mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
184 lines
4.1 KiB
C++
184 lines
4.1 KiB
C++
#pragma
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#include "Sprite2d.h"
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enum {
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LANGUAGE_AMERICAN,
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LANGUAGE_FRENCH,
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LANGUAGE_GERMAN,
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LANGUAGE_ITALIAN,
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LANGUAGE_SPANISH,
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};
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enum eMenuScreen {
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MENU_NONE = 0,
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MENU_STATS = 1,
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MENU_NEW_GAME = 2,
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MENU_BRIEFS = 3,
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MENU_CONTROLLER_SETTINGS = 4,
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MENU_SOUND_SETTINGS = 5,
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MENU_GRAPHICS_SETTINGS = 6,
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MENU_LANGUAGE_SETTINGS = 7,
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MENU_CHOOSE_LOAD_SLOT = 8,
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MENU_CHOOSE_DELETE_SLOT = 9,
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MENU_NEW_GAME_RELOAD = 10,
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MENU_LOAD_SLOT_CONFIRM = 11,
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MENU_DELETE_SLOT_CONFIRM = 12,
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MENU_13 = 13,
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MENU_LOADING_IN_PROGRESS = 14,
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MENU_DELETING_IN_PROGRESS = 15,
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MENU_16 = 16,
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MENU_DELETE_FAILED = 17,
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MENU_DEBUG_MENU = 18,
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MENU_MEMORY_CARD_1 = 19,
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MENU_MEMORY_CARD_2 = 20,
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MENU_MULTIPLAYER_MAIN = 21,
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MENU_SAVE_FAILED_1 = 22,
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MENU_SAVE_FAILED_2 = 23,
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MENU_SAVE = 24,
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MENU_NO_MEMORY_CARD = 25,
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MENU_CHOOSE_SAVE_SLOT = 26,
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MENU_SAVE_OVERWRITE_CONFIRM = 27,
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MENU_MULTIPLAYER_MAP = 28,
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MENU_MULTIPLAYER_CONNECTION = 29,
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MENU_MULTIPLAYER_FIND_GAME = 30,
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MENU_MULTIPLAYER_MODE = 31,
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MENU_MULTIPLAYER_CREATE = 32,
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MENU_MULTIPLAYER_START = 33,
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MENU_SKIN_SELECT_OLD = 34,
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MENU_CONTROLLER_PC = 35,
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MENU_CONTROLLER_PC_OLD1 = 36,
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MENU_CONTROLLER_PC_OLD2 = 37,
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MENU_CONTROLLER_PC_OLD3 = 38,
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MENU_CONTROLLER_PC_OLD4 = 39,
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MENU_CONTROLLER_DEBUG = 40,
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MENU_OPTIONS = 41,
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MENU_EXIT = 42,
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MENU_SAVING_IN_PROGRESS = 43,
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MENU_SAVE_SUCCESSFUL = 44,
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MENU_DELETING = 45,
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MENU_DELETE_SUCCESS = 46,
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MENU_SAVE_FAILED = 47,
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MENU_LOAD_FAILED = 48,
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MENU_LOAD_FAILED_2 = 49,
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MENU_FILTER_GAME = 50,
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MENU_START_MENU = 51,
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MENU_PAUSE_MENU = 52,
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MENU_CHOOSE_MODE = 53,
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MENU_SKIN_SELECT = 54,
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MENU_KEYBOARD_CONTROLS = 55,
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MENU_MOUSE_CONTROLS = 56,
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MENU_57 = 57,
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MENU_58 = 58,
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};
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struct tSkinInfo
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{
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int field_0;
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char skinName[256];
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char currSkinName[256];
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char date[256];
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int field_304;
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};
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class CMenuManager
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{
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public:
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int32 m_nPrefsVideoMode;
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int32 m_nDisplayVideoMode;
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int8 m_nPrefsAudio3DProviderIndex;
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bool m_bKeyChangeNotProcessed;
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char m_aSkinName[256];
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int32 m_nHelperTextMsgId;
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bool m_bLanguageLoaded;
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bool m_bMenuActive;
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char field_112;
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char field_113;
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bool m_bStartGameLoading;
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bool m_bFirstTime;
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bool m_bGameNotLoaded;
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int32 m_nMousePosX;
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int32 m_nMousePosY;
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int32 m_nMouseTempPosX;
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int32 m_nMouseTempPosY;
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bool m_bShowMouse;
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tSkinInfo field_12C;
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tSkinInfo *m_pSelectedSkin;
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tSkinInfo *field_438;
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float field_43C;
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int field_440;
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int m_nSkinsTotal;
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char _unk0[4];
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int field_44C;
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bool m_bSkinsFound;
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bool m_bQuitGameNoCD;
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char field_452;
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bool m_bSaveMenuActive;
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bool m_bLoadingSavedGame;
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char field_455;
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char field_456;
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bool m_bSpritesLoaded;
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CSprite2d m_aFrontEndSprites[28];
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CSprite2d m_aMenuSprites[20];
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int field_518;
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int m_nMenuFadeAlpha;
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char field_520;
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char field_521;
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char field_522;
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char field_523;
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char field_524;
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int m_CurrCntrlAction;
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char _unk1[4];
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int field_530;
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char field_534;
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char field_535;
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int8 field_536;
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int m_nHelperTextAlpha;
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int m_nMouseOldPosX;
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int m_nMouseOldPosY;
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int field_544;
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int m_nCurrScreen;
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int m_nCurrOption;
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int field_550;
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int m_nPrevScreen;
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int field_558;
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int m_nCurrSaveSlot;
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int m_nScreenChangeDelayTimer;
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static int32 &OS_Language;
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static int8 &m_PrefsUseVibration;
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static int8 &m_DisplayControllerOnFoot;
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static int8 &m_PrefsUseWideScreen;
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static int8 &m_PrefsRadioStation;
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static int8 &m_PrefsVsync;
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static int8 &m_PrefsVsyncDisp;
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static int8 &m_PrefsFrameLimiter;
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static int8 &BlurOn;
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static int8 &m_PrefsShowSubtitles;
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static int8 &m_PrefsSpeakers;
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static int8 &m_ControlMethod;
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static int8 &m_PrefsDMA;
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static int8 &m_PrefsLanguage;
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static int8 &m_bDisableMouseSteering;
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static int32 &m_PrefsBrightness;
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static float &m_PrefsLOD;
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static int8 &m_bFrontEnd_ReloadObrTxtGxt;
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static int32 &m_PrefsMusicVolume;
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static int32 &m_PrefsSfxVolume;
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static bool &m_PrefsAllowNastyGame;
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static bool &m_bStartUpFrontEndRequested;
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void Process(void);
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void DrawFrontEnd(void);
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void UnloadTextures(void);
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void LoadAllTextures(void);
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void LoadSettings(void);
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void WaitForUserCD(void);
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int FadeIn(int alpha);
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};
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static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
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extern CMenuManager &FrontEndMenuManager;
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