Updated PS2 port (markdown)

aap 2020-12-12 10:44:23 +01:00
parent 001da26d79
commit c912451b0a

@ -4,7 +4,6 @@ Here is what would have to be done for the whole thing:
- reverse and use custom IOP modules. cdstream.irx, musicstr.irx, sampman.irx
- use sony IOP modules (padman &c.)
- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
- implement cleanup in CStreaming and CGame
- implement CMemoryHeap
- modify RW like R* did (RpGeometry allocation, what else?)
- probably a bunch of debugging stuff for sanity?
- we currently assume `not _WIN32 == POSIX`, implement POSIX macros to differentiate it