Updated PS2 port (markdown)

aap 2020-12-20 16:51:44 +01:00
parent 509fca2e78
commit 4c6828fed1

@ -6,5 +6,6 @@ Here is what would have to be done for the whole thing:
- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
- modify RW like R* did (RpGeometry allocation, what else?)
- CDma, anim update in SPR
- CFileMgr and bits of CStreaming
- probably a bunch of debugging stuff for sanity?
- we currently assume `not _WIN32 == POSIX`, implement POSIX macros to differentiate it