mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
39 lines
1.1 KiB
Lua
39 lines
1.1 KiB
Lua
workspace "re3"
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configurations { "Release","Debug" }
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location "build"
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files { "src/*.*" }
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files { "src/math/*.*" }
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files { "src/modelinfo/*.*" }
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files { "src/entities/*.*" }
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files { "src/render/*.*" }
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includedirs { "src", "src/modelinfo" }
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includedirs { "src", "src/entities" }
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includedirs { "src", "src/render" }
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includedirs { os.getenv("RWSDK33") }
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project "re3"
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kind "SharedLib"
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language "C++"
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targetname "re3"
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targetdir "bin/%{cfg.buildcfg}"
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targetextension ".dll"
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characterset ("MBCS")
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filter "configurations:Debug"
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defines { "DEBUG" }
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flags { "StaticRuntime" }
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symbols "On"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "On"
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flags { "StaticRuntime" }
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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