Updated PS2 port (markdown)

aap 2020-11-16 22:44:48 +01:00
parent e0380b9b4f
commit 39ef8efecd

@ -4,7 +4,7 @@ Here is what would have to be done for the whole thing:
- reverse and use custom IOP modules. cdstream.irx, musicstr.irx, sampman.irx
- use sony IOP modules (padman &c.)
- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
- implement cleanup in CStreaming
- implement CMemoryHeap (probably not strictly necessary)
- implement cleanup in CStreaming and CGame
- implement CMemoryHeap
- probably a bunch of debugging stuff for sanity?
- we currently assume `not _WIN32 == POSIX`, implement POSIX macros to differentiate it