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mirror of https://github.com/gorhill/uBlock.git synced 2024-11-05 18:32:30 +01:00
uBlock/src/js/hntrie.js
2017-12-08 07:07:05 -05:00

598 lines
22 KiB
JavaScript

/*******************************************************************************
uBlock Origin - a browser extension to block requests.
Copyright (C) 2017 Raymond Hill
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see {http://www.gnu.org/licenses/}.
Home: https://github.com/gorhill/uBlock
*/
'use strict';
/*******************************************************************************
The original prototype was to develop an idea I had about using jump indices
in a TypedArray for quickly matching hostnames (or more generally strings)[1].
Once I had a working, un-optimized prototype, I realized I had ended up
with something formally named a "trie": <https://en.wikipedia.org/wiki/Trie>,
hence the name. I have no idea whether the implementation here or one
resembling it has been done elsewhere.
"HN" in HNTrieBuilder stands for "HostName", because the trie is specialized
to deal with matching hostnames -- which is a bit more complicated than
matching plain strings.
For example, `www.abc.com` is deemed matching `abc.com`, because the former
is a subdomain of the latter. The opposite is of course not true.
The resulting read-only trie created as a result of using HNTrieBuilder are
simply just typed arrays filled with integers. The matching algorithm is
just a matter of reading/comparing these integers, and further using them as
indices in the array as a way to move around in the trie.
There is still place for optimizations. Specifically, I could force the
strings to be properly sorted so that `HNTrie.matches` could bail earlier
when trying to find a matching descendant -- but suspect the gain would be
marginal, if measurable.
[1] To solve <https://github.com/gorhill/uBlock/issues/3193>
*/
var HNTrieBuilder = function() {
this.reset();
};
/*******************************************************************************
A plain javascript array is used to build the trie. It will be casted into
the appropriate read-only TypedArray[1] at vacuum time.
[1] Depending on the size: Uint8Array, Uint16Array, or Uint32Array.
*/
HNTrieBuilder.prototype.reset = function() {
this.buf = [];
this.bufsz = 0;
this.buf[0] = 0;
this.buf[1] = 0;
this.buf[2] = 0;
return this;
};
/*******************************************************************************
Helpers for convenience.
*/
HNTrieBuilder.fromDomainOpt = function(domainOpt) {
var builder = new HNTrieBuilder();
builder.fromDomainOpt(domainOpt);
return builder.vacuum();
};
HNTrieBuilder.fromIterable = function(hostnames) {
var builder = new HNTrieBuilder();
builder.fromIterable(hostnames);
return builder.vacuum();
};
HNTrieBuilder.print = function(trie) {
var buf = trie.buf,
i = 0, cc = [], ic, indent = 0,
forks = [];
for (;;) {
if ( buf[i] !== 0 ) {
forks.push(i, indent);
}
cc.unshift(buf[i+2]);
for ( ic = 0; ic < buf[i+3]; ic++ ) {
cc.unshift(buf[i+4+ic]);
}
console.log('\xB7'.repeat(indent) + String.fromCharCode.apply(null, cc));
indent += cc.length;
cc = [];
i = buf[i+1];
if ( i === 0 ) {
if ( forks.length === 0 ) { break; }
indent = forks.pop();
i = forks.pop();
i = buf[i];
}
}
};
/*******************************************************************************
Since this trie is specialized for matching hostnames, the stored strings are
reversed internally, because of hostname comparison logic:
Correct matching:
index 0123456
abc.com
|
www.abc.com
index 01234567890
Incorrect matching (typically used for plain strings):
index 0123456
abc.com
|
www.abc.com
index 01234567890
*/
HNTrieBuilder.prototype.add = function(hn) {
var ichar = hn.length - 1;
if ( ichar === -1 ) { return; }
var c = hn.charCodeAt(ichar),
i = 0, inext;
for (;;) {
if ( this.buf[i+2] !== c ) { // match not found
inext = this.buf[i]; // move to descendant
if ( inext === 0 ) { break; } // no descendant
} else { // match found
if ( c === 0 ) { return; }
inext = this.buf[i+1]; // move to sibling
ichar -= 1;
c = ichar === -1 ? 0 : hn.charCodeAt(ichar);
}
i = inext;
}
// Any new string added will always cause a new descendant to be created.
// The only time this is not the case is when trying to store a string
// which is already in the trie.
inext = this.bufsz; // new descendant cell
this.buf[i] = inext;
this.buf[inext+0] = 0; // jump index to descendant
this.buf[inext+1] = 0; // jump index to sibling
this.buf[inext+2] = c; // character code
this.bufsz += 3;
if ( c === 0 ) { return; } // character zero is always last cell
do {
i = inext; // new branch sprouting made from
ichar -= 1; // all characters left to store
c = ichar === -1 ? 0 : hn.charCodeAt(ichar);
inext = this.bufsz;
this.buf[i+1] = inext;
this.buf[inext+0] = 0;
this.buf[inext+1] = 0;
this.buf[inext+2] = c;
this.bufsz += 3;
} while ( c!== 0 );
};
/*******************************************************************************
Not using String.split('|') to avoid memory churning.
*/
HNTrieBuilder.prototype.fromDomainOpt = function(hostnames) {
return this.fromIterable(hostnames.split('|'));
};
HNTrieBuilder.prototype.fromIterable = function(hostnames) {
var hns = Array.from(hostnames).sort(function(a, b) {
return a.length - b.length;
});
// https://github.com/gorhill/uBlock/issues/3328
// Must sort from shortest to longest.
for ( var hn of hns ) {
this.add(hn);
}
return this;
};
/******************************************************************************/
HNTrieBuilder.prototype.matches = function(needle) {
var ichar = needle.length - 1,
buf = this.buf, i = 0, c;
for (;;) {
c = ichar === -1 ? 0 : needle.charCodeAt(ichar);
while ( buf[i+2] !== c ) {
i = buf[i];
if ( i === 0 ) { return false; }
}
if ( c === 0 ) { return true; }
i = buf[i+1];
if ( i === 0 ) { return c === 0x2E; }
ichar -= 1;
}
};
/*******************************************************************************
Before vacuuming, each cell is 3 entry-long:
- Jump index to descendant (if any)
- Jump index to sibling (if any)
- character code
All strings stored in the un-vacuumed trie are zero-terminated, and the
character zero does occupy a cell like any other character. Let's use _ to
represent character zero for sake of comments. The asterisk will be used to
highlight a node with a descendant.
Cases, before vacuuming:
abc.com, abc.org: 16 cells
*
_ -- a -- b -- c -- . -- c -- o -- m
_ -- a -- b -- c -- . -- o -- r -- g
abc.com, xyz.com: 12 cells
*
_ -- a -- b -- c -- . -- c -- o -- m
_ -- x -- y -- z
ab.com, b.com: 8 cells
*
_ -- a -- b -- . -- c -- o -- m
_
b.com, ab.com: 8 cells
*
_ -- b -- . -- c -- o -- m
_ -- a
Vacuuming is the process of merging sibling cells with no descendants. Cells
with descendants can't be merged.
Each time we arrive at the end of a horizontal branch (sibling jump index is
0), we walk back to the nearest previous node with descendants, and repeat
the process. Since there is no index information on where to come back, a
stack is used to remember cells with descendants (descendant jump index is
non zero) encountered on the way
After vacuuming, each cell is 4+n entry-long:
- Jump index to descendant (if any)
- Jump index to sibling (if any)
- character code
- length of merged character code(s)
Cases, after vacuuming:
abc.com, abc.org: 2 cells
*
[abc.co]m
[abc.or]g
abc.com, xyz.com: 3 cells
*
[ab]c -- [.co]m
[xy]z
ab.com, b.com: 3 cells
*
a -- [b.co]m
_
b.com, ab.com: 3 cells
*
_ -- [b.co]m
a
It's possible for a character zero cell to have descendants.
It's not possible for a character zero cell to have next siblings.
This will have to be taken into account during both vacuuming and matching.
Character zero cells with no descendant are discarded during vacuuming.
Character zero cells with a descendant, or character zero cells which are a
decendant are kept into the vacuumed trie.
A vacuumed trie is very efficient memory- and lookup-wise, but is also
read-only: no string can be added or removed. The read-only trie is really
just a self-sufficient array of integers, and can easily be exported/imported
as a JSON array. It is theoretically possible to "decompile" a trie (vacuumed
or not) into the set of strings originally added to it (in the order they
were added with the current implementation), but so far I do not need this
feature.
TODO: It's possible to build the vacuumed trie on the fly as items are
added to it. I need to carefully list all possible cases which can arise
at insertion time. The benefits will be: faster creation time (expected), no
longer read-only trie (items can be added at any time).
*/
HNTrieBuilder.prototype.vacuum = function() {
if ( this.bufsz === 0 ) { return null; }
var input = this.buf,
output = [], outsz = 0,
forks = [],
iin = 0, iout;
for (;;) {
iout = outsz;
output[iout+0] = 0;
output[iout+1] = 0;
output[iout+2] = input[iin+2]; // first character
output[iout+3] = 0;
outsz += 4;
if ( input[iin] !== 0 ) { // cell with descendant
forks.push(iout, iin); // defer processing
}
for (;;) { // merge sibling cell(s)
iin = input[iin+1]; // sibling cell
if ( iin === 0 ) { break; } // no more sibling cell
if ( input[iin] !== 0 ) { break; } // cell with a descendant
if ( input[iin+2] === 0 ) { break; } // don't merge \x00
output[outsz] = input[iin+2]; // add character data
outsz += 1;
}
if ( outsz !== iout + 4 ) { // cells were merged
output[iout+3] = outsz - iout - 4; // so adjust count
}
if ( iin !== 0 && input[iin] !== 0 ) { // can't merge this cell
output[iout+1] = outsz;
continue;
}
if ( forks.length === 0 ) { break; } // no more descendants: bye
iin = forks.pop(); // process next descendant
iout = forks.pop();
iin = input[iin];
output[iout] = outsz;
}
var trie; // pick optimal read-only
if ( outsz < 256 ) { // container array.
trie = new this.HNTrie8(output, outsz);
} else if ( outsz < 65536 ) {
trie = new this.HNTrie16(output, outsz);
} else {
trie = new this.HNTrie32(output, outsz);
}
this.reset(); // free working array
return trie;
};
/*******************************************************************************
The following internal classes are the actual output of the vacuum() method.
They use the minimal amount of data to be able to efficiently lookup strings
in a read-only trie.
Given that javascript optimizers mind that the type of an argument passed to
a function always stays the same each time the function is called, there need
to be three separate implementation of matches() to allow the javascript
optimizer to do its job.
The matching code deals only with looking up values in a TypedArray (beside
calls to String.charCodeAt), so I expect this to be fast and good candidate
for optimization by javascript engines.
*/
HNTrieBuilder.prototype.HNTrie8 = function(buf, bufsz) {
this.buf = new Uint8Array(buf.slice(0, bufsz));
};
HNTrieBuilder.prototype.HNTrie8.prototype.matches = function(needle) {
var ichar = needle.length,
i = 0, c1, c2, ccnt, ic, i1, i2;
for (;;) {
ichar -= 1;
c1 = ichar === -1 ? 0 : needle.charCodeAt(ichar);
while ( (c2 = this.buf[i+2]) !== c1 ) { // quick test: first character
if ( c2 === 0 && c1 === 0x2E ) { return true; }
i = this.buf[i]; // next descendant
if ( i === 0 ) { return false; } // no more descendants
}
if ( c1 === 0 ) { return true; }
ccnt = this.buf[i+3];
if ( ccnt !== 0 ) { // cell is only one character
if ( ccnt > ichar ) { return false; }
ic = ccnt; i1 = ichar-1; i2 = i+4;
while ( ic-- && needle.charCodeAt(i1-ic) === this.buf[i2+ic] );
if ( ic !== -1 ) { return false; }
ichar -= ccnt;
}
i = this.buf[i+1]; // next sibling
if ( i === 0 ) {
return ichar === 0 || needle.charCodeAt(ichar-1) === 0x2E;
}
}
};
HNTrieBuilder.prototype.HNTrie16 = function(buf, bufsz) {
this.buf = new Uint16Array(buf.slice(0, bufsz));
};
HNTrieBuilder.prototype.HNTrie16.prototype.matches = function(needle) {
var ichar = needle.length,
i = 0, c1, c2, ccnt, ic, i1, i2;
for (;;) {
ichar -= 1;
c1 = ichar === -1 ? 0 : needle.charCodeAt(ichar);
while ( (c2 = this.buf[i+2]) !== c1 ) { // quick test: first character
if ( c2 === 0 && c1 === 0x2E ) { return true; }
i = this.buf[i]; // next descendant
if ( i === 0 ) { return false; } // no more descendants
}
if ( c1 === 0 ) { return true; }
ccnt = this.buf[i+3];
if ( ccnt !== 0 ) { // cell is only one character
if ( ccnt > ichar ) { return false; }
ic = ccnt; i1 = ichar-1; i2 = i+4;
while ( ic-- && needle.charCodeAt(i1-ic) === this.buf[i2+ic] );
if ( ic !== -1 ) { return false; }
ichar -= ccnt;
}
i = this.buf[i+1]; // next sibling
if ( i === 0 ) {
return ichar === 0 || needle.charCodeAt(ichar-1) === 0x2E;
}
}
};
HNTrieBuilder.prototype.HNTrie32 = function(buf, bufsz) {
this.buf = new Uint32Array(buf.slice(0, bufsz));
};
HNTrieBuilder.prototype.HNTrie32.prototype.matches = function(needle) {
var ichar = needle.length,
i = 0, c1, c2, ccnt, ic, i1, i2;
for (;;) {
ichar -= 1;
c1 = ichar === -1 ? 0 : needle.charCodeAt(ichar);
while ( (c2 = this.buf[i+2]) !== c1 ) { // quick test: first character
if ( c2 === 0 && c1 === 0x2E ) { return true; }
i = this.buf[i]; // next descendant
if ( i === 0 ) { return false; } // no more descendants
}
if ( c1 === 0 ) { return true; }
ccnt = this.buf[i+3];
if ( ccnt !== 0 ) { // cell is only one character
if ( ccnt > ichar ) { return false; }
ic = ccnt; i1 = ichar-1; i2 = i+4;
while ( ic-- && needle.charCodeAt(i1-ic) === this.buf[i2+ic] );
if ( ic !== -1 ) { return false; }
ichar -= ccnt;
}
i = this.buf[i+1]; // next sibling
if ( i === 0 ) {
return ichar === 0 || needle.charCodeAt(ichar-1) === 0x2E;
}
}
};
/*******************************************************************************
Experimenting: WebAssembly version.
Developed using this simple online tool: https://wasdk.github.io/WasmFiddle/
>>> start of C code
unsigned short buffer[0];
int matches(int id, int cclen)
{
unsigned short* cc0 = &buffer[0];
unsigned short* cc = cc0 + cclen;
unsigned short* cell0 = &buffer[512+id];
unsigned short* cell = cell0;
unsigned short* ww;
int c1, c2, ccnt;
for (;;) {
c1 = cc <= cc0 ? 0 : *--cc;
for (;;) {
c2 = cell[2];
if ( c2 == c1 ) { break; }
if ( c2 == 0 && c1 == 0x2E ) { return 1; }
if ( cell[0] == 0 ) { return 0; }
cell = cell0 + cell[0];
}
if ( c1 == 0 ) { return 1; }
ccnt = cell[3];
if ( ccnt != 0 ) {
if ( cc - ccnt < cc0 ) { return 0; }
ww = cell + 4;
while ( ccnt-- ) {
if ( *--cc != *ww++ ) { return 0; }
}
}
if ( cell[1] == 0 ) {
if ( cc == cc0 ) { return 1; }
if ( *--cc == 0x2E ) { return 1; }
return 0;
}
cell = cell0 + cell[1];
}
}
int getLinearMemoryOffset() {
return (int)&buffer[0];
}
<<< end of C code
Observations:
- When growing memory, we must re-create the typed array js-side. The content
of the array is preserved by grow().
- It's slower than the javascript version... Possible explanations:
- Call overhead: https://github.com/WebAssembly/design/issues/1120
- Having to copy whole input string in buffer before call.
var HNTrie16wasm = (function() {
var module;
var instance;
var memory;
var memoryOrigin = 0;
var memoryUsed = 1024;
var cbuffer;
var tbuffer;
var tbufferSize = 0;
var matchesFn;
var init = function() {
module = new WebAssembly.Module(new Uint8Array([0,97,115,109,1,0,0,0,1,139,128,128,128,0,2,96,2,127,127,1,127,96,0,1,127,3,131,128,128,128,0,2,0,1,4,132,128,128,128,0,1,112,0,0,5,131,128,128,128,0,1,0,1,6,129,128,128,128,0,0,7,172,128,128,128,0,3,6,109,101,109,111,114,121,2,0,7,109,97,116,99,104,101,115,0,0,21,103,101,116,76,105,110,101,97,114,77,101,109,111,114,121,79,102,102,115,101,116,0,1,10,217,130,128,128,0,2,202,130,128,128,0,1,5,127,32,1,65,1,116,65,12,106,33,3,32,0,65,1,116,65,140,8,106,34,2,33,0,2,64,2,64,2,64,2,64,2,64,2,64,3,64,65,0,33,5,2,64,32,3,65,12,77,13,0,32,3,65,126,106,34,3,47,1,0,33,5,11,2,64,32,5,32,0,47,1,4,34,1,70,13,0,2,64,32,5,65,46,71,13,0,3,64,32,1,65,255,255,3,113,69,13,5,32,0,47,1,0,34,1,69,13,6,32,2,32,1,65,1,116,106,34,0,47,1,4,34,1,65,46,71,13,0,12,2,11,11,3,64,32,0,47,1,0,34,1,69,13,3,32,5,32,2,32,1,65,1,116,106,34,0,47,1,4,71,13,0,11,11,65,1,33,6,32,5,69,13,5,2,64,2,64,32,0,47,1,6,34,1,69,13,0,32,3,32,1,65,1,116,107,65,12,73,13,8,32,1,65,127,115,33,5,32,0,65,8,106,33,1,3,64,32,5,65,1,106,34,5,69,13,1,32,1,47,1,0,33,4,32,1,65,2,106,33,1,32,4,32,3,65,126,106,34,3,47,1,0,70,13,0,12,2,11,11,32,0,47,1,2,34,1,69,13,5,32,2,32,1,65,1,116,106,33,0,12,1,11,11,65,0,15,11,65,0,15,11,65,1,15,11,65,0,15,11,32,3,65,12,70,13,0,32,3,65,126,106,47,1,0,65,46,70,33,6,11,32,6,15,11,65,0,11,132,128,128,128,0,0,65,12,11]));
instance = new WebAssembly.Instance(module);
memory = instance.exports.memory;
memoryOrigin = instance.exports.getLinearMemoryOffset();
cbuffer = new Uint16Array(memory.buffer, memoryOrigin, 512);
tbuffer = new Uint16Array(memory.buffer, memoryOrigin + 1024);
memoryUsed = memoryOrigin + 1024;
matchesFn = instance.exports.matches;
};
return {
create: function(data) {
if ( module === undefined ) { init(); }
var bytesNeeded = memoryUsed + ((data.length * 2 + 3) & ~3);
if ( bytesNeeded > memory.buffer.byteLength ) {
memory.grow((bytesNeeded - memory.buffer.byteLength + 65535) >>> 16);
cbuffer = new Uint16Array(memory.buffer, memoryOrigin, 512);
tbuffer = new Uint16Array(memory.buffer, memoryOrigin + 1024);
}
for ( var i = 0, j = tbufferSize; i < data.length; i++, j++ ) {
tbuffer[j] = data[i];
}
var id = tbufferSize;
tbufferSize += data.length;
if ( tbufferSize & 1 ) { tbufferSize += 1; }
memoryUsed += tbufferSize * 2;
return id;
},
reset: function() {
module = undefined;
instance = undefined;
memory = undefined;
memory.grow(1);
memoryUsed = 1024;
cbuffer = undefined;
tbuffer = undefined;
tbufferSize = 0;
},
matches: function(id, hn) {
var len = hn.length;
if ( len > 512 ) {
hn = hn.slice(-512);
var pos = hn.indexOf('.');
if ( pos !== 0 ) {
hn = hn.slice(pos + 1);
}
len = hn.length;
}
var needle = cbuffer, i = len;
while ( i-- ) {
needle[i] = hn.charCodeAt(i);
}
return matchesFn(id, len) === 1;
}
};
})();
*/