mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
335 lines
6.5 KiB
C++
335 lines
6.5 KiB
C++
#include "common.h"
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#include "FileMgr.h"
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#ifdef MORE_LANGUAGES
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#include "Game.h"
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#endif
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#include "Frontend.h"
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#include "Messages.h"
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#include "Text.h"
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static wchar WideErrorString[25];
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CText TheText;
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CText::CText(void)
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{
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encoding = 'e';
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memset(WideErrorString, 0, sizeof(WideErrorString));
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}
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void
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CText::Load(void)
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{
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uint8 *filedata;
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char filename[32], type[4];
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int length;
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int offset, sectlen;
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Unload();
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filedata = new uint8[0x40000];
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CFileMgr::SetDir("TEXT");
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switch(CMenuManager::m_PrefsLanguage){
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case LANGUAGE_AMERICAN:
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sprintf(filename, "AMERICAN.GXT");
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break;
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case LANGUAGE_FRENCH:
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sprintf(filename, "FRENCH.GXT");
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break;
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case LANGUAGE_GERMAN:
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sprintf(filename, "GERMAN.GXT");
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break;
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case LANGUAGE_ITALIAN:
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sprintf(filename, "ITALIAN.GXT");
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break;
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case LANGUAGE_SPANISH:
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sprintf(filename, "SPANISH.GXT");
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break;
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#ifdef MORE_LANGUAGES
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case LANGUAGE_POLISH:
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sprintf(filename, "POLISH.GXT");
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break;
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case LANGUAGE_RUSSIAN:
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sprintf(filename, "RUSSIAN.GXT");
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break;
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case LANGUAGE_JAPANESE:
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sprintf(filename, "JAPANESE.GXT");
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break;
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#endif
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}
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length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb");
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CFileMgr::SetDir("");
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offset = 0;
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while(offset < length){
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type[0] = filedata[offset++];
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type[1] = filedata[offset++];
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type[2] = filedata[offset++];
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type[3] = filedata[offset++];
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sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 |
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(int)filedata[offset+1]<<8 | (int)filedata[offset+0];
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offset += 4;
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if(sectlen != 0){
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if(strncmp(type, "TKEY", 4) == 0)
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keyArray.Load(sectlen, filedata, &offset);
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else if(strncmp(type, "TDAT", 4) == 0)
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data.Load(sectlen, filedata, &offset);
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else
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offset += sectlen;
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}
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}
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keyArray.Update(data.chars);
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delete[] filedata;
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}
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void
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CText::Unload(void)
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{
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CMessages::ClearAllMessagesDisplayedByGame();
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data.Unload();
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keyArray.Unload();
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}
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wchar*
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CText::Get(const char *key)
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{
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#ifdef FIX_BUGS
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return keyArray.Search(key, data.chars);
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#else
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return keyArray.Search(key);
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#endif
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}
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wchar UpperCaseTable[128] = {
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128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
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139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
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150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
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138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148,
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149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182,
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183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193,
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194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204,
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205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215,
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216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
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227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237,
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238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248,
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249, 250, 251, 252, 253, 254, 255
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};
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wchar FrenchUpperCaseTable[128] = {
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128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
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139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
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150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73,
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73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175,
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176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
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187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
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198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208,
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209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
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220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230,
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231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
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242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252,
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253, 254, 255
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};
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wchar
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CText::GetUpperCase(wchar c)
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{
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switch (encoding)
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{
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case 'e':
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if (c >= 'a' && c <= 'z')
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return c - 32;
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break;
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case 'f':
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if (c >= 'a' && c <= 'z')
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return c - 32;
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if (c >= 128 && c <= 255)
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return FrenchUpperCaseTable[c-128];
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break;
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case 'g':
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case 'i':
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case 's':
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if (c >= 'a' && c <= 'z')
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return c - 32;
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if (c >= 128 && c <= 255)
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return UpperCaseTable[c-128];
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break;
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default:
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break;
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}
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return c;
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}
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void
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CText::UpperCase(wchar *s)
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{
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while(*s){
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*s = GetUpperCase(*s);
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s++;
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}
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}
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void
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CKeyArray::Load(uint32 length, uint8 *data, int *offset)
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{
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uint32 i;
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uint8 *rawbytes;
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numEntries = length / sizeof(CKeyEntry);
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entries = new CKeyEntry[numEntries];
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rawbytes = (uint8*)entries;
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for(i = 0; i < length; i++)
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rawbytes[i] = data[(*offset)++];
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}
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void
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CKeyArray::Unload(void)
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{
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delete[] entries;
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entries = nil;
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numEntries = 0;
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}
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void
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CKeyArray::Update(wchar *chars)
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{
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#ifndef FIX_BUGS
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int i;
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for(i = 0; i < numEntries; i++)
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entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
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#endif
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}
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CKeyEntry*
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CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
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{
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int mid;
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int diff;
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if(low > high)
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return nil;
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mid = (low + high)/2;
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diff = strcmp(key, entries[mid].key);
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if(diff == 0)
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return &entries[mid];
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if(diff < 0)
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return BinarySearch(key, entries, low, mid-1);
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if(diff > 0)
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return BinarySearch(key, entries, mid+1, high);
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return nil;
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}
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wchar*
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#ifdef FIX_BUGS
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CKeyArray::Search(const char *key, wchar *data)
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#else
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CKeyArray::Search(const char *key)
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#endif
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{
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CKeyEntry *found;
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char errstr[25];
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int i;
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#ifdef FIX_BUGS
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found = BinarySearch(key, entries, 0, numEntries-1);
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if(found)
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return (wchar*)((uint8*)data + found->valueOffset);
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#else
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found = BinarySearch(key, entries, 0, numEntries-1);
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if(found)
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return found->value;
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#endif
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sprintf(errstr, "%s missing", key);
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for(i = 0; i < 25; i++)
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WideErrorString[i] = errstr[i];
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return WideErrorString;
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}
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void
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CData::Load(uint32 length, uint8 *data, int *offset)
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{
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uint32 i;
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uint8 *rawbytes;
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numChars = length / sizeof(wchar);
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chars = new wchar[numChars];
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rawbytes = (uint8*)chars;
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for(i = 0; i < length; i++)
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rawbytes[i] = data[(*offset)++];
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}
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void
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CData::Unload(void)
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{
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delete[] chars;
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chars = nil;
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numChars = 0;
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}
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void
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AsciiToUnicode(const char *src, wchar *dst)
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{
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while((*dst++ = (unsigned char)*src++) != '\0');
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}
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char*
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UnicodeToAscii(wchar *src)
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{
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static char aStr[256];
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int len;
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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#ifdef MORE_LANGUAGES
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if(*src < 128 || ((CGame::russianGame || CGame::japaneseGame) && *src < 256))
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#else
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if(*src < 128)
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#endif
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aStr[len] = *src;
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else
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aStr[len] = '#';
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aStr[len] = '\0';
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return aStr;
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}
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char*
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UnicodeToAsciiForSaveLoad(wchar *src)
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{
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static char aStr[256];
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int len;
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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if(*src < 256)
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aStr[len] = *src;
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else
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aStr[len] = '#';
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aStr[len] = '\0';
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return aStr;
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}
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void
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UnicodeStrcpy(wchar *dst, const wchar *src)
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{
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while((*dst++ = *src++) != '\0');
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}
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int
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UnicodeStrlen(const wchar *str)
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{
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int len;
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for(len = 0; *str != '\0'; len++, str++);
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return len;
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}
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void
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TextCopy(wchar *dst, const wchar *src)
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{
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while((*dst++ = *src++) != '\0');
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} |