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uBlock/src/js/scuo-serializer.js

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Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
/*******************************************************************************
uBlock Origin - a browser extension to block requests.
Copyright (C) 2024-present Raymond Hill
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see {http://www.gnu.org/licenses/}.
Home: https://github.com/gorhill/uBlock
*/
'use strict';
/*******************************************************************************
*
* Structured-Cloneable to Unicode-Only SERIALIZER
*
* Purpose:
*
* Serialize/deserialize arbitrary JS data to/from well-formed Unicode strings.
*
* The browser does not expose an API to serialize structured-cloneable types
* into a single string. JSON.stringify() does not support complex JavaScript
* objects, and does not support references to composite types. Unless the
* data to serialize is only JS strings, it is difficult to easily switch
* from one type of storage to another.
*
* Serializing to a well-formed Unicode string allows to store structured-
* cloneable data to any storage. Not all storages support storing binary data,
* but all storages support storing Unicode strings.
*
* Structured-cloneable types:
* https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm#supported_types
*
* ----------------+------------------+------------------+----------------------
* Data types | String | JSONable | structured-cloneable
* ================+============================================================
* document.cookie | Yes | No | No
* ----------------+------------------+------------------+----------------------
* localStorage | Yes | No | No
* ----------------+------------------+------------------+----------------------
* IndexedDB | Yes | Yes | Yes
* ----------------+------------------+------------------+----------------------
* browser.storage | Yes | Yes | No
* ----------------+------------------+------------------+----------------------
* Cache API | Yes | No | No
* ----------------+------------------+------------------+----------------------
*
* The above table shows that only JS strings can be persisted natively to all
* types of storage. The purpose of this library is to convert
* structure-cloneable data (which is a superset of JSONable data) into a
* single JS string. The resulting string is meant to be as small as possible.
* As a result, it is not human-readable, though it contains only printable
* ASCII characters -- and possibly Unicode characters beyond ASCII.
*
* The resulting JS string will not contain characters which require escaping
* should it be converted to a JSON value. However it may contain characters
* which require escaping should it be converted to a URI component.
*
* Characteristics:
*
* - Serializes/deserializes data to/from a single well-formed Unicode string
* - Strings do not require escaping, i.e. they are stored as-is
* - Supports multiple references to same object
* - Supports reference cycles
* - Supports synchronous and asynchronous API
* - Supports usage of Worker
* - Optionally supports LZ4 compression
*
* TODO:
*
* - Harden against unexpected conditions, such as corrupted string during
* deserialization.
* - Evaluate supporting checksum.
*
* */
const VERSION = 1;
const SEPARATORCHAR = ' ';
const SEPARATORCHARCODE = SEPARATORCHAR.charCodeAt(0);
const SENTINELCHAR = '!';
const SENTINELCHARCODE = SENTINELCHAR.charCodeAt(0);
const MAGICPREFIX = `UOSC_${VERSION}${SEPARATORCHAR}`;
const MAGICLZ4PREFIX = `UOSC/lz4_${VERSION}${SEPARATORCHAR}`;
const FAILMARK = Number.MAX_SAFE_INTEGER;
// Avoid characters which require escaping when serialized to JSON:
const SAFECHARS = "&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~";
const NUMSAFECHARS = SAFECHARS.length;
const BITS_PER_SAFECHARS = Math.log2(NUMSAFECHARS);
const { intToChar, intToCharCode, charCodeToInt } = (( ) => {
const intToChar = [];
const intToCharCode = [];
const charCodeToInt = [];
for ( let i = 0; i < NUMSAFECHARS; i++ ) {
intToChar[i] = SAFECHARS.charAt(i);
intToCharCode[i] = SAFECHARS.charCodeAt(i);
charCodeToInt[i] = 0;
}
for ( let i = NUMSAFECHARS; i < 128; i++ ) {
intToChar[i] = '';
intToCharCode[i] = 0;
charCodeToInt[i] = 0;
}
for ( let i = 0; i < SAFECHARS.length; i++ ) {
charCodeToInt[SAFECHARS.charCodeAt(i)] = i;
}
return { intToChar, intToCharCode, charCodeToInt };
})();
let iota = 1;
const I_STRING_SMALL = iota++;
const I_STRING_LARGE = iota++;
const I_ZERO = iota++;
const I_INTEGER_SMALL_POS = iota++;
const I_INTEGER_SMALL_NEG = iota++;
const I_INTEGER_LARGE_POS = iota++;
const I_INTEGER_LARGE_NEG = iota++;
const I_BOOL_FALSE = iota++;
const I_BOOL_TRUE = iota++;
const I_NULL = iota++;
const I_UNDEFINED = iota++;
const I_FLOAT = iota++;
const I_REGEXP = iota++;
const I_DATE = iota++;
const I_REFERENCE = iota++;
const I_SMALL_OBJECT = iota++;
const I_LARGE_OBJECT = iota++;
const I_ARRAY_SMALL = iota++;
const I_ARRAY_LARGE = iota++;
const I_SET_SMALL = iota++;
const I_SET_LARGE = iota++;
const I_MAP_SMALL = iota++;
const I_MAP_LARGE = iota++;
const I_ARRAYBUFFER = iota++;
const I_INT8ARRAY = iota++;
const I_UINT8ARRAY = iota++;
const I_UINT8CLAMPEDARRAY = iota++;
const I_INT16ARRAY = iota++;
const I_UINT16ARRAY = iota++;
const I_INT32ARRAY = iota++;
const I_UINT32ARRAY = iota++;
const I_FLOAT32ARRAY = iota++;
const I_FLOAT64ARRAY = iota++;
const I_DATAVIEW = iota++;
const C_STRING_SMALL = intToChar[I_STRING_SMALL];
const C_STRING_LARGE = intToChar[I_STRING_LARGE];
const C_ZERO = intToChar[I_ZERO];
const C_INTEGER_SMALL_POS = intToChar[I_INTEGER_SMALL_POS];
const C_INTEGER_SMALL_NEG = intToChar[I_INTEGER_SMALL_NEG];
const C_INTEGER_LARGE_POS = intToChar[I_INTEGER_LARGE_POS];
const C_INTEGER_LARGE_NEG = intToChar[I_INTEGER_LARGE_NEG];
const C_BOOL_FALSE = intToChar[I_BOOL_FALSE];
const C_BOOL_TRUE = intToChar[I_BOOL_TRUE];
const C_NULL = intToChar[I_NULL];
const C_UNDEFINED = intToChar[I_UNDEFINED];
const C_FLOAT = intToChar[I_FLOAT];
const C_REGEXP = intToChar[I_REGEXP];
const C_DATE = intToChar[I_DATE];
const C_REFERENCE = intToChar[I_REFERENCE];
const C_SMALL_OBJECT = intToChar[I_SMALL_OBJECT];
const C_LARGE_OBJECT = intToChar[I_LARGE_OBJECT];
const C_ARRAY_SMALL = intToChar[I_ARRAY_SMALL];
const C_ARRAY_LARGE = intToChar[I_ARRAY_LARGE];
const C_SET_SMALL = intToChar[I_SET_SMALL];
const C_SET_LARGE = intToChar[I_SET_LARGE];
const C_MAP_SMALL = intToChar[I_MAP_SMALL];
const C_MAP_LARGE = intToChar[I_MAP_LARGE];
const C_ARRAYBUFFER = intToChar[I_ARRAYBUFFER];
const C_INT8ARRAY = intToChar[I_INT8ARRAY];
const C_UINT8ARRAY = intToChar[I_UINT8ARRAY];
const C_UINT8CLAMPEDARRAY = intToChar[I_UINT8CLAMPEDARRAY];
const C_INT16ARRAY = intToChar[I_INT16ARRAY];
const C_UINT16ARRAY = intToChar[I_UINT16ARRAY];
const C_INT32ARRAY = intToChar[I_INT32ARRAY];
const C_UINT32ARRAY = intToChar[I_UINT32ARRAY];
const C_FLOAT32ARRAY = intToChar[I_FLOAT32ARRAY];
const C_FLOAT64ARRAY = intToChar[I_FLOAT64ARRAY];
const C_DATAVIEW = intToChar[I_DATAVIEW];
// Just reuse already defined constants, we just need distinct values
const I_STRING = I_STRING_SMALL;
const I_NUMBER = I_FLOAT;
const I_BOOL = I_BOOL_FALSE;
const I_OBJECT = I_SMALL_OBJECT;
const I_ARRAY = I_ARRAY_SMALL;
const I_SET = I_SET_SMALL;
const I_MAP = I_MAP_SMALL;
const typeToSerializedInt = {
'string': I_STRING,
'number': I_NUMBER,
'boolean': I_BOOL,
'object': I_OBJECT,
};
const xtypeToSerializedInt = {
'[object RegExp]': I_REGEXP,
'[object Date]': I_DATE,
'[object Array]': I_ARRAY,
'[object Set]': I_SET,
'[object Map]': I_MAP,
'[object ArrayBuffer]': I_ARRAYBUFFER,
'[object Int8Array]': I_INT8ARRAY,
'[object Uint8Array]': I_UINT8ARRAY,
'[object Uint8ClampedArray]': I_UINT8CLAMPEDARRAY,
'[object Int16Array]': I_INT16ARRAY,
'[object Uint16Array]': I_UINT16ARRAY,
'[object Int32Array]': I_INT32ARRAY,
'[object Uint32Array]': I_UINT32ARRAY,
'[object Float32Array]': I_FLOAT32ARRAY,
'[object Float64Array]': I_FLOAT64ARRAY,
'[object DataView]': I_DATAVIEW,
};
const typeToSerializedChar = {
'[object Int8Array]': C_INT8ARRAY,
'[object Uint8Array]': C_UINT8ARRAY,
'[object Uint8ClampedArray]': C_UINT8CLAMPEDARRAY,
'[object Int16Array]': C_INT16ARRAY,
'[object Uint16Array]': C_UINT16ARRAY,
'[object Int32Array]': C_INT32ARRAY,
'[object Uint32Array]': C_UINT32ARRAY,
'[object Float32Array]': C_FLOAT32ARRAY,
'[object Float64Array]': C_FLOAT64ARRAY,
};
const toArrayBufferViewConstructor = {
[`${I_INT8ARRAY}`]: Int8Array,
[`${I_UINT8ARRAY}`]: Uint8Array,
[`${I_UINT8CLAMPEDARRAY}`]: Uint8ClampedArray,
[`${I_INT16ARRAY}`]: Int16Array,
[`${I_UINT16ARRAY}`]: Uint16Array,
[`${I_INT32ARRAY}`]: Int32Array,
[`${I_UINT32ARRAY}`]: Uint32Array,
[`${I_FLOAT32ARRAY}`]: Float32Array,
[`${I_FLOAT64ARRAY}`]: Float64Array,
[`${I_DATAVIEW}`]: DataView,
};
/******************************************************************************/
const textDecoder = new TextDecoder();
const textEncoder = new TextEncoder();
const isInteger = Number.isInteger;
const writeRefs = new Map();
const writeBuffer = [];
const readRefs = new Map();
let readStr = '';
let readPtr = 0;
let readEnd = 0;
let refCounter = 1;
let uint8Input = null;
const uint8InputFromAsciiStr = s => {
if ( uint8Input === null || uint8Input.length < s.length ) {
uint8Input = new Uint8Array(s.length + 0x03FF & ~0x03FF);
}
textEncoder.encodeInto(s, uint8Input);
return uint8Input;
};
const isInstanceOf = (o, s) => {
return typeof o === 'object' && o !== null && (
s === 'Object' || Object.prototype.toString.call(o) === `[object ${s}]`
);
};
const shouldCompress = (s, options) =>
options.compress === true && (
options.compressThreshold === undefined ||
options.compressThreshold <= s.length
);
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
/*******************************************************************************
*
* A large Uint is always a positive integer (can be zero), assumed to be
* large, i.e. > NUMSAFECHARS -- but not necessarily. The serialized value has
* always at least one digit, and is always followed by a separator.
*
* */
const strFromLargeUint = i => {
let r = 0, s = '';
for (;;) {
r = i % NUMSAFECHARS;
s += intToChar[r];
i -= r;
if ( i === 0 ) { break; }
i /= NUMSAFECHARS;
}
return s + SEPARATORCHAR;
};
const deserializeLargeUint = ( ) => {
let c = readStr.charCodeAt(readPtr++);
let n = charCodeToInt[c];
let m = 1;
while ( (c = readStr.charCodeAt(readPtr++)) !== SEPARATORCHARCODE ) {
m *= NUMSAFECHARS;
n += m * charCodeToInt[c];
}
return n;
};
/*******************************************************************************
*
* Methods specific to ArrayBuffer objects to serialize optimally according to
* the content of the buffer.
*
* In sparse mode, number of output bytes per input int32 (4-byte) value:
* [v === zero]: 1 byte (separator)
* [v !== zero]: n digits + 1 byte (separator)
*
* */
const sparseValueLen = v => v !== 0
? (Math.log2(v) / BITS_PER_SAFECHARS | 0) + 2
: 1;
const analyzeArrayBuffer = arrbuf => {
const byteLength = arrbuf.byteLength;
const uint32len = byteLength >>> 2;
const uint32arr = new Uint32Array(arrbuf, 0, uint32len);
let notzeroCount = 0;
for ( let i = uint32len-1; i >= 0; i-- ) {
if ( uint32arr[i] === 0 ) { continue; }
notzeroCount = i + 1;
break;
}
const end = notzeroCount + 1 <= uint32len ? notzeroCount << 2 : byteLength;
const endUint32 = end >>> 2;
const remUint8 = end & 0b11;
const denseSize = endUint32 * 5 + (remUint8 ? remUint8 + 1 : 0);
let sparseSize = 0;
for ( let i = 0; i < endUint32; i++ ) {
sparseSize += sparseValueLen(uint32arr[i]);
if ( sparseSize > denseSize ) {
return { end, dense: true, denseSize };
}
}
if ( remUint8 !== 0 ) {
sparseSize += 1; // sentinel
const uint8arr = new Uint8Array(arrbuf, endUint32 << 2);
for ( let i = 0; i < remUint8; i++ ) {
sparseSize += sparseValueLen(uint8arr[i]);
}
}
return { end, dense: false, sparseSize };
};
const denseArrayBufferToStr = (arrbuf, details) => {
const end = details.end;
const m = end % 4;
const n = end - m;
const uin32len = n >>> 2;
const uint32arr = new Uint32Array(arrbuf, 0, uin32len);
const output = new Uint8Array(details.denseSize);
let j = 0, v = 0;
for ( let i = 0; i < uin32len; i++ ) {
v = uint32arr[i];
output[j+0] = intToCharCode[v % NUMSAFECHARS];
v = v / NUMSAFECHARS | 0;
output[j+1] = intToCharCode[v % NUMSAFECHARS];
v = v / NUMSAFECHARS | 0;
output[j+2] = intToCharCode[v % NUMSAFECHARS];
v = v / NUMSAFECHARS | 0;
output[j+3] = intToCharCode[v % NUMSAFECHARS];
v = v / NUMSAFECHARS | 0;
output[j+4] = intToCharCode[v];
j += 5;
}
if ( m !== 0 ) {
const uint8arr = new Uint8Array(arrbuf, n);
v = uint8arr[0];
if ( m > 1 ) {
v += uint8arr[1] << 8;
if ( m > 2 ) {
v += uint8arr[2] << 16;
}
}
output[j+0] = intToCharCode[v % NUMSAFECHARS];
v = v / NUMSAFECHARS | 0;
output[j+1] = intToCharCode[v % NUMSAFECHARS];
if ( m > 1 ) {
v = v / NUMSAFECHARS | 0;
output[j+2] = intToCharCode[v % NUMSAFECHARS];
if ( m > 2 ) {
v = v / NUMSAFECHARS | 0;
output[j+3] = intToCharCode[v % NUMSAFECHARS];
}
}
}
return textDecoder.decode(output);
};
const BASE88_POW1 = NUMSAFECHARS;
const BASE88_POW2 = NUMSAFECHARS * BASE88_POW1;
const BASE88_POW3 = NUMSAFECHARS * BASE88_POW2;
const BASE88_POW4 = NUMSAFECHARS * BASE88_POW3;
const denseArrayBufferFromStr = (denseStr, arrbuf) => {
const input = uint8InputFromAsciiStr(denseStr);
const end = denseStr.length;
const m = end % 5;
const n = end - m;
const uin32len = n / 5 * 4 >>> 2;
const uint32arr = new Uint32Array(arrbuf, 0, uin32len);
let j = 0, v = 0;
for ( let i = 0; i < n; i += 5 ) {
v = charCodeToInt[input[i+0]];
v += charCodeToInt[input[i+1]] * BASE88_POW1;
v += charCodeToInt[input[i+2]] * BASE88_POW2;
v += charCodeToInt[input[i+3]] * BASE88_POW3;
v += charCodeToInt[input[i+4]] * BASE88_POW4;
uint32arr[j++] = v;
}
if ( m === 0 ) { return; }
v = charCodeToInt[input[n+0]] +
charCodeToInt[input[n+1]] * BASE88_POW1;
if ( m > 2 ) {
v += charCodeToInt[input[n+2]] * BASE88_POW2;
if ( m > 3 ) {
v += charCodeToInt[input[n+3]] * BASE88_POW3;
}
}
const uint8arr = new Uint8Array(arrbuf, j << 2);
uint8arr[0] = v & 255;
if ( v !== 0 ) {
v >>>= 8;
uint8arr[1] = v & 255;
if ( v !== 0 ) {
v >>>= 8;
uint8arr[2] = v & 255;
}
}
};
const sparseArrayBufferToStr = (arrbuf, details) => {
const end = details.end;
const uint8out = new Uint8Array(details.sparseSize);
const uint32len = end >>> 2;
const uint32arr = new Uint32Array(arrbuf, 0, uint32len);
let j = 0, n = 0, r = 0;
for ( let i = 0; i < uint32len; i++ ) {
n = uint32arr[i];
if ( n !== 0 ) {
for (;;) {
r = n % NUMSAFECHARS;
uint8out[j++] = intToCharCode[r];
n -= r;
if ( n === 0 ) { break; }
n /= NUMSAFECHARS;
}
}
uint8out[j++] = SEPARATORCHARCODE;
}
const uint8rem = end & 0b11;
if ( uint8rem !== 0 ) {
uint8out[j++] = SENTINELCHARCODE;
const uint8arr = new Uint8Array(arrbuf, end - uint8rem, uint8rem);
for ( let i = 0; i < uint8rem; i++ ) {
n = uint8arr[i];
if ( n !== 0 ) {
for (;;) {
r = n % NUMSAFECHARS;
uint8out[j++] = intToCharCode[r];
n -= r;
if ( n === 0 ) { break; }
n /= NUMSAFECHARS;
}
}
uint8out[j++] = SEPARATORCHARCODE;
}
}
return textDecoder.decode(uint8out);
};
const sparseArrayBufferFromStr = (sparseStr, arrbuf) => {
const sparseLen = sparseStr.length;
const input = uint8InputFromAsciiStr(sparseStr);
const end = arrbuf.byteLength;
const uint32len = end >>> 2;
const uint32arr = new Uint32Array(arrbuf, 0, uint32len);
let i = 0, j = 0, c = 0, n = 0, m = 0;
for ( ; j < sparseLen; i++ ) {
c = input[j++];
if ( c === SEPARATORCHARCODE ) { continue; }
if ( c === SENTINELCHARCODE ) { break; }
n = charCodeToInt[c];
m = 1;
for (;;) {
c = input[j++];
if ( c === SEPARATORCHARCODE ) { break; }
m *= NUMSAFECHARS;
n += m * charCodeToInt[c];
}
uint32arr[i] = n;
}
if ( c === SENTINELCHARCODE ) {
i <<= 2;
const uint8arr = new Uint8Array(arrbuf, i);
for ( ; j < sparseLen; i++ ) {
c = input[j++];
if ( c === SEPARATORCHARCODE ) { continue; }
n = charCodeToInt[c];
m = 1;
for (;;) {
c = input[j++];
if ( c === SEPARATORCHARCODE ) { break; }
m *= NUMSAFECHARS;
n += m * charCodeToInt[c];
}
uint8arr[i] = n;
}
}
};
/******************************************************************************/
const _serialize = data => {
// Primitive types
if ( data === 0 ) {
writeBuffer.push(C_ZERO);
return;
}
if ( data === null ) {
writeBuffer.push(C_NULL);
return;
}
if ( data === undefined ) {
writeBuffer.push(C_UNDEFINED);
return;
}
// Type name
switch ( typeToSerializedInt[typeof data] ) {
case I_STRING: {
const length = data.length;
if ( length < NUMSAFECHARS ) {
writeBuffer.push(C_STRING_SMALL + intToChar[length], data);
} else {
writeBuffer.push(C_STRING_LARGE + strFromLargeUint(length), data);
}
return;
}
case I_NUMBER:
if ( isInteger(data) ) {
if ( data >= NUMSAFECHARS ) {
writeBuffer.push(C_INTEGER_LARGE_POS + strFromLargeUint(data));
} else if ( data > 0 ) {
writeBuffer.push(C_INTEGER_SMALL_POS + intToChar[data]);
} else if ( data > -NUMSAFECHARS ) {
writeBuffer.push(C_INTEGER_SMALL_NEG + intToChar[-data]);
} else {
writeBuffer.push(C_INTEGER_LARGE_NEG + strFromLargeUint(-data));
}
} else {
const s = `${data}`;
writeBuffer.push(C_FLOAT + strFromLargeUint(s.length) + s);
}
return;
case I_BOOL:
writeBuffer.push(data ? C_BOOL_TRUE : C_BOOL_FALSE);
return;
case I_OBJECT:
break;
default:
return;
}
const xtypeName = Object.prototype.toString.call(data);
const xtypeInt = xtypeToSerializedInt[xtypeName];
if ( xtypeInt === I_REGEXP ) {
writeBuffer.push(C_REGEXP);
_serialize(data.source);
_serialize(data.flags);
return;
}
if ( xtypeInt === I_DATE ) {
writeBuffer.push(C_DATE + _serialize(data.getTime()));
return;
}
// Reference to composite types
const ref = writeRefs.get(data);
if ( ref !== undefined ) {
writeBuffer.push(C_REFERENCE + strFromLargeUint(ref));
return;
}
// Remember reference
writeRefs.set(data, refCounter++);
// Extended type name
switch ( xtypeInt ) {
case I_ARRAY: {
const size = data.length;
if ( size < NUMSAFECHARS ) {
writeBuffer.push(C_ARRAY_SMALL + intToChar[size]);
} else {
writeBuffer.push(C_ARRAY_LARGE + strFromLargeUint(size));
}
for ( const v of data ) {
_serialize(v);
}
return;
}
case I_SET: {
const size = data.size;
if ( size < NUMSAFECHARS ) {
writeBuffer.push(C_SET_SMALL + intToChar[size]);
} else {
writeBuffer.push(C_SET_LARGE + strFromLargeUint(size));
}
for ( const v of data ) {
_serialize(v);
}
return;
}
case I_MAP: {
const size = data.size;
if ( size < NUMSAFECHARS ) {
writeBuffer.push(C_MAP_SMALL + intToChar[size]);
} else {
writeBuffer.push(C_MAP_LARGE + strFromLargeUint(size));
}
for ( const [ k, v ] of data ) {
_serialize(k);
_serialize(v);
}
return;
}
case I_ARRAYBUFFER: {
const byteLength = data.byteLength;
writeBuffer.push(C_ARRAYBUFFER + strFromLargeUint(byteLength));
_serialize(data.maxByteLength);
const arrbuffDetails = analyzeArrayBuffer(data);
_serialize(arrbuffDetails.dense);
const str = arrbuffDetails.dense
? denseArrayBufferToStr(data, arrbuffDetails)
: sparseArrayBufferToStr(data, arrbuffDetails);
_serialize(str);
//console.log(`arrbuf size=${byteLength} content size=${arrbuffDetails.end} dense=${arrbuffDetails.dense} array size=${arrbuffDetails.dense ? arrbuffDetails.denseSize : arrbuffDetails.sparseSize} serialized size=${str.length}`);
return;
}
case I_INT8ARRAY:
case I_UINT8ARRAY:
case I_UINT8CLAMPEDARRAY:
case I_INT16ARRAY:
case I_UINT16ARRAY:
case I_INT32ARRAY:
case I_UINT32ARRAY:
case I_FLOAT32ARRAY:
case I_FLOAT64ARRAY:
writeBuffer.push(
typeToSerializedChar[xtypeName],
strFromLargeUint(data.byteOffset),
strFromLargeUint(data.length)
);
_serialize(data.buffer);
return;
case I_DATAVIEW:
writeBuffer.push(C_DATAVIEW, strFromLargeUint(data.byteOffset), strFromLargeUint(data.byteLength));
_serialize(data.buffer);
return;
default: {
const keys = Object.keys(data);
const size = keys.length;
if ( size < NUMSAFECHARS ) {
writeBuffer.push(C_SMALL_OBJECT + intToChar[size]);
} else {
writeBuffer.push(C_LARGE_OBJECT + strFromLargeUint(size));
}
for ( const key of keys ) {
_serialize(key);
_serialize(data[key]);
}
break;
}
}
};
/******************************************************************************/
const _deserialize = ( ) => {
if ( readPtr >= readEnd ) { return; }
const type = charCodeToInt[readStr.charCodeAt(readPtr++)];
switch ( type ) {
// Primitive types
case I_STRING_SMALL:
case I_STRING_LARGE: {
const size = type === I_STRING_SMALL
? charCodeToInt[readStr.charCodeAt(readPtr++)]
: deserializeLargeUint();
const beg = readPtr;
readPtr += size;
return readStr.slice(beg, readPtr);
}
case I_ZERO:
return 0;
case I_INTEGER_SMALL_POS:
return charCodeToInt[readStr.charCodeAt(readPtr++)];
case I_INTEGER_SMALL_NEG:
return -charCodeToInt[readStr.charCodeAt(readPtr++)];
case I_INTEGER_LARGE_POS:
return deserializeLargeUint();
case I_INTEGER_LARGE_NEG:
return -deserializeLargeUint();
case I_BOOL_FALSE:
return false;
case I_BOOL_TRUE:
return true;
case I_NULL:
return null;
case I_UNDEFINED:
return;
case I_FLOAT: {
const size = deserializeLargeUint();
const beg = readPtr;
readPtr += size;
return parseFloat(readStr.slice(beg, readPtr));
}
case I_REGEXP: {
const source = _deserialize();
const flags = _deserialize();
return new RegExp(source, flags);
}
case I_DATE: {
const time = _deserialize();
return new Date(time);
}
case I_REFERENCE: {
const ref = deserializeLargeUint();
return readRefs.get(ref);
}
case I_SMALL_OBJECT:
case I_LARGE_OBJECT: {
const entries = [];
const size = type === I_SMALL_OBJECT
? charCodeToInt[readStr.charCodeAt(readPtr++)]
: deserializeLargeUint();
for ( let i = 0; i < size; i++ ) {
const k = _deserialize();
const v = _deserialize();
entries.push([ k, v ]);
}
const out = Object.fromEntries(entries);
readRefs.set(refCounter++, out);
return out;
}
case I_ARRAY_SMALL:
case I_ARRAY_LARGE: {
const out = [];
const size = type === I_ARRAY_SMALL
? charCodeToInt[readStr.charCodeAt(readPtr++)]
: deserializeLargeUint();
for ( let i = 0; i < size; i++ ) {
out.push(_deserialize());
}
readRefs.set(refCounter++, out);
return out;
}
case I_SET_SMALL:
case I_SET_LARGE: {
const entries = [];
const size = type === I_SET_SMALL
? charCodeToInt[readStr.charCodeAt(readPtr++)]
: deserializeLargeUint();
for ( let i = 0; i < size; i++ ) {
entries.push(_deserialize());
}
const out = new Set(entries);
readRefs.set(refCounter++, out);
return out;
}
case I_MAP_SMALL:
case I_MAP_LARGE: {
const entries = [];
const size = type === I_MAP_SMALL
? charCodeToInt[readStr.charCodeAt(readPtr++)]
: deserializeLargeUint();
for ( let i = 0; i < size; i++ ) {
const k = _deserialize();
const v = _deserialize();
entries.push([ k, v ]);
}
const out = new Map(entries);
readRefs.set(refCounter++, out);
return out;
}
case I_ARRAYBUFFER: {
const byteLength = deserializeLargeUint();
const maxByteLength = _deserialize();
let options;
if ( maxByteLength !== 0 && maxByteLength !== byteLength ) {
options = { maxByteLength };
}
const arrbuf = new ArrayBuffer(byteLength, options);
const dense = _deserialize();
const str = _deserialize();
if ( dense ) {
denseArrayBufferFromStr(str, arrbuf);
} else {
sparseArrayBufferFromStr(str, arrbuf);
}
readRefs.set(refCounter++, arrbuf);
return arrbuf;
}
case I_INT8ARRAY:
case I_UINT8ARRAY:
case I_UINT8CLAMPEDARRAY:
case I_INT16ARRAY:
case I_UINT16ARRAY:
case I_INT32ARRAY:
case I_UINT32ARRAY:
case I_FLOAT32ARRAY:
case I_FLOAT64ARRAY:
case I_DATAVIEW: {
const byteOffset = deserializeLargeUint();
const length = deserializeLargeUint();
const arrayBuffer = _deserialize();
const ctor = toArrayBufferViewConstructor[`${type}`];
const out = new ctor(arrayBuffer, byteOffset, length);
readRefs.set(refCounter++, out);
return out;
}
default:
break;
}
readPtr = FAILMARK;
};
/*******************************************************************************
*
* LZ4 block compression/decompression
*
* Imported from:
* https://github.com/gorhill/lz4-wasm/blob/8995cdef7b/dist/lz4-block-codec-js.js
*
* Customized to avoid external dependencies as I entertain the idea of
* spinning off the serializer as a standalone utility for all to use.
*
* */
class LZ4BlockJS {
constructor() {
this.hashTable = undefined;
this.outputBuffer = undefined;
}
reset() {
this.hashTable = undefined;
this.outputBuffer = undefined;
}
growOutputBuffer(size) {
if ( this.outputBuffer !== undefined ) {
if ( this.outputBuffer.byteLength >= size ) { return; }
}
this.outputBuffer = new ArrayBuffer(size + 0xFFFF & 0x7FFF0000);
}
encodeBound(size) {
return size > 0x7E000000 ? 0 : size + (size / 255 | 0) + 16;
}
encodeBlock(iBuf, oOffset) {
const iLen = iBuf.byteLength;
if ( iLen >= 0x7E000000 ) { throw new RangeError(); }
// "The last match must start at least 12 bytes before end of block"
const lastMatchPos = iLen - 12;
// "The last 5 bytes are always literals"
const lastLiteralPos = iLen - 5;
if ( this.hashTable === undefined ) {
this.hashTable = new Int32Array(65536);
}
this.hashTable.fill(-65536);
if ( isInstanceOf(iBuf, 'ArrayBuffer') ) {
iBuf = new Uint8Array(iBuf);
}
const oLen = oOffset + this.encodeBound(iLen);
this.growOutputBuffer(oLen);
const oBuf = new Uint8Array(this.outputBuffer, 0, oLen);
let iPos = 0;
let oPos = oOffset;
let anchorPos = 0;
// sequence-finding loop
for (;;) {
let refPos;
let mOffset;
let sequence = iBuf[iPos] << 8 | iBuf[iPos+1] << 16 | iBuf[iPos+2] << 24;
// match-finding loop
while ( iPos <= lastMatchPos ) {
sequence = sequence >>> 8 | iBuf[iPos+3] << 24;
const hash = (sequence * 0x9E37 & 0xFFFF) + (sequence * 0x79B1 >>> 16) & 0xFFFF;
refPos = this.hashTable[hash];
this.hashTable[hash] = iPos;
mOffset = iPos - refPos;
if (
mOffset < 65536 &&
iBuf[refPos+0] === ((sequence ) & 0xFF) &&
iBuf[refPos+1] === ((sequence >>> 8) & 0xFF) &&
iBuf[refPos+2] === ((sequence >>> 16) & 0xFF) &&
iBuf[refPos+3] === ((sequence >>> 24) & 0xFF)
) {
break;
}
iPos += 1;
}
// no match found
if ( iPos > lastMatchPos ) { break; }
// match found
let lLen = iPos - anchorPos;
let mLen = iPos;
iPos += 4; refPos += 4;
while ( iPos < lastLiteralPos && iBuf[iPos] === iBuf[refPos] ) {
iPos += 1; refPos += 1;
}
mLen = iPos - mLen;
const token = mLen < 19 ? mLen - 4 : 15;
// write token, length of literals if needed
if ( lLen >= 15 ) {
oBuf[oPos++] = 0xF0 | token;
let l = lLen - 15;
while ( l >= 255 ) {
oBuf[oPos++] = 255;
l -= 255;
}
oBuf[oPos++] = l;
} else {
oBuf[oPos++] = (lLen << 4) | token;
}
// write literals
while ( lLen-- ) {
oBuf[oPos++] = iBuf[anchorPos++];
}
if ( mLen === 0 ) { break; }
// write offset of match
oBuf[oPos+0] = mOffset;
oBuf[oPos+1] = mOffset >>> 8;
oPos += 2;
// write length of match if needed
if ( mLen >= 19 ) {
let l = mLen - 19;
while ( l >= 255 ) {
oBuf[oPos++] = 255;
l -= 255;
}
oBuf[oPos++] = l;
}
anchorPos = iPos;
}
// last sequence is literals only
let lLen = iLen - anchorPos;
if ( lLen >= 15 ) {
oBuf[oPos++] = 0xF0;
let l = lLen - 15;
while ( l >= 255 ) {
oBuf[oPos++] = 255;
l -= 255;
}
oBuf[oPos++] = l;
} else {
oBuf[oPos++] = lLen << 4;
}
while ( lLen-- ) {
oBuf[oPos++] = iBuf[anchorPos++];
}
return new Uint8Array(oBuf.buffer, 0, oPos);
}
decodeBlock(iBuf, iOffset, oLen) {
const iLen = iBuf.byteLength;
this.growOutputBuffer(oLen);
const oBuf = new Uint8Array(this.outputBuffer, 0, oLen);
let iPos = iOffset, oPos = 0;
while ( iPos < iLen ) {
const token = iBuf[iPos++];
// literals
let clen = token >>> 4;
// length of literals
if ( clen !== 0 ) {
if ( clen === 15 ) {
let l;
for (;;) {
l = iBuf[iPos++];
if ( l !== 255 ) { break; }
clen += 255;
}
clen += l;
}
// copy literals
const end = iPos + clen;
while ( iPos < end ) {
oBuf[oPos++] = iBuf[iPos++];
}
if ( iPos === iLen ) { break; }
}
// match
const mOffset = iBuf[iPos+0] | (iBuf[iPos+1] << 8);
if ( mOffset === 0 || mOffset > oPos ) { return; }
iPos += 2;
// length of match
clen = (token & 0x0F) + 4;
if ( clen === 19 ) {
let l;
for (;;) {
l = iBuf[iPos++];
if ( l !== 255 ) { break; }
clen += 255;
}
clen += l;
}
// copy match
const end = oPos + clen;
let mPos = oPos - mOffset;
while ( oPos < end ) {
oBuf[oPos++] = oBuf[mPos++];
}
}
return oBuf;
}
encode(input, outputOffset) {
if ( isInstanceOf(input, 'ArrayBuffer') ) {
input = new Uint8Array(input);
} else if ( isInstanceOf(input, 'Uint8Array') === false ) {
throw new TypeError();
}
return this.encodeBlock(input, outputOffset);
}
decode(input, inputOffset, outputSize) {
if ( isInstanceOf(input, 'ArrayBuffer') ) {
input = new Uint8Array(input);
} else if ( isInstanceOf(input, 'Uint8Array') === false ) {
throw new TypeError();
}
return this.decodeBlock(input, inputOffset, outputSize);
}
}
/*******************************************************************************
*
* Synchronous APIs
*
* */
export const serialize = (data, options = {}) => {
refCounter = 1;
_serialize(data);
writeBuffer.unshift(MAGICPREFIX);
const s = writeBuffer.join('');
writeRefs.clear();
writeBuffer.length = 0;
if ( shouldCompress(s, options) === false ) { return s; }
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
const lz4Util = new LZ4BlockJS();
const uint8ArrayBefore = textEncoder.encode(s);
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
const uint8ArrayAfter = lz4Util.encode(uint8ArrayBefore, 0);
const lz4 = {
size: uint8ArrayBefore.length,
data: new Uint8Array(uint8ArrayAfter),
};
refCounter = 1;
_serialize(lz4);
writeBuffer.unshift(MAGICLZ4PREFIX);
const t = writeBuffer.join('');
writeRefs.clear();
writeBuffer.length = 0;
const ratio = t.length / s.length;
return ratio <= 0.85 ? t : s;
};
export const deserialize = s => {
if ( s.startsWith(MAGICLZ4PREFIX) ) {
refCounter = 1;
readStr = s;
readEnd = s.length;
readPtr = MAGICLZ4PREFIX.length;
const lz4 = _deserialize();
readRefs.clear();
readStr = '';
const lz4Util = new LZ4BlockJS();
const uint8ArrayAfter = lz4Util.decode(lz4.data, 0, lz4.size);
s = textDecoder.decode(new Uint8Array(uint8ArrayAfter));
}
if ( s.startsWith(MAGICPREFIX) === false ) { return; }
refCounter = 1;
readStr = s;
readEnd = s.length;
readPtr = MAGICPREFIX.length;
const data = _deserialize();
readRefs.clear();
readStr = '';
uint8Input = null;
if ( readPtr === FAILMARK ) { return; }
return data;
};
export const isSerialized = s =>
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
typeof s === 'string' &&
(s.startsWith(MAGICLZ4PREFIX) || s.startsWith(MAGICPREFIX));
export const isCompressed = s =>
typeof s === 'string' && s.startsWith(MAGICLZ4PREFIX);
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
/*******************************************************************************
*
* Configuration
*
* */
const defaultConfig = {
threadTTL: 5000,
};
const validateConfig = {
threadTTL: val => val > 0,
};
const currentConfig = Object.assign({}, defaultConfig);
export const getConfig = ( ) => Object.assign({}, currentConfig);
export const setConfig = config => {
for ( const key in Object.keys(config) ) {
if ( defaultConfig.hasOwnProperty(key) === false ) { continue; }
const val = config[key];
if ( typeof val !== typeof defaultConfig[key] ) { continue; }
if ( (validateConfig[key])(val) === false ) { continue; }
currentConfig[key] = val;
}
};
/*******************************************************************************
*
* Asynchronous APIs
*
* Being asynchronous allows to support workers and future features such as
* checksums.
*
* */
const THREAD_AREYOUREADY = 1;
const THREAD_IAMREADY = 2;
const THREAD_SERIALIZE = 3;
const THREAD_DESERIALIZE = 4;
class MainThread {
constructor() {
this.name = 'main';
this.jobs = [];
this.workload = 0;
this.timer = undefined;
this.busy = 2;
}
process() {
if ( this.jobs.length === 0 ) { return; }
const job = this.jobs.shift();
this.workload -= job.size;
const result = job.what === THREAD_SERIALIZE
? serialize(job.data, job.options)
: deserialize(job.data);
job.resolve(result);
this.processAsync();
if ( this.jobs.length === 0 ) {
this.busy = 2;
} else if ( this.busy > 2 ) {
this.busy -= 1;
}
}
processAsync() {
if ( this.timer !== undefined ) { return; }
if ( this.jobs.length === 0 ) { return; }
this.timer = globalThis.requestIdleCallback(deadline => {
this.timer = undefined;
globalThis.queueMicrotask(( ) => {
this.process();
});
if ( deadline.timeRemaining() === 0 ) {
this.busy += 1;
}
}, { timeout: 5 });
}
serialize(data, options) {
return new Promise(resolve => {
this.workload += 1;
this.jobs.push({ what: THREAD_SERIALIZE, data, options, size: 1, resolve });
this.processAsync();
});
}
deserialize(data, options) {
return new Promise(resolve => {
const size = data.length;
this.workload += size;
this.jobs.push({ what: THREAD_DESERIALIZE, data, options, size, resolve });
this.processAsync();
});
}
get queueSize() {
return this.jobs.length;
}
get workSize() {
return this.workload * this.busy;
}
}
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
class Thread {
constructor(gcer) {
this.name = 'worker';
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
this.jobs = new Map();
this.jobIdGenerator = 1;
this.workload = 0;
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
this.workerAccessTime = 0;
this.workerTimer = undefined;
this.gcer = gcer;
this.workerPromise = new Promise(resolve => {
let worker = null;
try {
worker = new Worker('js/scuo-serializer.js', { type: 'module' });
worker.onmessage = ev => {
const msg = ev.data;
if ( isInstanceOf(msg, 'Object') === false ) { return; }
if ( msg.what === THREAD_IAMREADY ) {
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
worker.onmessage = ev => { this.onmessage(ev); };
worker.onerror = null;
resolve(worker);
}
};
worker.onerror = ( ) => {
worker.onmessage = worker.onerror = null;
resolve(null);
};
worker.postMessage({
what: THREAD_AREYOUREADY,
config: currentConfig,
});
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
} catch(ex) {
console.info(ex);
worker.onmessage = worker.onerror = null;
resolve(null);
}
});
}
countdownWorker() {
if ( this.workerTimer !== undefined ) { return; }
this.workerTimer = setTimeout(async ( ) => {
this.workerTimer = undefined;
if ( this.jobs.size !== 0 ) { return; }
const idleTime = Date.now() - this.workerAccessTime;
if ( idleTime < currentConfig.threadTTL ) {
return this.countdownWorker();
}
const worker = await this.workerPromise;
if ( this.jobs.size !== 0 ) { return; }
this.gcer(this);
if ( worker === null ) { return; }
worker.onmessage = worker.onerror = null;
worker.terminate();
}, currentConfig.threadTTL);
}
onmessage(ev) {
this.ondone(ev.data);
}
ondone(job) {
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
const resolve = this.jobs.get(job.id);
if ( resolve === undefined ) { return; }
this.jobs.delete(job.id);
resolve(job.result);
this.workload -= job.size;
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
if ( this.jobs.size !== 0 ) { return; }
this.countdownWorker();
}
async serialize(data, options) {
return new Promise(resolve => {
const id = this.jobIdGenerator++;
this.workload += 1;
this.jobs.set(id, resolve);
return this.workerPromise.then(worker => {
this.workerAccessTime = Date.now();
if ( worker === null ) {
this.ondone({ id, result: serialize(data, options), size: 1 });
} else {
worker.postMessage({ what: THREAD_SERIALIZE, id, data, options, size: 1 });
}
});
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
});
}
async deserialize(data, options) {
return new Promise(resolve => {
const id = this.jobIdGenerator++;
const size = data.length;
this.workload += size;
this.jobs.set(id, resolve);
return this.workerPromise.then(worker => {
this.workerAccessTime = Date.now();
if ( worker === null ) {
this.ondone({ id, result: deserialize(data, options), size });
} else {
worker.postMessage({ what: THREAD_DESERIALIZE, id, data, options, size });
}
});
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
});
}
get queueSize() {
return this.jobs.size;
}
get workSize() {
return this.workload;
}
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
}
const threads = {
pool: [ new MainThread() ],
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
thread(maxPoolSize) {
const poolSize = this.pool.length;
if ( poolSize !== 0 && poolSize >= maxPoolSize ) {
if ( poolSize === 1 ) { return this.pool[0]; }
return this.pool.reduce((a, b) => {
//console.log(`${a.name}: q=${a.queueSize} w=${a.workSize} ${b.name}: q=${b.queueSize} w=${b.workSize}`);
if ( b.queueSize === 0 ) { return b; }
if ( a.queueSize === 0 ) { return a; }
return b.workSize < a.workSize ? b : a;
});
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
}
const thread = new Thread(thread => {
const pos = this.pool.indexOf(thread);
if ( pos === -1 ) { return; }
this.pool.splice(pos, 1);
});
this.pool.push(thread);
return thread;
},
};
export async function serializeAsync(data, options = {}) {
const maxThreadCount = options.multithreaded || 0;
if ( maxThreadCount === 0 ) {
return serialize(data, options);
}
const thread = threads.thread(maxThreadCount);
//console.log(`serializeAsync: thread=${thread.name} workload=${thread.workSize}`);
const result = await thread.serialize(data, options);
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
if ( result !== undefined ) { return result; }
return serialize(data, options);
}
export async function deserializeAsync(data, options = {}) {
if ( isSerialized(data) === false ) { return data; }
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
const maxThreadCount = options.multithreaded || 0;
if ( maxThreadCount === 0 ) {
return deserialize(data, options);
}
const thread = threads.thread(maxThreadCount);
//console.log(`deserializeAsync: thread=${thread.name} data=${data.length} workload=${thread.workSize}`);
const result = await thread.deserialize(data, options);
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
if ( result !== undefined ) { return result; }
return deserialize(data, options);
}
/*******************************************************************************
*
* Worker-only code
*
* */
if ( isInstanceOf(globalThis, 'DedicatedWorkerGlobalScope') ) {
globalThis.onmessage = ev => {
const msg = ev.data;
switch ( msg.what ) {
case THREAD_AREYOUREADY:
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
setConfig(msg.config);
globalThis.postMessage({ what: THREAD_IAMREADY });
break;
case THREAD_SERIALIZE:
const result = serialize(msg.data, msg.options);
globalThis.postMessage({ id: msg.id, size: msg.size, result });
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
break;
case THREAD_DESERIALIZE: {
const result = deserialize(msg.data);
globalThis.postMessage({ id: msg.id, size: msg.size, result });
Redesign cache storage In uBO, the "cache storage" is used to save resources which can be safely discarded, though at the cost of having to fetch or recompute them again. Extension storage (browser.storage.local) is now always used as cache storage backend. This has always been the default for Chromium-based browsers. For Firefox-based browsers, IndexedDB was used as backend for cache storage, with fallback to extension storage when using Firefox in private mode by default. Extension storage is reliable since it works in all contexts, though it may not be the most performant one. To speed-up loading of resources from extension storage, uBO will now make use of Cache API storage, which will mirror content of key assets saved to extension storage. Typically loading resources from Cache API is faster than loading the same resources from the extension storage. Only resources which must be loaded in memory as fast as possible will make use of the Cache API storage layered on top of the extension storage. Compiled filter lists and memory snapshot of filtering engines (aka "selfies") will be mirrored to the Cache API storage, since these must be loaded into memory as fast as possible, and reloading filter lists from their compiled counterpart is a common operation. This new design makes it now seamless to work in permanent private mode for Firefox-based browsers, since extension storage now always contains cache-related assets. Support for IndexedDB is removed for the time being, except to support migration of cached assets the first time uBO runs with the new cache storage design. In order to easily support all choices of storage, a new serializer has been introduced, which is capable of serializing/deserializing structure-cloneable data to/from a JS string. Because of this new serializer, JS data structures can be stored directly from their native representation, and deserialized directly to their native representation from uBO's point of view, since the serialization occurs (if needed) only at the storage interface level. This new serializer simplifies many code paths where data structures such as Set, Map, TypedArray, RegExp, etc. had to be converted in a disparate manner to be able to persist them to extension storage. The new serializer supports workers and LZ4 compression. These can be configured through advanced settings. With this new layered design, it's possible to introduce more storage layers if measured as beneficial (i.e. maybe browser.storage.session) References: - https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/storage/local - https://developer.mozilla.org/en-US/docs/Web/API/Cache - https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm
2024-02-26 22:50:11 +01:00
break;
}
}
};
}
/******************************************************************************/