mirror of
https://github.com/gorhill/uBlock.git
synced 2024-11-07 11:22:38 +01:00
d8b6b31eca
Cloud storage is a limited resource, and thus it makes sense to support data compression before sending the data to cloud storage. A new hidden setting allows to toggle on cloud storage compression: name: cloudStorageCompression default: false By default, this hidden setting is `false`, and a user must set it to `true` to enable compression of cloud storage items. This hidden setting will eventually be toggled to `true` by default, when there is good confidence a majority of users are using a version of uBO which can properly handle compressed cloud storage items. A cursory assessment shows that compressed items are roughly 40-50% smaller in size.
204 lines
6.6 KiB
JavaScript
204 lines
6.6 KiB
JavaScript
/*******************************************************************************
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uBlock Origin - a browser extension to block requests.
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Copyright (C) 2018-present Raymond Hill
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see {http://www.gnu.org/licenses/}.
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Home: https://github.com/gorhill/uBlock
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*/
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/* global lz4BlockCodec */
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'use strict';
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/*******************************************************************************
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Experimental support for storage compression.
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For background information on the topic, see:
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https://github.com/uBlockOrigin/uBlock-issues/issues/141#issuecomment-407737186
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**/
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{
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// >>>> Start of private namespace
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/******************************************************************************/
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let lz4CodecInstance;
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let pendingInitialization;
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let textEncoder, textDecoder;
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let ttlCount = 0;
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let ttlTimer;
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let ttlDelay = 60000;
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const init = function() {
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ttlDelay = µBlock.hiddenSettings.autoUpdateAssetFetchPeriod * 1000 + 15000;
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if ( lz4CodecInstance === null ) {
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return Promise.resolve(null);
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}
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if ( lz4CodecInstance !== undefined ) {
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return Promise.resolve(lz4CodecInstance);
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}
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if ( pendingInitialization === undefined ) {
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let flavor;
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if ( µBlock.hiddenSettings.disableWebAssembly === true ) {
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flavor = 'js';
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}
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pendingInitialization = lz4BlockCodec.createInstance(flavor)
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.then(instance => {
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lz4CodecInstance = instance;
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pendingInitialization = undefined;
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});
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}
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return pendingInitialization;
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};
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// We can't shrink memory usage of lz4 codec instances, and in the
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// current case memory usage can grow to a significant amount given
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// that a single contiguous memory buffer is required to accommodate
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// both input and output data. Thus a time-to-live implementation
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// which will cause the wasm instance to be forgotten after enough
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// time elapse without the instance being used.
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const destroy = function() {
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//if ( lz4CodecInstance !== undefined ) {
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// console.info(
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// 'uBO: freeing lz4-block-codec instance (%s KB)',
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// lz4CodecInstance.bytesInUse() >>> 10
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// );
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//}
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lz4CodecInstance = undefined;
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textEncoder = textDecoder = undefined;
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ttlCount = 0;
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ttlTimer = undefined;
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};
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const ttlManage = function(count) {
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if ( ttlTimer !== undefined ) {
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clearTimeout(ttlTimer);
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ttlTimer = undefined;
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}
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ttlCount += count;
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if ( ttlCount > 0 ) { return; }
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if ( lz4CodecInstance === null ) { return; }
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ttlTimer = vAPI.setTimeout(destroy, ttlDelay);
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};
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const encodeValue = function(dataIn) {
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if ( !lz4CodecInstance ) { return; }
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//let t0 = window.performance.now();
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if ( textEncoder === undefined ) {
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textEncoder = new TextEncoder();
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}
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const inputArray = textEncoder.encode(dataIn);
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const inputSize = inputArray.byteLength;
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const outputArray = lz4CodecInstance.encodeBlock(inputArray, 8);
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if ( outputArray instanceof Uint8Array === false ) { return; }
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outputArray[0] = 0x18;
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outputArray[1] = 0x4D;
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outputArray[2] = 0x22;
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outputArray[3] = 0x04;
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outputArray[4] = (inputSize >>> 0) & 0xFF;
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outputArray[5] = (inputSize >>> 8) & 0xFF;
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outputArray[6] = (inputSize >>> 16) & 0xFF;
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outputArray[7] = (inputSize >>> 24) & 0xFF;
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//console.info(
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// 'uBO: [%s] compressed %d KB => %d KB (%s%%) in %s ms',
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// inputArray.byteLength >> 10,
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// outputArray.byteLength >> 10,
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// (outputArray.byteLength / inputArray.byteLength * 100).toFixed(0),
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// (window.performance.now() - t0).toFixed(1)
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//);
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return outputArray;
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};
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const decodeValue = function(inputArray) {
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if ( !lz4CodecInstance ) { return; }
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//let t0 = window.performance.now();
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if (
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inputArray[0] !== 0x18 || inputArray[1] !== 0x4D ||
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inputArray[2] !== 0x22 || inputArray[3] !== 0x04
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) {
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console.error('decodeValue: invalid input array');
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return;
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}
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const outputSize =
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(inputArray[4] << 0) | (inputArray[5] << 8) |
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(inputArray[6] << 16) | (inputArray[7] << 24);
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const outputArray = lz4CodecInstance.decodeBlock(inputArray, 8, outputSize);
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if ( outputArray instanceof Uint8Array === false ) { return; }
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if ( textDecoder === undefined ) {
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textDecoder = new TextDecoder();
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}
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const s = textDecoder.decode(outputArray);
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//console.info(
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// 'uBO: [%s] decompressed %d KB => %d KB (%s%%) in %s ms',
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// inputArray.byteLength >>> 10,
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// outputSize >>> 10,
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// (inputArray.byteLength / outputSize * 100).toFixed(0),
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// (window.performance.now() - t0).toFixed(1)
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//);
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return s;
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};
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µBlock.lz4Codec = {
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// Arguments:
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// dataIn: must be a string
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// Returns:
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// A Uint8Array, or the input string as is if compression is not
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// possible.
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encode: async function(dataIn, serialize = undefined) {
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if ( typeof dataIn !== 'string' || dataIn.length < 4096 ) {
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return dataIn;
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}
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ttlManage(1);
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await init();
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let dataOut = encodeValue(dataIn);
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ttlManage(-1);
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if ( serialize instanceof Function ) {
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dataOut = await serialize(dataOut);
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}
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return dataOut || dataIn;
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},
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// Arguments:
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// dataIn: must be a Uint8Array
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// Returns:
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// A string, or the input argument as is if decompression is not
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// possible.
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decode: async function(dataIn, deserialize = undefined) {
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if ( deserialize instanceof Function ) {
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dataIn = await deserialize(dataIn);
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}
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if ( dataIn instanceof Uint8Array === false ) {
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return dataIn;
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}
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ttlManage(1);
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await init();
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const dataOut = decodeValue(dataIn);
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ttlManage(-1);
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return dataOut || dataIn;
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},
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relinquish: function() {
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ttlDelay = 1;
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ttlManage(0);
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},
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};
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/******************************************************************************/
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// <<<< End of private namespace
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}
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