Created PS2 port (markdown)

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A PS2 may be a bit pointless but also really cool.
Here is what would have to be done for the whole thing:
- reverse and use custom IOP modules. cdstream.irx, musicstr.irx, sampman.irx
- use sony IOP modules (padman &c.)
- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
- reverse VU0 triangle collisions (not strictly necessary)
- implement cleanup in CStreaming
- implement CMemoryHeap (probably not strictly necessary)
- probably a bunch of debugging stuff for sanity?