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Order HNTrie nodes alphabetically to allow for early bailout
This commit implements the alphabetical ordering of HNTrie nodes, so as to make it possible to bail out early at HNTrie.matches() time. Contrary to what I expected, there is no performance gain observed to HNTrie.matches() as per benchmarks -- I find the results perplexing. Because of this I will revert this commit immediately. The purpose of this commit is to record the changes so that I can bring them back to life in the future whenever I want to investigate further.
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@ -181,12 +181,14 @@ const HNTrieContainer = class {
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if ( ineedle === 0 ) { return -1; }
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ineedle -= 1;
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let c = this.buf[ineedle];
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let v, i0;
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let v, i0, diff;
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// find first segment with a first-character match
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for (;;) {
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v = this.buf32[icell+2];
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i0 = char0 + (v & 0x00FFFFFF);
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if ( this.buf[i0] === c ) { break; }
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diff = this.buf[i0] - c;
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if ( diff === 0 ) { break; }
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if ( diff > 0 ) { return -1; }
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icell = this.buf32[icell+0];
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if ( icell === 0 ) { return -1; }
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}
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@ -254,7 +256,7 @@ const HNTrieContainer = class {
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}
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//
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const char0 = this.buf32[HNTRIE_CHAR0_SLOT];
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let inext;
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let iprevious = iroot, diff, inext;
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// find a matching cell: move down
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for (;;) {
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const vseg = this.buf32[icell+2];
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@ -263,21 +265,38 @@ const HNTrieContainer = class {
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// remainder is at label boundary? if yes, no need to add
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// the rest since the shortest match is always reported
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if ( this.buf[lhnchar-1] === 0x2E /* '.' */ ) { return -1; }
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iprevious = icell;
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icell = this.buf32[icell+1];
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continue;
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}
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let isegchar0 = char0 + (vseg & 0x00FFFFFF);
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// if first character is no match, move to next descendant
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if ( this.buf[isegchar0] !== this.buf[lhnchar-1] ) {
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diff = this.buf[isegchar0] - this.buf[lhnchar-1];
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// current cell character greater than target character: insert
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// a new node before current cell
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if ( diff > 0 ) {
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const inew = this.addCell(icell, 0, this.addSegment(lhnchar));
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if ( icell === this.buf32[iprevious+0] ) {
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this.buf32[iprevious+0] = inew;
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} else /* if ( icell === this.buf32[iprevious+1] ) */ {
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this.buf32[iprevious+1] = inew;
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}
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return 1;
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}
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// current cell character lesser than target character: keep
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// looking
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if ( diff !== 0 ) {
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inext = this.buf32[icell+0];
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// no match found: insert a new leaf descendant
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if ( inext === 0 ) {
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this.buf32[icell+0] = this.addCell(0, 0, this.addSegment(lhnchar));
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return 1;
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}
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iprevious = icell;
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icell = inext;
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continue;
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}
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// 1st character was tested
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// current cell character matches: 1st character was tested
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let isegchar = 1;
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lhnchar -= 1;
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// find 1st mismatch in rest of segment
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@ -286,7 +305,8 @@ const HNTrieContainer = class {
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for (;;) {
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if ( isegchar === lsegchar ) { break; }
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if ( lhnchar === 0 ) { break; }
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if ( this.buf[isegchar0+isegchar] !== this.buf[lhnchar-1] ) { break; }
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diff = this.buf[isegchar0+isegchar] - this.buf[lhnchar-1];
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if ( diff !== 0 ) { break; }
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isegchar += 1;
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lhnchar -= 1;
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}
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@ -304,6 +324,7 @@ const HNTrieContainer = class {
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// needle remainder: yes
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else {
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if ( inext !== 0 ) {
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iprevious = icell;
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icell = inext;
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continue;
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}
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@ -326,14 +347,19 @@ const HNTrieContainer = class {
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this.buf32[icell+1],
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lsegchar - isegchar << 24 | isegchar0 + isegchar
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);
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this.buf32[icell+1] = inext;
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// needle remainder: no = need boundary cell
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if ( lhnchar === 0 ) {
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this.buf32[icell+1] = this.addCell(0, inext, 0);
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}
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// needle remainder: yes = need new cell for remaining characters
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else {
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this.buf32[inext+0] = this.addCell(0, 0, this.addSegment(lhnchar));
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const isegment = this.addSegment(lhnchar);
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if ( diff > 0 ) {
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this.buf32[icell+1] = this.addCell(inext, 0, isegment);
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} else {
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this.buf32[icell+1] = inext;
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this.buf32[inext+0] = this.addCell(0, 0, isegment);
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}
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}
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}
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return 1;
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