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llvm-mirror/include/llvm/Transforms/Utils/Evaluator.h

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//===-- Evaluator.h - LLVM IR evaluator -------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Function evaluator for LLVM IR.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_UTILS_EVALUATOR_H
#define LLVM_TRANSFORMS_UTILS_EVALUATOR_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/GlobalVariable.h"
#include <deque>
#include <memory>
namespace llvm {
class DataLayout;
class Function;
class TargetLibraryInfo;
/// This class evaluates LLVM IR, producing the Constant representing each SSA
/// instruction. Changes to global variables are stored in a mapping that can
/// be iterated over after the evaluation is complete. Once an evaluation call
/// fails, the evaluation object should not be reused.
class Evaluator {
public:
Evaluator(const DataLayout &DL, const TargetLibraryInfo *TLI)
: DL(DL), TLI(TLI) {
ValueStack.emplace_back();
}
~Evaluator() {
for (auto &Tmp : AllocaTmps)
// If there are still users of the alloca, the program is doing something
// silly, e.g. storing the address of the alloca somewhere and using it
// later. Since this is undefined, we'll just make it be null.
if (!Tmp->use_empty())
Tmp->replaceAllUsesWith(Constant::getNullValue(Tmp->getType()));
}
/// Evaluate a call to function F, returning true if successful, false if we
/// can't evaluate it. ActualArgs contains the formal arguments for the
/// function.
bool EvaluateFunction(Function *F, Constant *&RetVal,
const SmallVectorImpl<Constant*> &ActualArgs);
/// Evaluate all instructions in block BB, returning true if successful, false
/// if we can't evaluate it. NewBB returns the next BB that control flows
/// into, or null upon return.
bool EvaluateBlock(BasicBlock::iterator CurInst, BasicBlock *&NextBB);
Constant *getVal(Value *V) {
if (Constant *CV = dyn_cast<Constant>(V)) return CV;
Constant *R = ValueStack.back().lookup(V);
assert(R && "Reference to an uncomputed value!");
return R;
}
void setVal(Value *V, Constant *C) {
ValueStack.back()[V] = C;
}
const DenseMap<Constant*, Constant*> &getMutatedMemory() const {
return MutatedMemory;
}
const SmallPtrSetImpl<GlobalVariable*> &getInvariants() const {
return Invariants;
}
private:
Constant *ComputeLoadResult(Constant *P);
/// As we compute SSA register values, we store their contents here. The back
/// of the deque contains the current function and the stack contains the
/// values in the calling frames.
std::deque<DenseMap<Value*, Constant*>> ValueStack;
/// This is used to detect recursion. In pathological situations we could hit
/// exponential behavior, but at least there is nothing unbounded.
SmallVector<Function*, 4> CallStack;
/// For each store we execute, we update this map. Loads check this to get
/// the most up-to-date value. If evaluation is successful, this state is
/// committed to the process.
DenseMap<Constant*, Constant*> MutatedMemory;
/// To 'execute' an alloca, we create a temporary global variable to represent
/// its body. This vector is needed so we can delete the temporary globals
/// when we are done.
SmallVector<std::unique_ptr<GlobalVariable>, 32> AllocaTmps;
/// These global variables have been marked invariant by the static
/// constructor.
SmallPtrSet<GlobalVariable*, 8> Invariants;
/// These are constants we have checked and know to be simple enough to live
/// in a static initializer of a global.
SmallPtrSet<Constant*, 8> SimpleConstants;
const DataLayout &DL;
const TargetLibraryInfo *TLI;
};
}
#endif