn't
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CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
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if(!(body->m_clump && IsClumpSkinned(body->m_clump)))
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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}
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#else
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if(strcmp(GetModelName(), "playerh") == 0)
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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#endif
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}
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void
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CClumpModelInfo::SetFrameIds(RwObjectNameIdAssocation *assocs)
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{
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int32 i;
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RwObjectNameAssociation objname;
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for(i = 0; assocs[i].name; i++)
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if((assocs[i].flags & CLUMP_FLAG_NO_HIERID) == 0){
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objname.frame = nil;
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objname.name = assocs[i].name;
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RwFrameForAllChildren(RpClumpGetFrame(m_clump), FindFrameFromNameWithoutIdCB, &objname);
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if(objname.frame)
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CVisibilityPlugins::SetFrameHierarchyId(objname.frame, assocs[i].hierId);
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}
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}
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RwFrame*
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CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data)
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{
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RwObjectIdAssociation *assoc = (RwObjectIdAssociation*)data;
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if(CVisibilityPlugins::GetFrameHierarchyId(frame) == assoc->id){
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assoc->frame = frame;
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return nil;
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}
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RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc);
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return assoc->frame ? nil : frame;
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}
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RwFrame*
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CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data)
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{
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RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
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if(!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
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assoc->frame = frame;
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return nil;
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}
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RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc);
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return assoc->frame ? nil : frame;
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}
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RwFrame*
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CClumpModelInfo::FindFrameFromNameWithoutIdCB(RwFrame *frame, void *data)
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{
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RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
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if(CVisibilityPlugins::GetFrameHierarchyId(frame) == 0 &&
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!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
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assoc->frame = frame;
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return nil;
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}
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RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc);
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return assoc->frame ? nil : frame;
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}
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RwFrame*
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CClumpModelInfo::FillFrameArrayCB(RwFrame *frame, void *data)
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{
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int32 id;
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RwFrame **frames = (RwFrame**)data;
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id = CVisibilityPlugins::GetFrameHierarchyId(frame);
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if(id > 0)
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frames[id] = frame;
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RwFrameForAllChildren(frame, FillFrameArrayCB, data);
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return frame;
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}
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void
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CClumpModelInfo::FillFrameArray(RpClump *clump, RwFrame **frames)
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{
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RwFrameForAllChildren(RpClumpGetFrame(clump), FillFrameArrayCB, frames);
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}
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RwFrame*
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CClumpModelInfo::GetFrameFromId(RpClump *clump, int32 id)
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{
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RwObjectIdAssociation assoc;
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assoc.id = id;
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assoc.frame = nil;
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RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc);
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return assoc.frame;
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}
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