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llvm-mirror/include/llvm/IR/DomTreeUpdater.h

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//===- DomTreeUpdater.h - DomTree/Post DomTree Updater ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the DomTreeUpdater class, which provides a uniform way to
// update dominator tree related data structures.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DOMTREEUPDATER_H
#define LLVM_DOMTREEUPDATER_H
#include "llvm/Analysis/PostDominators.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/ValueHandle.h"
#include "llvm/Support/GenericDomTree.h"
#include <functional>
#include <vector>
namespace llvm {
class DomTreeUpdater {
public:
enum class UpdateStrategy : unsigned char { Eager = 0, Lazy = 1 };
explicit DomTreeUpdater(UpdateStrategy Strategy_) : Strategy(Strategy_) {}
DomTreeUpdater(DominatorTree &DT_, UpdateStrategy Strategy_)
: DT(&DT_), Strategy(Strategy_) {}
DomTreeUpdater(PostDominatorTree &PDT_, UpdateStrategy Strategy_)
: PDT(&PDT_), Strategy(Strategy_) {}
DomTreeUpdater(DominatorTree &DT_, PostDominatorTree &PDT_,
UpdateStrategy Strategy_)
: DT(&DT_), PDT(&PDT_), Strategy(Strategy_) {}
~DomTreeUpdater() { flush(); }
/// Returns the UpdateStrategy of the class instance.
UpdateStrategy getUpdateStrategy() const { return Strategy; };
/// Returns true if it holds a DominatorTree.
bool hasDomTree() const { return DT != nullptr; }
/// Returns true if it holds a PostDominatorTree.
bool hasPostDomTree() const { return PDT != nullptr; }
/// Returns true if there is BasicBlock awaiting deletion.
/// The deletion will only happen until a flush event and
/// all available trees are up-to-date.
/// Returns false under Eager UpdateStrategy.
bool hasPendingDeletedBB() const { return !DeletedBBs.empty(); }
/// Returns true if DelBB is awaiting deletion.
/// Returns false under Eager UpdateStrategy.
bool isBBPendingDeletion(BasicBlock *DelBB) const;
/// Returns true if either of DT or PDT is valid and the tree has at
/// least one update pending. If DT or PDT is nullptr it is treated
/// as having no pending updates. This function does not check
/// whether there is BasicBlock awaiting deletion.
/// Returns false under Eager UpdateStrategy.
bool hasPendingUpdates() const;
/// Returns true if there are DominatorTree updates queued.
/// Returns false under Eager UpdateStrategy.
bool hasPendingDomTreeUpdates() const;
/// Returns true if there are PostDominatorTree updates queued.
/// Returns false under Eager UpdateStrategy.
bool hasPendingPostDomTreeUpdates() const;
/// Apply updates on all available trees. Under Eager UpdateStrategy with
/// ForceRemoveDuplicates enabled or under Lazy UpdateStrategy, it will
/// discard duplicated updates and self-dominance updates. The Eager
/// Strategy applies the updates immediately while the Lazy Strategy
/// queues the updates. It is required for the state of
/// the LLVM IR to be updated *before* applying the Updates because the
/// internal update routine will analyze the current state of the relationship
/// between a pair of (From, To) BasicBlocks to determine whether a single
/// update needs to be discarded.
void applyUpdates(ArrayRef<DominatorTree::UpdateType> Updates,
bool ForceRemoveDuplicates = false);
/// Notify all available trees on an edge insertion. Under either Strategy,
/// self-dominance update will be removed. The Eager Strategy applies
/// the update immediately while the Lazy Strategy queues the update.
/// It is recommended to only use this method when you have exactly one
/// insertion (and no deletions). It is recommended to use applyUpdates() in
/// all other cases. This function has to be called *after* making the update
/// on the actual CFG. An internal functions checks if the edge exists in the
/// CFG in DEBUG mode.
void insertEdge(BasicBlock *From, BasicBlock *To);
/// Notify all available trees on an edge insertion.
/// Under either Strategy, these updates will be discard silently in the
/// following sequence
/// 1. Invalid - Inserting an edge that does not exist in the CFG.
/// 2. Self-dominance update.
/// The Eager Strategy applies the update immediately while the Lazy Strategy
/// queues the update. It is recommended to only use this method when you have
/// exactly one insertion (and no deletions) and want to discard an invalid
/// update. Returns true if the update is valid.
bool insertEdgeRelaxed(BasicBlock *From, BasicBlock *To);
/// Notify all available trees on an edge deletion. Under either Strategy,
/// self-dominance update will be removed. The Eager Strategy applies
/// the update immediately while the Lazy Strategy queues the update.
/// It is recommended to only use this method when you have exactly one
/// deletion (and no insertions). It is recommended to use applyUpdates() in
/// all other cases. This function has to be called *after* making the update
/// on the actual CFG. An internal functions checks if the edge doesn't exist
/// in the CFG in DEBUG mode.
void deleteEdge(BasicBlock *From, BasicBlock *To);
/// Notify all available trees on an edge deletion.
/// Under either Strategy, these updates will be discard silently in the
/// following sequence:
/// 1. Invalid - Deleting an edge that still exists in the CFG.
/// 2. Self-dominance update.
/// The Eager Strategy applies the update immediately while the Lazy Strategy
/// queues the update. It is recommended to only use this method when you have
/// exactly one deletion (and no insertions) and want to discard an invalid
/// update. Returns true if the update is valid.
bool deleteEdgeRelaxed(BasicBlock *From, BasicBlock *To);
/// Delete DelBB. DelBB will be removed from its Parent and
/// erased from available trees if it exists and finally get deleted.
/// Under Eager UpdateStrategy, DelBB will be processed immediately.
/// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and
/// all available trees are up-to-date.
void deleteBB(BasicBlock *DelBB);
/// Delete DelBB. DelBB will be removed from its Parent and
/// erased from available trees if it exists. Then the callback will
/// be called. Finally, DelBB will be deleted.
/// Under Eager UpdateStrategy, DelBB will be processed immediately.
/// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and
/// all available trees are up-to-date.
/// Multiple callbacks can be queued for one DelBB under Lazy UpdateStrategy.
void callbackDeleteBB(BasicBlock *DelBB,
std::function<void(BasicBlock *)> Callback);
/// Recalculate all available trees.
/// Under Lazy Strategy, available trees will only be recalculated if there
/// are pending updates or there is BasicBlock awaiting deletion. Returns true
/// if at least one tree is recalculated.
bool recalculate(Function &F);
/// Flush DomTree updates and return DomTree.
/// It also flush out of date updates applied by all available trees
/// and flush Deleted BBs if both trees are up-to-date.
/// It must only be called when it has a DomTree.
DominatorTree &getDomTree();
/// Flush PostDomTree updates and return PostDomTree.
/// It also flush out of date updates applied by all available trees
/// and flush Deleted BBs if both trees are up-to-date.
/// It must only be called when it has a PostDomTree.
PostDominatorTree &getPostDomTree();
/// Apply all pending updates to available trees and flush all BasicBlocks
/// awaiting deletion.
/// Does nothing under Eager UpdateStrategy.
void flush();
/// Debug method to help view the internal state of this class.
LLVM_DUMP_METHOD void dump() const;
private:
class CallBackOnDeletion final : public CallbackVH {
public:
CallBackOnDeletion(BasicBlock *V,
std::function<void(BasicBlock *)> Callback)
: CallbackVH(V), DelBB(V), Callback_(Callback) {}
private:
BasicBlock *DelBB = nullptr;
std::function<void(BasicBlock *)> Callback_;
void deleted() override {
Callback_(DelBB);
CallbackVH::deleted();
}
};
SmallVector<DominatorTree::UpdateType, 16> PendUpdates;
size_t PendDTUpdateIndex = 0;
size_t PendPDTUpdateIndex = 0;
DominatorTree *DT = nullptr;
PostDominatorTree *PDT = nullptr;
const UpdateStrategy Strategy;
SmallPtrSet<BasicBlock *, 8> DeletedBBs;
std::vector<CallBackOnDeletion> Callbacks;
bool IsRecalculatingDomTree = false;
bool IsRecalculatingPostDomTree = false;
/// First remove all the instructions of DelBB and then make sure DelBB has a
/// valid terminator instruction which is necessary to have when DelBB still
/// has to be inside of its parent Function while awaiting deletion under Lazy
/// UpdateStrategy to prevent other routines from asserting the state of the
/// IR is inconsistent. Assert if DelBB is nullptr or has predecessors.
void validateDeleteBB(BasicBlock *DelBB);
/// Returns true if at least one BasicBlock is deleted.
bool forceFlushDeletedBB();
/// Deduplicate and remove unnecessary updates (no-ops) when using Lazy
/// UpdateStrategy. Returns true if the update is queued for update.
bool applyLazyUpdate(DominatorTree::UpdateKind Kind, BasicBlock *From,
BasicBlock *To);
/// Helper function to apply all pending DomTree updates.
void applyDomTreeUpdates();
/// Helper function to apply all pending PostDomTree updates.
void applyPostDomTreeUpdates();
/// Helper function to flush deleted BasicBlocks if all available
/// trees are up-to-date.
void tryFlushDeletedBB();
/// Drop all updates applied by all available trees and delete BasicBlocks if
/// all available trees are up-to-date.
void dropOutOfDateUpdates();
/// Erase Basic Block node that has been unlinked from Function
/// in the DomTree and PostDomTree.
void eraseDelBBNode(BasicBlock *DelBB);
/// Returns true if the update appears in the LLVM IR.
/// It is used to check whether an update is valid in
/// insertEdge/deleteEdge or is unnecessary in the batch update.
bool isUpdateValid(DominatorTree::UpdateType Update) const;
/// Returns true if the update is self dominance.
bool isSelfDominance(DominatorTree::UpdateType Update) const;
};
} // namespace llvm
#endif // LLVM_DOMTREEUPDATER_H