mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-22 18:54:02 +01:00
113 lines
3.5 KiB
LLVM
113 lines
3.5 KiB
LLVM
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
|
||
|
;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
|
||
|
;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
|
||
|
|
||
|
; ===================================================================================
|
||
|
; V_AND_OR_B32
|
||
|
; ===================================================================================
|
||
|
|
||
|
define amdgpu_ps float @and_or(i32 %a, i32 %b, i32 %c) {
|
||
|
; VI-LABEL: and_or:
|
||
|
; VI: ; %bb.0:
|
||
|
; VI-NEXT: v_and_b32_e32 v0, v0, v1
|
||
|
; VI-NEXT: v_or_b32_e32 v0, v0, v2
|
||
|
; VI-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX9-LABEL: and_or:
|
||
|
; GFX9: ; %bb.0:
|
||
|
; GFX9-NEXT: v_and_or_b32 v0, v0, v1, v2
|
||
|
; GFX9-NEXT: ; return to shader part epilog
|
||
|
%x = and i32 %a, %b
|
||
|
%result = or i32 %x, %c
|
||
|
%bc = bitcast i32 %result to float
|
||
|
ret float %bc
|
||
|
}
|
||
|
|
||
|
; ThreeOp instruction variant not used due to Constant Bus Limitations
|
||
|
define amdgpu_ps float @and_or_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) {
|
||
|
; VI-LABEL: and_or_vgpr_b:
|
||
|
; VI: ; %bb.0:
|
||
|
; VI-NEXT: v_and_b32_e32 v0, s2, v0
|
||
|
; VI-NEXT: v_or_b32_e32 v0, s3, v0
|
||
|
; VI-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX9-LABEL: and_or_vgpr_b:
|
||
|
; GFX9: ; %bb.0:
|
||
|
; GFX9-NEXT: v_and_b32_e32 v0, s2, v0
|
||
|
; GFX9-NEXT: v_or_b32_e32 v0, s3, v0
|
||
|
; GFX9-NEXT: ; return to shader part epilog
|
||
|
%x = and i32 %a, %b
|
||
|
%result = or i32 %x, %c
|
||
|
%bc = bitcast i32 %result to float
|
||
|
ret float %bc
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps float @and_or_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) {
|
||
|
; VI-LABEL: and_or_vgpr_ab:
|
||
|
; VI: ; %bb.0:
|
||
|
; VI-NEXT: v_and_b32_e32 v0, v0, v1
|
||
|
; VI-NEXT: v_or_b32_e32 v0, s2, v0
|
||
|
; VI-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX9-LABEL: and_or_vgpr_ab:
|
||
|
; GFX9: ; %bb.0:
|
||
|
; GFX9-NEXT: v_and_or_b32 v0, v0, v1, s2
|
||
|
; GFX9-NEXT: ; return to shader part epilog
|
||
|
%x = and i32 %a, %b
|
||
|
%result = or i32 %x, %c
|
||
|
%bc = bitcast i32 %result to float
|
||
|
ret float %bc
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps float @and_or_vgpr_const(i32 %a, i32 %b) {
|
||
|
; VI-LABEL: and_or_vgpr_const:
|
||
|
; VI: ; %bb.0:
|
||
|
; VI-NEXT: v_and_b32_e32 v0, 4, v0
|
||
|
; VI-NEXT: v_or_b32_e32 v0, v0, v1
|
||
|
; VI-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX9-LABEL: and_or_vgpr_const:
|
||
|
; GFX9: ; %bb.0:
|
||
|
; GFX9-NEXT: v_and_or_b32 v0, v0, 4, v1
|
||
|
; GFX9-NEXT: ; return to shader part epilog
|
||
|
%x = and i32 4, %a
|
||
|
%result = or i32 %x, %b
|
||
|
%bc = bitcast i32 %result to float
|
||
|
ret float %bc
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps float @and_or_vgpr_const_inline_const(i32 %a) {
|
||
|
; VI-LABEL: and_or_vgpr_const_inline_const:
|
||
|
; VI: ; %bb.0:
|
||
|
; VI-NEXT: v_and_b32_e32 v0, 20, v0
|
||
|
; VI-NEXT: v_or_b32_e32 v0, 0x808, v0
|
||
|
; VI-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX9-LABEL: and_or_vgpr_const_inline_const:
|
||
|
; GFX9: ; %bb.0:
|
||
|
; GFX9-NEXT: v_mov_b32_e32 v1, 0x808
|
||
|
; GFX9-NEXT: v_and_or_b32 v0, v0, 20, v1
|
||
|
; GFX9-NEXT: ; return to shader part epilog
|
||
|
%x = and i32 20, %a
|
||
|
%result = or i32 %x, 2056
|
||
|
%bc = bitcast i32 %result to float
|
||
|
ret float %bc
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps float @and_or_vgpr_inline_const_x2(i32 %a) {
|
||
|
; VI-LABEL: and_or_vgpr_inline_const_x2:
|
||
|
; VI: ; %bb.0:
|
||
|
; VI-NEXT: v_and_b32_e32 v0, 4, v0
|
||
|
; VI-NEXT: v_or_b32_e32 v0, 1, v0
|
||
|
; VI-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX9-LABEL: and_or_vgpr_inline_const_x2:
|
||
|
; GFX9: ; %bb.0:
|
||
|
; GFX9-NEXT: v_and_or_b32 v0, v0, 4, 1
|
||
|
; GFX9-NEXT: ; return to shader part epilog
|
||
|
%x = and i32 4, %a
|
||
|
%result = or i32 %x, 1
|
||
|
%bc = bitcast i32 %result to float
|
||
|
ret float %bc
|
||
|
}
|