mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Updated PS2 port (markdown)
parent
509fca2e78
commit
4c6828fed1
@ -6,5 +6,6 @@ Here is what would have to be done for the whole thing:
|
|||||||
- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
|
- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
|
||||||
- modify RW like R* did (RpGeometry allocation, what else?)
|
- modify RW like R* did (RpGeometry allocation, what else?)
|
||||||
- CDma, anim update in SPR
|
- CDma, anim update in SPR
|
||||||
|
- CFileMgr and bits of CStreaming
|
||||||
- probably a bunch of debugging stuff for sanity?
|
- probably a bunch of debugging stuff for sanity?
|
||||||
- we currently assume `not _WIN32 == POSIX`, implement POSIX macros to differentiate it
|
- we currently assume `not _WIN32 == POSIX`, implement POSIX macros to differentiate it
|
Loading…
Reference in New Issue
Block a user