2016-05-26 23:17:06 +02:00
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=============================================
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Building a JIT: Per-function Lazy Compilation
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=============================================
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.. contents::
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:local:
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**This tutorial is under active development. It is incomplete and details may
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change frequently.** Nonetheless we invite you to try it out as it stands, and
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we welcome any feedback.
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Chapter 3 Introduction
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======================
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Welcome to Chapter 3 of the "Building an ORC-based JIT in LLVM" tutorial. This
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chapter discusses lazy JITing and shows you how to enable it by adding an ORC
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CompileOnDemand layer the JIT from `Chapter 2 <BuildingAJIT2.html>`_.
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2016-07-15 03:39:49 +02:00
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Lazy Compilation
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================
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When we add a module to the KaleidoscopeJIT class described in Chapter 2 it is
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immediately optimized, compiled and linked for us by the IRTransformLayer,
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IRCompileLayer and ObjectLinkingLayer respectively. This scheme, where all the
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work to make a Module executable is done up front, is simple to understand its
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performance characteristics are easy to reason about. However, it will lead to
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very high startup times if the amount of code to be compiled is large, and may
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also do a lot of unnecessary compilation if only a few compiled functions are
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ever called at runtime. A truly "just-in-time" compiler should allow us to
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defer the compilation of any given function until the moment that function is
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first called, improving launch times and eliminating redundant work. In fact,
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the ORC APIs provide us with a layer to lazily compile LLVM IR:
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*CompileOnDemandLayer*.
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2016-07-19 02:25:52 +02:00
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The CompileOnDemandLayer class conforms to the layer interface described in
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Chapter 2, but its addModuleSet method behaves quite differently from the layers
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we have seen so far: rather than doing any work up front, it just scans the
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Modules being added and arranges for each function in them to be compiled the
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first time it is called. To do this, the CompileOnDemandLayer creates two small
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utilities for each function that it scans: a *stub* and a *compile
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callback*. The stub is a pair of a function pointer (which will be pointed at
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the function's implementation once the function has been compiled) and an
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indirect jump through the pointer. By fixing the address of the indirect jump
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for the lifetime of the program we can give the function a permanent "effective
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address", one that can be safely used for indirection and function pointer
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comparison even if the function's implementation is never compiled, or if it is
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compiled more than once (due to, for example, recompiling the function at a
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higher optimization level) and changes address. The second utility, the compile
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callback, represents a re-entry point from the program into the compiler that
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will trigger compilation and then execution of a function. By initializing the
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function's stub to point at the function's compile callback, we enable lazy
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compilation: The first attempted call to the function will follow the function
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pointer and trigger the compile callback instead. The compile callback will
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compile the function, update the function pointer for the stub, then execute
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the function. On all subsequent calls to the function, the function pointer
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will point at the already-compiled function, so there is no further overhead
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from the compiler. We will look at this process in more detail in the next
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chapter of this tutorial, but for now we'll trust the CompileOnDemandLayer to
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set all the stubs and callbacks up for us. All we need to do is to add the
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CompileOnDemandLayer to the top of our stack and we'll get the benefits of
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lazy compilation. We just need a few changes to the source:
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.. code-block:: c++
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...
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#include "llvm/ExecutionEngine/SectionMemoryManager.h"
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#include "llvm/ExecutionEngine/Orc/CompileOnDemandLayer.h"
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#include "llvm/ExecutionEngine/Orc/CompileUtils.h"
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...
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...
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class KaleidoscopeJIT {
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private:
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std::unique_ptr<TargetMachine> TM;
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const DataLayout DL;
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std::unique_ptr<JITCompileCallbackManager> CompileCallbackManager;
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ObjectLinkingLayer<> ObjectLayer;
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IRCompileLayer<decltype(ObjectLayer)> CompileLayer;
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typedef std::function<std::unique_ptr<Module>(std::unique_ptr<Module>)>
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OptimizeFunction;
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IRTransformLayer<decltype(CompileLayer), OptimizeFunction> OptimizeLayer;
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CompileOnDemandLayer<decltype(OptimizeLayer)> CODLayer;
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public:
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typedef decltype(CODLayer)::ModuleSetHandleT ModuleHandle;
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First we need to include the CompileOnDemandLayer.h header, then add two new
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members: a std::unique_ptr<CompileCallbackManager> and a CompileOnDemandLayer,
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to our class. The CompileCallbackManager member is used by the CompileOnDemandLayer
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to create the compile callback needed for each function.
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2016-07-18 16:13:18 +02:00
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.. code-block:: c++
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2016-07-15 03:39:49 +02:00
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KaleidoscopeJIT()
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: TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()),
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CompileLayer(ObjectLayer, SimpleCompiler(*TM)),
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OptimizeLayer(CompileLayer,
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[this](std::unique_ptr<Module> M) {
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return optimizeModule(std::move(M));
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}),
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CompileCallbackManager(
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orc::createLocalCompileCallbackManager(TM->getTargetTriple(), 0)),
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CODLayer(OptimizeLayer,
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[this](Function &F) { return std::set<Function*>({&F}); },
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*CompileCallbackManager,
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orc::createLocalIndirectStubsManagerBuilder(
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TM->getTargetTriple())) {
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llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr);
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}
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Next we have to update our constructor to initialize the new members. To create
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an appropriate compile callback manager we use the
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createLocalCompileCallbackManager function, which takes a TargetMachine and a
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TargetAddress to call if it receives a request to compile an unknown function.
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In our simple JIT this situation is unlikely to come up, so we'll cheat and
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just pass '0' here. In a production quality JIT you could give the address of a
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function that throws an exception in order to unwind the JIT'd code's stack.
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Now we can construct our CompileOnDemandLayer. Following the pattern from
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previous layers we start by passing a reference to the next layer down in our
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stack -- the OptimizeLayer. Next we need to supply a 'partitioning function':
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when a not-yet-compiled function is called, the CompileOnDemandLayer will call
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this function to ask us what we would like to compile. At a minimum we need to
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compile the function being called (given by the argument to the partitioning
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function), but we could also request that the CompileOnDemandLayer compile other
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functions that are unconditionally called (or highly likely to be called) from
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the function being called. For KaleidoscopeJIT we'll keep it simple and just
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request compilation of the function that was called. Next we pass a reference to
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our CompileCallbackManager. Finally, we need to supply an "indirect stubs
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manager builder": a utility function that constructs IndirectStubManagers, which
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are in turn used to build the stubs for the functions in each module. The
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CompileOnDemandLayer will call the indirect stub manager builder once for each
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call to addModuleSet, and use the resulting indirect stubs manager to create
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stubs for all functions in all modules in the set. If/when the module set is
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removed from the JIT the indirect stubs manager will be deleted, freeing any
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memory allocated to the stubs. We supply this function by using the
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createLocalIndirectStubsManagerBuilder utility.
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2016-07-18 16:13:18 +02:00
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.. code-block:: c++
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2016-07-15 03:39:49 +02:00
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// ...
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if (auto Sym = CODLayer.findSymbol(Name, false))
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// ...
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return CODLayer.addModuleSet(std::move(Ms),
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make_unique<SectionMemoryManager>(),
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std::move(Resolver));
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// ...
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// ...
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return CODLayer.findSymbol(MangledNameStream.str(), true);
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// ...
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// ...
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CODLayer.removeModuleSet(H);
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// ...
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Finally, we need to replace the references to OptimizeLayer in our addModule,
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findSymbol, and removeModule methods. With that, we're up and running.
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**To be done:**
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2016-07-19 02:25:52 +02:00
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** Chapter conclusion.**
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Full Code Listing
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=================
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Here is the complete code listing for our running example with a CompileOnDemand
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layer added to enable lazy function-at-a-time compilation. To build this example, use:
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.. code-block:: bash
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# Compile
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clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orc native` -O3 -o toy
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# Run
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./toy
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Here is the code:
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.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter3/KaleidoscopeJIT.h
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:language: c++
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`Next: Extreme Laziness -- Using Compile Callbacks to JIT directly from ASTs <BuildingAJIT4.html>`_
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