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llvm-mirror/test/CodeGen/X86/extractelement-load.ll

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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=i686-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X32-SSE2
; RUN: llc < %s -mtriple=x86_64-unknown -mattr=+ssse3 | FileCheck %s --check-prefix=X64-SSSE3
; RUN: llc < %s -mtriple=x86_64-unknown -mattr=+avx | FileCheck %s --check-prefix=X64-AVX
[SDAG] Re-instate r215611 with a fix to a pesky X86 DAG combine. This combine is essentially combining target-specific nodes back into target independent nodes that it "knows" will be combined yet again by a target independent DAG combine into a different set of target-independent nodes that are legal (not custom though!) and thus "ok". This seems... deeply flawed. The crux of the problem is that we don't combine un-legalized shuffles that are introduced by legalizing other operations, and thus we don't see a very profitable combine opportunity. So the backend just forces the input to that combine to re-appear. However, for this to work, the conditions detected to re-form the unlegalized nodes must be *exactly* right. Previously, failing this would have caused poor code (if you're lucky) or a crasher when we failed to select instructions. After r215611 we would fall back into the legalizer. In some cases, this just "fixed" the crasher by produces bad code. But in the test case added it caused the legalizer and the dag combiner to iterate forever. The fix is to make the alignment checking in the x86 side of things match the alignment checking in the generic DAG combine exactly. This isn't really a satisfying or principled fix, but it at least make the code work as intended. It also highlights that it would be nice to detect the availability of under aligned loads for a given type rather than bailing on this optimization. I've left a FIXME to document this. Original commit message for r215611 which covers the rest of the chang: [SDAG] Fix a case where we would iteratively legalize a node during combining by replacing it with something else but not re-process the node afterward to remove it. In a truly remarkable stroke of bad luck, this would (in the test case attached) end up getting some other node combined into it without ever getting re-processed. By adding it back on to the worklist, in addition to deleting the dead nodes more quickly we also ensure that if it *stops* being dead for any reason it makes it back through the legalizer. Without this, the test case will end up failing during instruction selection due to an and node with a type we don't have an instruction pattern for. It took many million runs of the shuffle fuzz tester to find this. llvm-svn: 216537
2014-08-27 13:22:16 +02:00
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
define i32 @t(<2 x i64>* %val) nounwind {
; X32-SSE2-LABEL: t:
; X32-SSE2: # BB#0:
; X32-SSE2-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-SSE2-NEXT: movl 8(%eax), %eax
; X32-SSE2-NEXT: retl
;
; X64-SSSE3-LABEL: t:
; X64-SSSE3: # BB#0:
; X64-SSSE3-NEXT: movl 8(%rdi), %eax
; X64-SSSE3-NEXT: retq
;
; X64-AVX-LABEL: t:
; X64-AVX: # BB#0:
; X64-AVX-NEXT: movl 8(%rdi), %eax
; X64-AVX-NEXT: retq
%tmp2 = load <2 x i64>, <2 x i64>* %val, align 16 ; <<2 x i64>> [#uses=1]
%tmp3 = bitcast <2 x i64> %tmp2 to <4 x i32> ; <<4 x i32>> [#uses=1]
%tmp4 = extractelement <4 x i32> %tmp3, i32 2 ; <i32> [#uses=1]
ret i32 %tmp4
}
; Case where extractelement of load ends up as undef.
; (Making sure this doesn't crash.)
define i32 @t2(<8 x i32>* %xp) {
; X32-SSE2-LABEL: t2:
; X32-SSE2: # BB#0:
; X32-SSE2-NEXT: retl
;
; X64-SSSE3-LABEL: t2:
; X64-SSSE3: # BB#0:
; X64-SSSE3-NEXT: retq
;
; X64-AVX-LABEL: t2:
; X64-AVX: # BB#0:
; X64-AVX-NEXT: retq
%x = load <8 x i32>, <8 x i32>* %xp
%Shuff68 = shufflevector <8 x i32> %x, <8 x i32> undef, <8 x i32> <i32 undef, i32 7, i32 9, i32 undef, i32 13, i32 15, i32 1, i32 3>
%y = extractelement <8 x i32> %Shuff68, i32 0
ret i32 %y
}
[SDAG] Re-instate r215611 with a fix to a pesky X86 DAG combine. This combine is essentially combining target-specific nodes back into target independent nodes that it "knows" will be combined yet again by a target independent DAG combine into a different set of target-independent nodes that are legal (not custom though!) and thus "ok". This seems... deeply flawed. The crux of the problem is that we don't combine un-legalized shuffles that are introduced by legalizing other operations, and thus we don't see a very profitable combine opportunity. So the backend just forces the input to that combine to re-appear. However, for this to work, the conditions detected to re-form the unlegalized nodes must be *exactly* right. Previously, failing this would have caused poor code (if you're lucky) or a crasher when we failed to select instructions. After r215611 we would fall back into the legalizer. In some cases, this just "fixed" the crasher by produces bad code. But in the test case added it caused the legalizer and the dag combiner to iterate forever. The fix is to make the alignment checking in the x86 side of things match the alignment checking in the generic DAG combine exactly. This isn't really a satisfying or principled fix, but it at least make the code work as intended. It also highlights that it would be nice to detect the availability of under aligned loads for a given type rather than bailing on this optimization. I've left a FIXME to document this. Original commit message for r215611 which covers the rest of the chang: [SDAG] Fix a case where we would iteratively legalize a node during combining by replacing it with something else but not re-process the node afterward to remove it. In a truly remarkable stroke of bad luck, this would (in the test case attached) end up getting some other node combined into it without ever getting re-processed. By adding it back on to the worklist, in addition to deleting the dead nodes more quickly we also ensure that if it *stops* being dead for any reason it makes it back through the legalizer. Without this, the test case will end up failing during instruction selection due to an and node with a type we don't have an instruction pattern for. It took many million runs of the shuffle fuzz tester to find this. llvm-svn: 216537
2014-08-27 13:22:16 +02:00
; This case could easily end up inf-looping in the DAG combiner due to an
; low alignment load of the vector which prevents us from reliably forming a
; narrow load.
; The expected codegen is identical for the AVX case except
; load/store instructions will have a leading 'v', so we don't
; need to special-case the checks.
[SDAG] Re-instate r215611 with a fix to a pesky X86 DAG combine. This combine is essentially combining target-specific nodes back into target independent nodes that it "knows" will be combined yet again by a target independent DAG combine into a different set of target-independent nodes that are legal (not custom though!) and thus "ok". This seems... deeply flawed. The crux of the problem is that we don't combine un-legalized shuffles that are introduced by legalizing other operations, and thus we don't see a very profitable combine opportunity. So the backend just forces the input to that combine to re-appear. However, for this to work, the conditions detected to re-form the unlegalized nodes must be *exactly* right. Previously, failing this would have caused poor code (if you're lucky) or a crasher when we failed to select instructions. After r215611 we would fall back into the legalizer. In some cases, this just "fixed" the crasher by produces bad code. But in the test case added it caused the legalizer and the dag combiner to iterate forever. The fix is to make the alignment checking in the x86 side of things match the alignment checking in the generic DAG combine exactly. This isn't really a satisfying or principled fix, but it at least make the code work as intended. It also highlights that it would be nice to detect the availability of under aligned loads for a given type rather than bailing on this optimization. I've left a FIXME to document this. Original commit message for r215611 which covers the rest of the chang: [SDAG] Fix a case where we would iteratively legalize a node during combining by replacing it with something else but not re-process the node afterward to remove it. In a truly remarkable stroke of bad luck, this would (in the test case attached) end up getting some other node combined into it without ever getting re-processed. By adding it back on to the worklist, in addition to deleting the dead nodes more quickly we also ensure that if it *stops* being dead for any reason it makes it back through the legalizer. Without this, the test case will end up failing during instruction selection due to an and node with a type we don't have an instruction pattern for. It took many million runs of the shuffle fuzz tester to find this. llvm-svn: 216537
2014-08-27 13:22:16 +02:00
define void @t3() {
; X32-SSE2-LABEL: t3:
; X32-SSE2: # BB#0: # %bb
; X32-SSE2-NEXT: movupd (%eax), %xmm0
; X32-SSE2-NEXT: movhpd %xmm0, (%eax)
;
; X64-SSSE3-LABEL: t3:
; X64-SSSE3: # BB#0: # %bb
; X64-SSSE3-NEXT: movddup {{.*#+}} xmm0 = mem[0,0]
; X64-SSSE3-NEXT: movlpd %xmm0, (%rax)
;
; X64-AVX-LABEL: t3:
; X64-AVX: # BB#0: # %bb
; X64-AVX-NEXT: vmovddup {{.*#+}} xmm0 = mem[0,0]
; X64-AVX-NEXT: vmovlpd %xmm0, (%rax)
[SDAG] Re-instate r215611 with a fix to a pesky X86 DAG combine. This combine is essentially combining target-specific nodes back into target independent nodes that it "knows" will be combined yet again by a target independent DAG combine into a different set of target-independent nodes that are legal (not custom though!) and thus "ok". This seems... deeply flawed. The crux of the problem is that we don't combine un-legalized shuffles that are introduced by legalizing other operations, and thus we don't see a very profitable combine opportunity. So the backend just forces the input to that combine to re-appear. However, for this to work, the conditions detected to re-form the unlegalized nodes must be *exactly* right. Previously, failing this would have caused poor code (if you're lucky) or a crasher when we failed to select instructions. After r215611 we would fall back into the legalizer. In some cases, this just "fixed" the crasher by produces bad code. But in the test case added it caused the legalizer and the dag combiner to iterate forever. The fix is to make the alignment checking in the x86 side of things match the alignment checking in the generic DAG combine exactly. This isn't really a satisfying or principled fix, but it at least make the code work as intended. It also highlights that it would be nice to detect the availability of under aligned loads for a given type rather than bailing on this optimization. I've left a FIXME to document this. Original commit message for r215611 which covers the rest of the chang: [SDAG] Fix a case where we would iteratively legalize a node during combining by replacing it with something else but not re-process the node afterward to remove it. In a truly remarkable stroke of bad luck, this would (in the test case attached) end up getting some other node combined into it without ever getting re-processed. By adding it back on to the worklist, in addition to deleting the dead nodes more quickly we also ensure that if it *stops* being dead for any reason it makes it back through the legalizer. Without this, the test case will end up failing during instruction selection due to an and node with a type we don't have an instruction pattern for. It took many million runs of the shuffle fuzz tester to find this. llvm-svn: 216537
2014-08-27 13:22:16 +02:00
bb:
%tmp13 = load <2 x double>, <2 x double>* undef, align 1
[SDAG] Re-instate r215611 with a fix to a pesky X86 DAG combine. This combine is essentially combining target-specific nodes back into target independent nodes that it "knows" will be combined yet again by a target independent DAG combine into a different set of target-independent nodes that are legal (not custom though!) and thus "ok". This seems... deeply flawed. The crux of the problem is that we don't combine un-legalized shuffles that are introduced by legalizing other operations, and thus we don't see a very profitable combine opportunity. So the backend just forces the input to that combine to re-appear. However, for this to work, the conditions detected to re-form the unlegalized nodes must be *exactly* right. Previously, failing this would have caused poor code (if you're lucky) or a crasher when we failed to select instructions. After r215611 we would fall back into the legalizer. In some cases, this just "fixed" the crasher by produces bad code. But in the test case added it caused the legalizer and the dag combiner to iterate forever. The fix is to make the alignment checking in the x86 side of things match the alignment checking in the generic DAG combine exactly. This isn't really a satisfying or principled fix, but it at least make the code work as intended. It also highlights that it would be nice to detect the availability of under aligned loads for a given type rather than bailing on this optimization. I've left a FIXME to document this. Original commit message for r215611 which covers the rest of the chang: [SDAG] Fix a case where we would iteratively legalize a node during combining by replacing it with something else but not re-process the node afterward to remove it. In a truly remarkable stroke of bad luck, this would (in the test case attached) end up getting some other node combined into it without ever getting re-processed. By adding it back on to the worklist, in addition to deleting the dead nodes more quickly we also ensure that if it *stops* being dead for any reason it makes it back through the legalizer. Without this, the test case will end up failing during instruction selection due to an and node with a type we don't have an instruction pattern for. It took many million runs of the shuffle fuzz tester to find this. llvm-svn: 216537
2014-08-27 13:22:16 +02:00
%.sroa.3.24.vec.extract = extractelement <2 x double> %tmp13, i32 1
store double %.sroa.3.24.vec.extract, double* undef, align 8
unreachable
}
; Case where a load is unary shuffled, then bitcast (to a type with the same
; number of elements) before extractelement.
; This is testing for an assertion - the extraction was assuming that the undef
; second shuffle operand was a post-bitcast type instead of a pre-bitcast type.
define i64 @t4(<2 x double>* %a) {
; X32-SSE2-LABEL: t4:
; X32-SSE2: # BB#0:
; X32-SSE2-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-SSE2-NEXT: movapd (%eax), %xmm0
; X32-SSE2-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1,0]
; X32-SSE2-NEXT: pshufd {{.*#+}} xmm1 = xmm0[2,3,0,1]
; X32-SSE2-NEXT: movd %xmm1, %eax
; X32-SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,1,2,3]
; X32-SSE2-NEXT: movd %xmm0, %edx
; X32-SSE2-NEXT: retl
;
; X64-SSSE3-LABEL: t4:
; X64-SSSE3: # BB#0:
; X64-SSSE3-NEXT: movq (%rdi), %rax
; X64-SSSE3-NEXT: retq
;
; X64-AVX-LABEL: t4:
; X64-AVX: # BB#0:
; X64-AVX-NEXT: movq (%rdi), %rax
; X64-AVX-NEXT: retq
%b = load <2 x double>, <2 x double>* %a, align 16
%c = shufflevector <2 x double> %b, <2 x double> %b, <2 x i32> <i32 1, i32 0>
%d = bitcast <2 x double> %c to <2 x i64>
%e = extractelement <2 x i64> %d, i32 1
ret i64 %e
}