mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
73 lines
1.9 KiB
Lua
73 lines
1.9 KiB
Lua
workspace "re3"
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configurations { "DebugCI", "ReleaseCI", "Release", "ReleaseFH", "Debug" }
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location "build"
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files { "src/*.*" }
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files { "src/skel/*.*" }
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files { "src/skel/win/*.*" }
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files { "src/math/*.*" }
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files { "src/modelinfo/*.*" }
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files { "src/entities/*.*" }
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files { "src/weapons/*.*" }
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files { "src/render/*.*" }
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files { "src/control/*.*" }
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files { "src/animation/*.*" }
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files { "src/audio/*.*" }
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includedirs { "src" }
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includedirs { "src/skel/" }
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includedirs { "src/skel/win" }
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includedirs { "src/modelinfo" }
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includedirs { "src/entities" }
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includedirs { "src/weapons" }
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includedirs { "src/render" }
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includedirs { "src/control" }
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includedirs { "src/audio" }
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includedirs { "src/animation" }
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includedirs { "dxsdk/include" }
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includedirs { "rwsdk/include/d3d8" }
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libdirs { "dxsdk/lib" }
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project "re3"
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kind "SharedLib"
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language "C++"
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targetname "re3"
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targetdir "bin/%{cfg.buildcfg}"
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targetextension ".dll"
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characterset ("MBCS")
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linkoptions "/SAFESEH:NO"
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filter "configurations:Debug"
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defines { "DEBUG" }
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staticruntime "on"
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symbols "On"
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debugdir "$(GTA_III_RE_DIR)"
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debugcommand "$(GTA_III_RE_DIR)/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "On"
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staticruntime "on"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
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filter "configurations:ReleaseFH"
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defines { "NDEBUG" }
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symbols "Full"
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optimize "off"
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staticruntime "on"
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debugdir "$(GTA_III_DIR)"
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debugcommand "$(GTA_III_DIR)/gta3.exe"
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targetextension ".asi"
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targetdir "$(GTA_III_DIR)/scripts"
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filter "configurations:DebugCI"
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defines { "DEBUG" }
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symbols "On"
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staticruntime "on"
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filter "configurations:ReleaseCI"
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defines { "NDEBUG" }
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optimize "On"
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staticruntime "on"
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