mirror of
https://github.com/gorhill/uBlock.git
synced 2024-11-17 16:02:33 +01:00
247 lines
8.8 KiB
JavaScript
247 lines
8.8 KiB
JavaScript
|
/*******************************************************************************
|
||
|
|
||
|
uBlock Origin - a browser extension to block requests.
|
||
|
Copyright (C) 2014-present Raymond Hill
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see {http://www.gnu.org/licenses/}.
|
||
|
|
||
|
Home: https://github.com/gorhill/uBlock
|
||
|
*/
|
||
|
|
||
|
'use strict';
|
||
|
|
||
|
/******************************************************************************/
|
||
|
|
||
|
// Custom base64 codecs. These codecs are meant to encode/decode typed arrays
|
||
|
// to/from strings.
|
||
|
|
||
|
// https://github.com/uBlockOrigin/uBlock-issues/issues/461
|
||
|
// Provide a fallback encoding for Chromium 59 and less by issuing a plain
|
||
|
// JSON string. The fallback can be removed once min supported version is
|
||
|
// above 59.
|
||
|
|
||
|
// TODO: rename µBlock.base64 to µBlock.SparseBase64, now that
|
||
|
// µBlock.DenseBase64 has been introduced.
|
||
|
// TODO: Should no longer need to test presence of TextEncoder/TextDecoder.
|
||
|
|
||
|
const valToDigit = new Uint8Array(64);
|
||
|
const digitToVal = new Uint8Array(128);
|
||
|
{
|
||
|
const chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz@%';
|
||
|
for ( let i = 0, n = chars.length; i < n; i++ ) {
|
||
|
const c = chars.charCodeAt(i);
|
||
|
valToDigit[i] = c;
|
||
|
digitToVal[c] = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// The sparse base64 codec is best for buffers which contains a lot of
|
||
|
// small u32 integer values. Those small u32 integer values are better
|
||
|
// represented with stringified integers, because small values can be
|
||
|
// represented with fewer bits than the usual base64 codec. For example,
|
||
|
// 0 become '0 ', i.e. 16 bits instead of 48 bits with official base64
|
||
|
// codec.
|
||
|
|
||
|
const sparseBase64 = {
|
||
|
magic: 'Base64_1',
|
||
|
|
||
|
encode: function(arrbuf, arrlen) {
|
||
|
const inputLength = (arrlen + 3) >>> 2;
|
||
|
const inbuf = new Uint32Array(arrbuf, 0, inputLength);
|
||
|
const outputLength = this.magic.length + 7 + inputLength * 7;
|
||
|
const outbuf = new Uint8Array(outputLength);
|
||
|
// magic bytes
|
||
|
let j = 0;
|
||
|
for ( let i = 0; i < this.magic.length; i++ ) {
|
||
|
outbuf[j++] = this.magic.charCodeAt(i);
|
||
|
}
|
||
|
// array size
|
||
|
let v = inputLength;
|
||
|
do {
|
||
|
outbuf[j++] = valToDigit[v & 0b111111];
|
||
|
v >>>= 6;
|
||
|
} while ( v !== 0 );
|
||
|
outbuf[j++] = 0x20 /* ' ' */;
|
||
|
// array content
|
||
|
for ( let i = 0; i < inputLength; i++ ) {
|
||
|
v = inbuf[i];
|
||
|
do {
|
||
|
outbuf[j++] = valToDigit[v & 0b111111];
|
||
|
v >>>= 6;
|
||
|
} while ( v !== 0 );
|
||
|
outbuf[j++] = 0x20 /* ' ' */;
|
||
|
}
|
||
|
if ( typeof TextDecoder === 'undefined' ) {
|
||
|
return JSON.stringify(
|
||
|
Array.from(new Uint32Array(outbuf.buffer, 0, j >>> 2))
|
||
|
);
|
||
|
}
|
||
|
const textDecoder = new TextDecoder();
|
||
|
return textDecoder.decode(new Uint8Array(outbuf.buffer, 0, j));
|
||
|
},
|
||
|
|
||
|
decode: function(instr, arrbuf) {
|
||
|
if ( instr.charCodeAt(0) === 0x5B /* '[' */ ) {
|
||
|
const inbuf = JSON.parse(instr);
|
||
|
if ( arrbuf instanceof ArrayBuffer === false ) {
|
||
|
return new Uint32Array(inbuf);
|
||
|
}
|
||
|
const outbuf = new Uint32Array(arrbuf);
|
||
|
outbuf.set(inbuf);
|
||
|
return outbuf;
|
||
|
}
|
||
|
if ( instr.startsWith(this.magic) === false ) {
|
||
|
throw new Error('Invalid µBlock.base64 encoding');
|
||
|
}
|
||
|
const inputLength = instr.length;
|
||
|
const outputLength = this.decodeSize(instr) >> 2;
|
||
|
const outbuf = arrbuf instanceof ArrayBuffer === false
|
||
|
? new Uint32Array(outputLength)
|
||
|
: new Uint32Array(arrbuf);
|
||
|
let i = instr.indexOf(' ', this.magic.length) + 1;
|
||
|
if ( i === -1 ) {
|
||
|
throw new Error('Invalid µBlock.base64 encoding');
|
||
|
}
|
||
|
// array content
|
||
|
let j = 0;
|
||
|
for (;;) {
|
||
|
if ( j === outputLength || i >= inputLength ) { break; }
|
||
|
let v = 0, l = 0;
|
||
|
for (;;) {
|
||
|
const c = instr.charCodeAt(i++);
|
||
|
if ( c === 0x20 /* ' ' */ ) { break; }
|
||
|
v += digitToVal[c] << l;
|
||
|
l += 6;
|
||
|
}
|
||
|
outbuf[j++] = v;
|
||
|
}
|
||
|
if ( i < inputLength || j < outputLength ) {
|
||
|
throw new Error('Invalid µBlock.base64 encoding');
|
||
|
}
|
||
|
return outbuf;
|
||
|
},
|
||
|
|
||
|
decodeSize: function(instr) {
|
||
|
if ( instr.startsWith(this.magic) === false ) { return 0; }
|
||
|
let v = 0, l = 0, i = this.magic.length;
|
||
|
for (;;) {
|
||
|
const c = instr.charCodeAt(i++);
|
||
|
if ( c === 0x20 /* ' ' */ ) { break; }
|
||
|
v += digitToVal[c] << l;
|
||
|
l += 6;
|
||
|
}
|
||
|
return v << 2;
|
||
|
},
|
||
|
};
|
||
|
|
||
|
// The dense base64 codec is best for typed buffers which values are
|
||
|
// more random. For example, buffer contents as a result of compression
|
||
|
// contain less repetitive values and thus the content is more
|
||
|
// random-looking.
|
||
|
|
||
|
// TODO: Investigate that in Firefox, creating a new Uint8Array from the
|
||
|
// ArrayBuffer fails, the content of the resulting Uint8Array is
|
||
|
// non-sensical. WASM-related?
|
||
|
|
||
|
const denseBase64 = {
|
||
|
magic: 'DenseBase64_1',
|
||
|
|
||
|
encode: function(input) {
|
||
|
const m = input.length % 3;
|
||
|
const n = input.length - m;
|
||
|
let outputLength = n / 3 * 4;
|
||
|
if ( m !== 0 ) {
|
||
|
outputLength += m + 1;
|
||
|
}
|
||
|
const output = new Uint8Array(outputLength);
|
||
|
let j = 0;
|
||
|
for ( let i = 0; i < n; i += 3) {
|
||
|
const i1 = input[i+0];
|
||
|
const i2 = input[i+1];
|
||
|
const i3 = input[i+2];
|
||
|
output[j+0] = valToDigit[ i1 >>> 2];
|
||
|
output[j+1] = valToDigit[i1 << 4 & 0b110000 | i2 >>> 4];
|
||
|
output[j+2] = valToDigit[i2 << 2 & 0b111100 | i3 >>> 6];
|
||
|
output[j+3] = valToDigit[i3 & 0b111111 ];
|
||
|
j += 4;
|
||
|
}
|
||
|
if ( m !== 0 ) {
|
||
|
const i1 = input[n];
|
||
|
output[j+0] = valToDigit[i1 >>> 2];
|
||
|
if ( m === 1 ) { // 1 value
|
||
|
output[j+1] = valToDigit[i1 << 4 & 0b110000];
|
||
|
} else { // 2 values
|
||
|
const i2 = input[n+1];
|
||
|
output[j+1] = valToDigit[i1 << 4 & 0b110000 | i2 >>> 4];
|
||
|
output[j+2] = valToDigit[i2 << 2 & 0b111100 ];
|
||
|
}
|
||
|
}
|
||
|
const textDecoder = new TextDecoder();
|
||
|
const b64str = textDecoder.decode(output);
|
||
|
return this.magic + b64str;
|
||
|
},
|
||
|
|
||
|
decode: function(instr, arrbuf) {
|
||
|
if ( instr.startsWith(this.magic) === false ) {
|
||
|
throw new Error('Invalid µBlock.denseBase64 encoding');
|
||
|
}
|
||
|
const outputLength = this.decodeSize(instr);
|
||
|
const outbuf = arrbuf instanceof ArrayBuffer === false
|
||
|
? new Uint8Array(outputLength)
|
||
|
: new Uint8Array(arrbuf);
|
||
|
const inputLength = instr.length - this.magic.length;
|
||
|
let i = this.magic.length;
|
||
|
let j = 0;
|
||
|
const m = inputLength & 3;
|
||
|
const n = i + inputLength - m;
|
||
|
while ( i < n ) {
|
||
|
const i1 = digitToVal[instr.charCodeAt(i+0)];
|
||
|
const i2 = digitToVal[instr.charCodeAt(i+1)];
|
||
|
const i3 = digitToVal[instr.charCodeAt(i+2)];
|
||
|
const i4 = digitToVal[instr.charCodeAt(i+3)];
|
||
|
i += 4;
|
||
|
outbuf[j+0] = i1 << 2 | i2 >>> 4;
|
||
|
outbuf[j+1] = i2 << 4 & 0b11110000 | i3 >>> 2;
|
||
|
outbuf[j+2] = i3 << 6 & 0b11000000 | i4;
|
||
|
j += 3;
|
||
|
}
|
||
|
if ( m !== 0 ) {
|
||
|
const i1 = digitToVal[instr.charCodeAt(i+0)];
|
||
|
const i2 = digitToVal[instr.charCodeAt(i+1)];
|
||
|
outbuf[j+0] = i1 << 2 | i2 >>> 4;
|
||
|
if ( m === 3 ) {
|
||
|
const i3 = digitToVal[instr.charCodeAt(i+2)];
|
||
|
outbuf[j+1] = i2 << 4 & 0b11110000 | i3 >>> 2;
|
||
|
}
|
||
|
}
|
||
|
return outbuf;
|
||
|
},
|
||
|
|
||
|
decodeSize: function(instr) {
|
||
|
if ( instr.startsWith(this.magic) === false ) { return 0; }
|
||
|
const inputLength = instr.length - this.magic.length;
|
||
|
const m = inputLength & 3;
|
||
|
const n = inputLength - m;
|
||
|
let outputLength = (n >>> 2) * 3;
|
||
|
if ( m !== 0 ) {
|
||
|
outputLength += m - 1;
|
||
|
}
|
||
|
return outputLength;
|
||
|
},
|
||
|
};
|
||
|
|
||
|
/******************************************************************************/
|
||
|
|
||
|
export { denseBase64, sparseBase64 };
|