Updated PS2 port (markdown)

aap 2020-12-20 13:53:15 +01:00
parent f977f294b9
commit f9d2ebbdbd

@ -5,5 +5,6 @@ Here is what would have to be done for the whole thing:
- use sony IOP modules (padman &c.)
- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
- modify RW like R* did (RpGeometry allocation, what else?)
- CDma, anim update in SPR
- probably a bunch of debugging stuff for sanity?
- we currently assume `not _WIN32 == POSIX`, implement POSIX macros to differentiate it