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Updated PS2 port (markdown)
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@ -4,7 +4,7 @@ Here is what would have to be done for the whole thing:
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- reverse and use custom IOP modules. cdstream.irx, musicstr.irx, sampman.irx
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- reverse and use custom IOP modules. cdstream.irx, musicstr.irx, sampman.irx
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- use sony IOP modules (padman &c.)
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- use sony IOP modules (padman &c.)
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- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
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- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
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- implement cleanup in CStreaming
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- implement cleanup in CStreaming and CGame
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- implement CMemoryHeap (probably not strictly necessary)
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- implement CMemoryHeap
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- probably a bunch of debugging stuff for sanity?
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- probably a bunch of debugging stuff for sanity?
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- we currently assume `not _WIN32 == POSIX`, implement POSIX macros to differentiate it
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- we currently assume `not _WIN32 == POSIX`, implement POSIX macros to differentiate it
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