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120 lines
4.0 KiB
C
120 lines
4.0 KiB
C
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//===-- Evaluator.h - LLVM IR evaluator -------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Function evaluator for LLVM IR.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_EVALUATOR_H
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#define LLVM_TRANSFORMS_UTILS_EVALUATOR_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/Constant.h"
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#include "llvm/IR/GlobalVariable.h"
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#include <deque>
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#include <memory>
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namespace llvm {
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class DataLayout;
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class Function;
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class TargetLibraryInfo;
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/// This class evaluates LLVM IR, producing the Constant representing each SSA
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/// instruction. Changes to global variables are stored in a mapping that can
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/// be iterated over after the evaluation is complete. Once an evaluation call
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/// fails, the evaluation object should not be reused.
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class Evaluator {
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public:
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Evaluator(const DataLayout &DL, const TargetLibraryInfo *TLI)
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: DL(DL), TLI(TLI) {
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ValueStack.emplace_back();
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}
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~Evaluator() {
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for (auto &Tmp : AllocaTmps)
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// If there are still users of the alloca, the program is doing something
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// silly, e.g. storing the address of the alloca somewhere and using it
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// later. Since this is undefined, we'll just make it be null.
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if (!Tmp->use_empty())
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Tmp->replaceAllUsesWith(Constant::getNullValue(Tmp->getType()));
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}
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/// Evaluate a call to function F, returning true if successful, false if we
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/// can't evaluate it. ActualArgs contains the formal arguments for the
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/// function.
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bool EvaluateFunction(Function *F, Constant *&RetVal,
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const SmallVectorImpl<Constant*> &ActualArgs);
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/// Evaluate all instructions in block BB, returning true if successful, false
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/// if we can't evaluate it. NewBB returns the next BB that control flows
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/// into, or null upon return.
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bool EvaluateBlock(BasicBlock::iterator CurInst, BasicBlock *&NextBB);
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Constant *getVal(Value *V) {
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if (Constant *CV = dyn_cast<Constant>(V)) return CV;
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Constant *R = ValueStack.back().lookup(V);
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assert(R && "Reference to an uncomputed value!");
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return R;
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}
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void setVal(Value *V, Constant *C) {
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ValueStack.back()[V] = C;
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}
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const DenseMap<Constant*, Constant*> &getMutatedMemory() const {
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return MutatedMemory;
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}
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const SmallPtrSetImpl<GlobalVariable*> &getInvariants() const {
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return Invariants;
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}
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private:
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Constant *ComputeLoadResult(Constant *P);
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/// As we compute SSA register values, we store their contents here. The back
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/// of the deque contains the current function and the stack contains the
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/// values in the calling frames.
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std::deque<DenseMap<Value*, Constant*>> ValueStack;
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/// This is used to detect recursion. In pathological situations we could hit
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/// exponential behavior, but at least there is nothing unbounded.
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SmallVector<Function*, 4> CallStack;
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/// For each store we execute, we update this map. Loads check this to get
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/// the most up-to-date value. If evaluation is successful, this state is
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/// committed to the process.
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DenseMap<Constant*, Constant*> MutatedMemory;
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/// To 'execute' an alloca, we create a temporary global variable to represent
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/// its body. This vector is needed so we can delete the temporary globals
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/// when we are done.
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SmallVector<std::unique_ptr<GlobalVariable>, 32> AllocaTmps;
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/// These global variables have been marked invariant by the static
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/// constructor.
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SmallPtrSet<GlobalVariable*, 8> Invariants;
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/// These are constants we have checked and know to be simple enough to live
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/// in a static initializer of a global.
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SmallPtrSet<Constant*, 8> SimpleConstants;
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const DataLayout &DL;
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const TargetLibraryInfo *TLI;
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};
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}
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#endif
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