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llvm-mirror/lib/Target/PowerPC/PowerPCBranchSelector.cpp

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//===-- PowerPCBranchSelector.cpp - Emit long conditional branches-*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Nate Baegeman and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains a pass that scans a machine function to determine which
// conditional branches need more than 16 bits of displacement to reach their
// target basic block. It does this in two passes; a calculation of basic block
// positions pass, and a branch psuedo op to machine branch opcode pass. This
// pass should be run last, just before the assembly printer.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "bsel"
#include "PowerPC.h"
#include "PowerPCInstrBuilder.h"
#include "PowerPCInstrInfo.h"
#include "PPC32InstrInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/Support/Debug.h"
#include <map>
using namespace llvm;
namespace {
struct BSel : public MachineFunctionPass {
// OffsetMap - Mapping between BB and byte offset from start of function
std::map<MachineBasicBlock*, unsigned> OffsetMap;
/// bytesForOpcode - A convenience function for totalling up the number of
/// bytes in a basic block.
///
static unsigned bytesForOpcode(unsigned opcode) {
switch (opcode) {
case PPC::COND_BRANCH:
// while this will be 4 most of the time, if we emit 12 it is just a
// minor pessimization that saves us from having to worry about
// keeping the offsets up to date later when we emit long branch glue.
return 12;
case PPC::IMPLICIT_DEF: // no asm emitted
return 0;
break;
default:
return 4; // PowerPC instructions are all 4 bytes
break;
}
}
virtual bool runOnMachineFunction(MachineFunction &Fn) {
// Running total of instructions encountered since beginning of function
unsigned ByteCount = 0;
// For each MBB, add its offset to the offset map, and count up its
// instructions
for (MachineFunction::iterator MFI = Fn.begin(), E = Fn.end(); MFI != E;
++MFI) {
MachineBasicBlock *MBB = MFI;
OffsetMap[MBB] = ByteCount;
for (MachineBasicBlock::iterator MBBI = MBB->begin(), EE = MBB->end();
MBBI != EE; ++MBBI)
ByteCount += bytesForOpcode(MBBI->getOpcode());
}
// We're about to run over the MBB's again, so reset the ByteCount
ByteCount = 0;
// For each MBB, find the conditional branch pseudo instructions, and
// calculate the difference between the target MBB and the current ICount
// to decide whether or not to emit a short or long branch.
//
// short branch:
// bCC .L_TARGET_MBB
//
// long branch:
// bInverseCC $PC+8
// b .L_TARGET_MBB
// b .L_FALLTHROUGH_MBB
for (MachineFunction::iterator MFI = Fn.begin(), E = Fn.end(); MFI != E;
++MFI) {
MachineBasicBlock *MBB = MFI;
for (MachineBasicBlock::iterator MBBI = MBB->begin(), EE = MBB->end();
MBBI != EE; ++MBBI) {
if (MBBI->getOpcode() == PPC::COND_BRANCH) {
// condbranch operands:
// 0. CR0 register
// 1. bc opcode
// 2. target MBB
// 3. fallthrough MBB
MachineBasicBlock *trueMBB =
MBBI->getOperand(2).getMachineBasicBlock();
MachineBasicBlock *falseMBB =
MBBI->getOperand(3).getMachineBasicBlock();
int Displacement = OffsetMap[trueMBB] - ByteCount;
unsigned Opcode = MBBI->getOperand(1).getImmedValue();
unsigned Inverted = PPC32InstrInfo::invertPPCBranchOpcode(Opcode);
MachineInstr *MI = MBBI;
if (Displacement >= -32768 && Displacement <= 32767) {
BuildMI(*MBB, MBBI, Opcode, 2).addReg(PPC::CR0).addMBB(trueMBB);
} else {
BuildMI(*MBB, MBBI, Inverted, 2).addReg(PPC::CR0).addSImm(8);
BuildMI(*MBB, MBBI, PPC::B, 1).addMBB(trueMBB);
BuildMI(*MBB, MBBI, PPC::B, 1).addMBB(falseMBB);
}
MBB->erase(MI);
}
ByteCount += bytesForOpcode(MBBI->getOpcode());
}
}
OffsetMap.clear();
return true;
}
virtual const char *getPassName() const {
return "PowerPC Branch Selection";
}
};
}
/// createPPCBranchSelectionPass - returns an instance of the Branch Selection
/// Pass
///
FunctionPass *llvm::createPPCBranchSelectionPass() {
return new BSel();
}