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245 lines
10 KiB
C
245 lines
10 KiB
C
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//===- DomTreeUpdater.h - DomTree/Post DomTree Updater ----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the DomTreeUpdater class, which provides a uniform way to
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// update dominator tree related data structures.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_DOMTREEUPDATER_H
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#define LLVM_DOMTREEUPDATER_H
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#include "llvm/Analysis/PostDominators.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/ValueHandle.h"
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#include "llvm/Support/GenericDomTree.h"
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#include <functional>
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#include <vector>
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namespace llvm {
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class DomTreeUpdater {
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public:
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enum class UpdateStrategy : unsigned char { Eager = 0, Lazy = 1 };
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explicit DomTreeUpdater(UpdateStrategy Strategy_) : Strategy(Strategy_) {}
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DomTreeUpdater(DominatorTree &DT_, UpdateStrategy Strategy_)
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: DT(&DT_), Strategy(Strategy_) {}
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DomTreeUpdater(PostDominatorTree &PDT_, UpdateStrategy Strategy_)
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: PDT(&PDT_), Strategy(Strategy_) {}
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DomTreeUpdater(DominatorTree &DT_, PostDominatorTree &PDT_,
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UpdateStrategy Strategy_)
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: DT(&DT_), PDT(&PDT_), Strategy(Strategy_) {}
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~DomTreeUpdater() { flush(); }
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/// Returns the UpdateStrategy of the class instance.
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UpdateStrategy getUpdateStrategy() const { return Strategy; };
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/// Returns true if it holds a DominatorTree.
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bool hasDomTree() const { return DT != nullptr; }
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/// Returns true if it holds a PostDominatorTree.
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bool hasPostDomTree() const { return PDT != nullptr; }
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/// Returns true if there is BasicBlock awaiting deletion.
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/// The deletion will only happen until a flush event and
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/// all available trees are up-to-date.
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/// Returns false under Eager UpdateStrategy.
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bool hasPendingDeletedBB() const { return !DeletedBBs.empty(); }
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/// Returns true if DelBB is awaiting deletion.
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/// Returns false under Eager UpdateStrategy.
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bool isBBPendingDeletion(BasicBlock *DelBB) const;
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/// Returns true if either of DT or PDT is valid and the tree has at
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/// least one update pending. If DT or PDT is nullptr it is treated
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/// as having no pending updates. This function does not check
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/// whether there is BasicBlock awaiting deletion.
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/// Returns false under Eager UpdateStrategy.
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bool hasPendingUpdates() const;
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/// Returns true if there are DominatorTree updates queued.
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/// Returns false under Eager UpdateStrategy.
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bool hasPendingDomTreeUpdates() const;
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/// Returns true if there are PostDominatorTree updates queued.
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/// Returns false under Eager UpdateStrategy.
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bool hasPendingPostDomTreeUpdates() const;
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/// Apply updates on all available trees. Under Eager UpdateStrategy with
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/// ForceRemoveDuplicates enabled or under Lazy UpdateStrategy, it will
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/// discard duplicated updates and self-dominance updates. The Eager
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/// Strategy applies the updates immediately while the Lazy Strategy
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/// queues the updates. It is required for the state of
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/// the LLVM IR to be updated *before* applying the Updates because the
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/// internal update routine will analyze the current state of the relationship
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/// between a pair of (From, To) BasicBlocks to determine whether a single
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/// update needs to be discarded.
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void applyUpdates(ArrayRef<DominatorTree::UpdateType> Updates,
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bool ForceRemoveDuplicates = false);
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/// Notify all available trees on an edge insertion. Under either Strategy,
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/// self-dominance update will be removed. The Eager Strategy applies
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/// the update immediately while the Lazy Strategy queues the update.
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/// It is recommended to only use this method when you have exactly one
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/// insertion (and no deletions). It is recommended to use applyUpdates() in
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/// all other cases. This function has to be called *after* making the update
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/// on the actual CFG. An internal functions checks if the edge exists in the
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/// CFG in DEBUG mode.
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void insertEdge(BasicBlock *From, BasicBlock *To);
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/// Notify all available trees on an edge insertion.
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/// Under either Strategy, these updates will be discard silently in the
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/// following sequence
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/// 1. Invalid - Inserting an edge that does not exist in the CFG.
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/// 2. Self-dominance update.
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/// The Eager Strategy applies the update immediately while the Lazy Strategy
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/// queues the update. It is recommended to only use this method when you have
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/// exactly one insertion (and no deletions) and want to discard an invalid
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/// update. Returns true if the update is valid.
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bool insertEdgeRelaxed(BasicBlock *From, BasicBlock *To);
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/// Notify all available trees on an edge deletion. Under either Strategy,
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/// self-dominance update will be removed. The Eager Strategy applies
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/// the update immediately while the Lazy Strategy queues the update.
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/// It is recommended to only use this method when you have exactly one
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/// deletion (and no insertions). It is recommended to use applyUpdates() in
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/// all other cases. This function has to be called *after* making the update
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/// on the actual CFG. An internal functions checks if the edge doesn't exist
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/// in the CFG in DEBUG mode.
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void deleteEdge(BasicBlock *From, BasicBlock *To);
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/// Notify all available trees on an edge deletion.
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/// Under either Strategy, these updates will be discard silently in the
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/// following sequence:
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/// 1. Invalid - Deleting an edge that still exists in the CFG.
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/// 2. Self-dominance update.
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/// The Eager Strategy applies the update immediately while the Lazy Strategy
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/// queues the update. It is recommended to only use this method when you have
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/// exactly one deletion (and no insertions) and want to discard an invalid
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/// update. Returns true if the update is valid.
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bool deleteEdgeRelaxed(BasicBlock *From, BasicBlock *To);
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/// Delete DelBB. DelBB will be removed from its Parent and
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/// erased from available trees if it exists and finally get deleted.
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/// Under Eager UpdateStrategy, DelBB will be processed immediately.
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/// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and
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/// all available trees are up-to-date.
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void deleteBB(BasicBlock *DelBB);
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/// Delete DelBB. DelBB will be removed from its Parent and
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/// erased from available trees if it exists. Then the callback will
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/// be called. Finally, DelBB will be deleted.
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/// Under Eager UpdateStrategy, DelBB will be processed immediately.
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/// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and
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/// all available trees are up-to-date.
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/// Multiple callbacks can be queued for one DelBB under Lazy UpdateStrategy.
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void callbackDeleteBB(BasicBlock *DelBB,
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std::function<void(BasicBlock *)> Callback);
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/// Recalculate all available trees.
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/// Under Lazy Strategy, available trees will only be recalculated if there
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/// are pending updates or there is BasicBlock awaiting deletion. Returns true
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/// if at least one tree is recalculated.
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bool recalculate(Function &F);
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/// Flush DomTree updates and return DomTree.
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/// It also flush out of date updates applied by all available trees
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/// and flush Deleted BBs if both trees are up-to-date.
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/// It must only be called when it has a DomTree.
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DominatorTree &getDomTree();
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/// Flush PostDomTree updates and return PostDomTree.
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/// It also flush out of date updates applied by all available trees
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/// and flush Deleted BBs if both trees are up-to-date.
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/// It must only be called when it has a PostDomTree.
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PostDominatorTree &getPostDomTree();
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/// Apply all pending updates to available trees and flush all BasicBlocks
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/// awaiting deletion.
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/// Does nothing under Eager UpdateStrategy.
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void flush();
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/// Debug method to help view the internal state of this class.
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LLVM_DUMP_METHOD void dump() const;
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private:
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class CallBackOnDeletion final : public CallbackVH {
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public:
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CallBackOnDeletion(BasicBlock *V,
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std::function<void(BasicBlock *)> Callback)
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: CallbackVH(V), DelBB(V), Callback_(Callback) {}
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private:
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BasicBlock *DelBB = nullptr;
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std::function<void(BasicBlock *)> Callback_;
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void deleted() override {
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Callback_(DelBB);
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CallbackVH::deleted();
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}
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};
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SmallVector<DominatorTree::UpdateType, 16> PendUpdates;
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size_t PendDTUpdateIndex = 0;
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size_t PendPDTUpdateIndex = 0;
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DominatorTree *DT = nullptr;
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PostDominatorTree *PDT = nullptr;
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const UpdateStrategy Strategy;
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SmallPtrSet<BasicBlock *, 8> DeletedBBs;
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std::vector<CallBackOnDeletion> Callbacks;
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bool IsRecalculatingDomTree = false;
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bool IsRecalculatingPostDomTree = false;
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/// First remove all the instructions of DelBB and then make sure DelBB has a
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/// valid terminator instruction which is necessary to have when DelBB still
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/// has to be inside of its parent Function while awaiting deletion under Lazy
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/// UpdateStrategy to prevent other routines from asserting the state of the
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/// IR is inconsistent. Assert if DelBB is nullptr or has predecessors.
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void validateDeleteBB(BasicBlock *DelBB);
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/// Returns true if at least one BasicBlock is deleted.
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bool forceFlushDeletedBB();
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/// Deduplicate and remove unnecessary updates (no-ops) when using Lazy
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/// UpdateStrategy. Returns true if the update is queued for update.
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bool applyLazyUpdate(DominatorTree::UpdateKind Kind, BasicBlock *From,
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BasicBlock *To);
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/// Helper function to apply all pending DomTree updates.
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void applyDomTreeUpdates();
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/// Helper function to apply all pending PostDomTree updates.
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void applyPostDomTreeUpdates();
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/// Helper function to flush deleted BasicBlocks if all available
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/// trees are up-to-date.
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void tryFlushDeletedBB();
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/// Drop all updates applied by all available trees and delete BasicBlocks if
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/// all available trees are up-to-date.
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void dropOutOfDateUpdates();
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/// Erase Basic Block node that has been unlinked from Function
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/// in the DomTree and PostDomTree.
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void eraseDelBBNode(BasicBlock *DelBB);
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/// Returns true if the update appears in the LLVM IR.
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/// It is used to check whether an update is valid in
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/// insertEdge/deleteEdge or is unnecessary in the batch update.
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bool isUpdateValid(DominatorTree::UpdateType Update) const;
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/// Returns true if the update is self dominance.
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bool isSelfDominance(DominatorTree::UpdateType Update) const;
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};
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} // namespace llvm
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#endif // LLVM_DOMTREEUPDATER_H
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