2017-01-31 18:00:27 +01:00
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//===-- FEntryInsertion.cpp - Patchable prologues for LLVM -------------===//
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//
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2019-01-19 09:50:56 +01:00
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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2017-01-31 18:00:27 +01:00
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//
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//===----------------------------------------------------------------------===//
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//
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// This file edits function bodies to insert fentry calls.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/Passes.h"
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2017-11-08 02:01:31 +01:00
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#include "llvm/CodeGen/TargetFrameLowering.h"
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#include "llvm/CodeGen/TargetInstrInfo.h"
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2017-11-17 02:07:10 +01:00
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#include "llvm/CodeGen/TargetSubtargetInfo.h"
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2017-01-31 18:00:27 +01:00
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Module.h"
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Sink all InitializePasses.h includes
This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.
I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
recompiles touches affected_files header
342380 95 3604 llvm/include/llvm/ADT/STLExtras.h
314730 234 1345 llvm/include/llvm/InitializePasses.h
307036 118 2602 llvm/include/llvm/ADT/APInt.h
213049 59 3611 llvm/include/llvm/Support/MathExtras.h
170422 47 3626 llvm/include/llvm/Support/Compiler.h
162225 45 3605 llvm/include/llvm/ADT/Optional.h
158319 63 2513 llvm/include/llvm/ADT/Triple.h
140322 39 3598 llvm/include/llvm/ADT/StringRef.h
137647 59 2333 llvm/include/llvm/Support/Error.h
131619 73 1803 llvm/include/llvm/Support/FileSystem.h
Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.
Reviewers: bkramer, asbirlea, bollu, jdoerfert
Differential Revision: https://reviews.llvm.org/D70211
2019-11-13 22:15:01 +01:00
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#include "llvm/InitializePasses.h"
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2017-01-31 18:00:27 +01:00
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using namespace llvm;
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namespace {
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struct FEntryInserter : public MachineFunctionPass {
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static char ID; // Pass identification, replacement for typeid
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FEntryInserter() : MachineFunctionPass(ID) {
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initializeFEntryInserterPass(*PassRegistry::getPassRegistry());
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}
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bool runOnMachineFunction(MachineFunction &F) override;
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};
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}
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bool FEntryInserter::runOnMachineFunction(MachineFunction &MF) {
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2020-01-28 20:23:46 +01:00
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const std::string FEntryName = std::string(
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MF.getFunction().getFnAttribute("fentry-call").getValueAsString());
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2017-01-31 18:00:27 +01:00
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if (FEntryName != "true")
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return false;
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auto &FirstMBB = *MF.begin();
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auto *TII = MF.getSubtarget().getInstrInfo();
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2017-08-01 17:39:12 +02:00
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BuildMI(FirstMBB, FirstMBB.begin(), DebugLoc(),
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2017-01-31 18:00:27 +01:00
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TII->get(TargetOpcode::FENTRY_CALL));
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return true;
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}
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char FEntryInserter::ID = 0;
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char &llvm::FEntryInserterID = FEntryInserter::ID;
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INITIALIZE_PASS(FEntryInserter, "fentry-insert", "Insert fentry calls", false,
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false)
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