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<title>LLVM Bytecode File Format</title>
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<body>
<div class="doc_title"> LLVM Bytecode File Format </div>
<ol>
<li><a href="#abstract">Abstract</a></li>
<li><a href="#concepts">Concepts</a>
<ol>
<li><a href="#blocks">Blocks</a></li>
<li><a href="#lists">Lists</a></li>
<li><a href="#fields">Fields</a></li>
<li><a href="#align">Alignment</a></li>
<li><a href="#vbr">Variable Bit-Rate Encoding</a></li>
<li><a href="#encoding">Encoding Primitives</a></li>
<li><a href="#slots">Slots</a></li>
</ol>
</li>
<li><a href="#general">General Structure</a> </li>
<li><a href="#blockdefs">Block Definitions</a>
<ol>
<li><a href="#signature">Signature Block</a></li>
<li><a href="#module">Module Block</a></li>
<li><a href="#globaltypes">Global Type Pool</a></li>
<li><a href="#globalinfo">Module Info Block</a></li>
<li><a href="#constantpool">Global Constant Pool</a></li>
<li><a href="#functiondefs">Function Definition</a></li>
<li><a href="#compactiontable">Compaction Table</a></li>
<li><a href="#instructionlist">Instruction List</a></li>
<li><a href="#symtab">Symbol Table</a></li>
</ol>
</li>
<li><a href="#versiondiffs">Version Differences</a>
<ol>
<li><a href="#vers12">Version 1.2 Differences From 1.3</a></li>
<li><a href="#vers11">Version 1.1 Differences From 1.2</a></li>
<li><a href="#vers10">Version 1.0 Differences From 1.1</a></li>
</ol>
</li>
</ol>
<div class="doc_author">
<p>Written by <a href="mailto:rspencer@x10sys.com">Reid Spencer</a>
</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="abstract">Abstract </a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This document describes the LLVM bytecode file format. It specifies
the binary encoding rules of the bytecode file format so that
equivalent systems can encode bytecode files correctly. The LLVM
bytecode representation is used to store the intermediate
representation on disk in compacted form.</p>
<p>The LLVM bytecode format may change in the future, but LLVM will
always be backwards compatible with older formats. This document will
only describe the most current version of the bytecode format. See <a
href="#versiondiffs">Version Differences</a> for the details on how
the current version is different from previous versions.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="concepts">Concepts</a> </div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This section describes the general concepts of the bytecode file
format without getting into specific layout details. It is recommended
that you read this section thoroughly before interpreting the detailed
descriptions.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="blocks">Blocks</a> </div>
<div class="doc_text">
<p>LLVM bytecode files consist simply of a sequence of blocks of bytes
using a binary encoding Each block begins with an header of two
unsigned integers. The first value identifies the type of block and the
second value provides the size of the block in bytes. The block
identifier is used because it is possible for entire blocks to be
omitted from the file if they are empty. The block identifier helps the
reader determine which kind of block is next in the file. Note that
blocks can be nested within other blocks.</p>
<p> All blocks are variable length, and the block header specifies the
size of the block. All blocks begin on a byte index that is aligned to
an even 32-bit boundary. That is, the first block is 32-bit aligned
because it starts at offset 0. Each block is padded with zero fill
bytes to ensure that the next block also starts on a 32-bit boundary.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="lists">Lists</a> </div>
<div class="doc_text">
<p>LLVM Bytecode blocks often contain lists of things of a similar
type. For example, a function contains a list of instructions and a
function type contains a list of argument types. There are two basic
types of lists: length lists (<a href="#llist">llist</a>), and null
terminated lists (<a href="#zlist">zlist</a>), as described below in
the <a href="#encoding">Encoding Primitives</a>.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="fields">Fields</a> </div>
<div class="doc_text">
<p>Fields are units of information that LLVM knows how to write atomically. Most
fields have a uniform length or some kind of length indication built into their
encoding. For example, a constant string (array of bytes) is written simply as
the length followed by the characters. Although this is similar to a list,
constant strings are treated atomically and are thus fields.</p>
<p>Fields use a condensed bit format specific to the type of information
they must contain. As few bits as possible are written for each field. The
sections that follow will provide the details on how these fields are
written and how the bits are to be interpreted.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="align">Alignment</a> </div>
<div class="doc_text">
<p>To support cross-platform differences, the bytecode file is aligned on
certain boundaries. This means that a small amount of padding (at most 3
bytes) will be added to ensure that the next entry is aligned to a 32-bit
boundary.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="vbr">Variable Bit-Rate Encoding</a>
</div>
<div class="doc_text">
<p>Most of the values written to LLVM bytecode files are small integers. To
minimize the number of bytes written for these quantities, an encoding scheme
similar to UTF-8 is used to write integer data. The scheme is known as
variable bit rate (vbr) encoding. In this encoding, the high bit of
each byte is used to indicate if more bytes follow. If (byte &amp;
0x80) is non-zero in any given byte, it means there is another byte
immediately following that also contributes to the value. For the final
byte (byte &amp; 0x80) is false (the high bit is not set). In each byte
only the low seven bits contribute to the value. Consequently 32-bit
quantities can take from one to <em>five</em> bytes to encode. In
general, smaller quantities will encode in fewer bytes, as follows:</p>
<table>
<tbody>
<tr>
<th>Byte #</th>
<th>Significant Bits</th>
<th>Maximum Value</th>
</tr>
<tr>
<td>1</td>
<td>0-6</td>
<td>127</td>
</tr>
<tr>
<td>2</td>
<td>7-13</td>
<td>16,383</td>
</tr>
<tr>
<td>3</td>
<td>14-20</td>
<td>2,097,151</td>
</tr>
<tr>
<td>4</td>
<td>21-27</td>
<td>268,435,455</td>
</tr>
<tr>
<td>5</td>
<td>28-34</td>
<td>34,359,738,367</td>
</tr>
<tr>
<td>6</td>
<td>35-41</td>
<td>4,398,046,511,103</td>
</tr>
<tr>
<td>7</td>
<td>42-48</td>
<td>562,949,953,421,311</td>
</tr>
<tr>
<td>8</td>
<td>49-55</td>
<td>72,057,594,037,927,935</td>
</tr>
<tr>
<td>9</td>
<td>56-62</td>
<td>9,223,372,036,854,775,807</td>
</tr>
<tr>
<td>10</td>
<td>63-69</td>
<td>1,180,591,620,717,411,303,423</td>
</tr>
</tbody>
</table>
<p>Note that in practice, the tenth byte could only encode bit 63 since
the maximum quantity to use this encoding is a 64-bit integer.</p>
<p><em>Signed</em> VBR values are encoded with the standard vbr
encoding, but with the sign bit as the low order bit instead of the
high order bit. This allows small negative quantities to be encoded
efficiently. For example, -3
is encoded as "((3 &lt;&lt; 1) | 1)" and 3 is encoded as "(3 &lt;&lt;
1) | 0)", emitted with the standard vbr encoding above.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="encoding">Encoding Primitives</a> </div>
<div class="doc_text">
<p>Each field in the bytecode format is encoded into the file using a
small set of primitive formats. The table below defines the encoding
rules for the various primitives used and gives them each a type name.
The type names used in the descriptions of blocks and fields in the <a
href="#details">Detailed Layout</a>next section. Any type name with
the suffix <em>_vbr</em> indicates a quantity that is encoded using
variable bit rate encoding as described above.</p>
<table class="doc_table">
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Rule</b></th>
</tr>
<tr>
<td><a name="unsigned"><b>unsigned</b></a></td>
<td class="td_left">A 32-bit unsigned integer that always occupies four
consecutive bytes. The unsigned integer is encoded using LSB first
ordering. That is bits 2<sup>0</sup> through 2<sup>7</sup> are in the
byte with the lowest file offset (little endian).</td>
</tr>
<tr>
<td style="vertical-align: top;"><a name="uint24_vbr">
<b>uint24_vbr</b></a></td>
<td style="vertical-align: top; text-align: left;">A 24-bit unsigned
integer that occupies from one to four bytes using variable bit rate
encoding.</td>
</tr>
<tr>
<td><a name="uint32_vbr"><b>uint32_vbr</b></a></td>
<td class="td_left">A 32-bit unsigned integer that occupies from one to
five bytes using variable bit rate encoding.</td>
</tr>
<tr>
<td><a name="uint64_vbr"><b>uint64_vbr</b></a></td>
<td class="td_left">A 64-bit unsigned integer that occupies from one to ten
bytes using variable bit rate encoding.</td>
</tr>
<tr>
<td><a name="int64_vbr"><b>int64_vbr</b></a></td>
<td class="td_left">A 64-bit signed integer that occupies from one to ten
bytes using the signed variable bit rate encoding.</td>
</tr>
<tr>
<td><a name="char"><b>char</b></a></td>
<td class="td_left">A single unsigned character encoded into one byte</td>
</tr>
<tr>
<td><a name="bit"><b>bit(n-m)</b></a></td>
<td class="td_left">A set of bit within some larger integer field. The values
of <code>n</code> and <code>m</code> specify the inclusive range of bits
that define the subfield. The value for <code>m</code> may be omitted if
its the same as <code>n</code>.</td>
</tr>
<tr>
<td style="vertical-align: top;"><b><a name="float"><b>float</b></a></b></td>
<td style="vertical-align: top; text-align: left;">A floating point value encoded
as a 32-bit IEEE value written in little-endian form.<br>
</td>
</tr>
<tr>
<td style="vertical-align: top;"><b><b><a name="double"><b>double</b></a></b></b></td>
<td style="vertical-align: top; text-align: left;">A floating point value encoded
as a64-bit IEEE value written in little-endian form</td>
</tr>
<tr>
<td><a name="string"><b>string</b></a></td>
<td class="td_left">A uint32_vbr indicating the type of the
constant string which also includes its length, immediately followed by
the characters of the string. There is no terminating null byte in the
string.</td>
</tr>
<tr>
<td><a name="data"><b>data</b></a></td>
<td class="td_left">An arbitrarily long segment of data to which
no interpretation is implied. This is used for constant initializers.<br>
</td>
</tr>
<tr>
<td><a name="llist"><b>llist(x)</b></a></td>
<td class="td_left">A length list of x. This means the list is
encoded as an <a href="#uint32_vbr">uint32_vbr</a> providing the
length of the list, followed by a sequence of that many "x" items. This
implies that the reader should iterate the number of times provided by
the length.</td>
</tr>
<tr>
<td><a name="zlist"><b>zlist(x)</b></a></td>
<td class="td_left">A zero-terminated list of x. This means the
list is encoded as a sequence of an indeterminate number of "x" items,
followed by an <a href="#uint32_vbr">uint32_vbr</a> terminating value.
This implies that none of the "x" items can have a zero value (or else
the list terminates).</td>
</tr>
<tr>
<td><a name="block"><b>block</b></a></td>
<td class="td_left">A block of data that is logically related. A
block is an unsigned 32-bit integer that encodes the type of the block
in the low 5 bits and the size of the block in the high 27 bits. The
length does not include the block header or any alignment bytes at the
end of the block. Blocks may compose other blocks. </td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="notation">Field Notation</a> </div>
<div class="doc_text">
<p>In the detailed block and field descriptions that follow, a regex
like notation is used to describe optional and repeated fields. A very
limited subset of regex is used to describe these, as given in the
following table: </p>
<table class="doc_table">
<tbody>
<tr>
<th><b>Character</b></th>
<th class="td_left"><b>Meaning</b></th>
</tr>
<tr>
<td><b><code>?</code></b></td>
<td class="td_left">The question mark indicates 0 or 1
occurrences of the thing preceding it.</td>
</tr>
<tr>
<td><b><code>*</code></b></td>
<td class="td_left">The asterisk indicates 0 or more occurrences
of the thing preceding it.</td>
</tr>
<tr>
<td><b><code>+</code></b></td>
<td class="td_left">The plus sign indicates 1 or more occurrences
of the thing preceding it.</td>
</tr>
<tr>
<td><b><code>()</code></b></td>
<td class="td_left">Parentheses are used for grouping.</td>
</tr>
<tr>
<td><b><code>,</code></b></td>
<td class="td_left">The comma separates sequential fields.</td>
</tr>
</tbody>
</table>
<p>So, for example, consider the following specifications:</p>
<div class="doc_code">
<ol>
<li><code>string?</code></li>
<li><code>(uint32_vbr,uin32_vbr)+</code></li>
<li><code>(unsigned?,uint32_vbr)*</code></li>
<li><code>(llist(unsigned))?</code></li>
</ol>
</div>
<p>with the following interpretations:</p>
<ol>
<li>An optional string. Matches either nothing or a single string</li>
<li>One or more pairs of uint32_vbr.</li>
<li>Zero or more occurrences of either an unsigned followed by a
uint32_vbr or just a uint32_vbr.</li>
<li>An optional length list of unsigned values.</li>
</ol>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="slots">Slots</a> </div>
<div class="doc_text">
<p>The bytecode format uses the notion of a "slot" to reference Types
and Values. Since the bytecode file is a <em>direct</em> representation of
LLVM's intermediate representation, there is a need to represent pointers in
the file. Slots are used for this purpose. For example, if one has the following
assembly:
</p>
<div class="doc_code"><code> %MyType = type { int, sbyte }<br>
%MyVar = external global %MyType
</code></div>
<p>there are two definitions. The definition of <tt>%MyVar</tt> uses <tt>%MyType</tt>.
In the C++ IR this linkage between <tt>%MyVar</tt> and <tt>%MyType</tt>
is explicit through the use of C++ pointers. In bytecode, however, there's no
ability to store memory addresses. Instead, we compute and write out
slot numbers for every Type and Value written to the file.</p>
<p>A slot number is simply an unsigned 32-bit integer encoded in the variable
bit rate scheme (see <a href="#encoding">encoding</a>). This ensures that
low slot numbers are encoded in one byte. Through various bits of magic LLVM
attempts to always keep the slot numbers low. The first attempt is to associate
slot numbers with their "type plane". That is, Values of the same type
are written to the bytecode file in a list (sequentially). Their order in
that list determines their slot number. This means that slot #1 doesn't mean
anything unless you also specify for which type you want slot #1. Types are
handled specially and are always written to the file first (in the <a
href="#globaltypes">Global Type Pool</a>) and in such a way that both forward
and backward references of the types can often be resolved with a single pass
through the type pool. </p>
<p>Slot numbers are also kept small by rearranging their order. Because
of the structure of LLVM, certain values are much more likely to be used
frequently in the body of a function. For this reason, a compaction table is
provided in the body of a function if its use would make the function body
smaller. Suppose you have a function body that uses just the types "int*" and
"{double}" but uses them thousands of time. Its worthwhile to ensure that the
slot number for these types are low so they can be encoded in a single byte
(via vbr). This is exactly what the compaction table does.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="general">General Structure</a> </div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This section provides the general structure of the LLVM bytecode
file format. The bytecode file format requires blocks to be in a
certain order and nested in a particular way so that an LLVM module can
be constructed efficiently from the contents of the file. This ordering
defines a general structure for bytecode files as shown below. The
table below shows the order in which all block types may appear. Please
note that some of the blocks are optional and some may be repeated. The
structure is fairly loose because optional blocks, if empty, are
completely omitted from the file.</p>
<table>
<tbody>
<tr>
<th>ID</th>
<th>Parent</th>
<th>Optional?</th>
<th>Repeated?</th>
<th>Level</th>
<th>Block Type</th>
<th>Description</th>
</tr>
<tr>
<td>N/A</td>
<td>File</td>
<td>No</td>
<td>No</td>
<td>0</td>
<td class="td_left"><a href="#signature">Signature</a></td>
<td class="td_left">This contains the file signature (magic
number) that identifies the file as LLVM bytecode.</td>
</tr>
<tr>
<td>0x01</td>
<td>File</td>
<td>No</td>
<td>No</td>
<td>0</td>
<td class="td_left"><a href="#module">Module</a></td>
<td class="td_left">This is the top level block in a bytecode
file. It contains all the other blocks. </td>
</tr>
<tr>
<td>0x06</td>
<td>Module</td>
<td>No</td>
<td>No</td>
<td>1</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#globaltypes">Global&nbsp;Type&nbsp;Pool</a></td>
<td class="td_left">This block contains all the global (module)
level types.</td>
</tr>
<tr>
<td>0x05</td>
<td>Module</td>
<td>No</td>
<td>No</td>
<td>1</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#globalinfo">Module&nbsp;Globals&nbsp;Info</a></td>
<td class="td_left">This block contains the type, constness, and
linkage for each of the global variables in the module. It also
contains the type of the functions and the constant initializers.</td>
</tr>
<tr>
<td>0x03</td>
<td>Module</td>
<td>Yes</td>
<td>No</td>
<td>1</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#constantpool">Module&nbsp;Constant&nbsp;Pool</a></td>
<td class="td_left">This block contains all the global constants
except function arguments, global values and constant strings.</td>
</tr>
<tr>
<td>0x02</td>
<td>Module</td>
<td>Yes</td>
<td>Yes</td>
<td>1</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#functiondefs">Function&nbsp;Definitions</a>*</td>
<td class="td_left">One function block is written for each
function in the module. The function block contains the instructions,
compaction table, type constant pool, and symbol table for the function.</td>
</tr>
<tr>
<td>0x03</td>
<td>Function</td>
<td>Yes</td>
<td>No</td>
<td>2</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
href="#constantpool">Function&nbsp;Constant&nbsp;Pool</a></td>
<td class="td_left">Any constants (including types) used solely
within the function are emitted here in the function constant pool. </td>
</tr>
<tr>
<td>0x08</td>
<td>Function</td>
<td>Yes</td>
<td>No</td>
<td>2</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
href="#compactiontable">Compaction&nbsp;Table</a></td>
<td class="td_left">This table reduces bytecode size by providing
a funtion-local mapping of type and value slot numbers to their global
slot numbers</td>
</tr>
<tr>
<td>0x07</td>
<td>Function</td>
<td>No</td>
<td>No</td>
<td>2</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
href="#instructionlist">Instruction&nbsp;List</a></td>
<td class="td_left">This block contains all the instructions of
the function. The basic blocks are inferred by terminating
instructions. </td>
</tr>
<tr>
<td>0x04</td>
<td>Function</td>
<td>Yes</td>
<td>No</td>
<td>2</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a
href="#symtab">Function&nbsp;Symbol&nbsp;Table</a></td>
<td class="td_left">This symbol table provides the names for the
function specific values used (basic block labels mostly).</td>
</tr>
<tr>
<td>0x04</td>
<td>Module</td>
<td>Yes</td>
<td>No</td>
<td>1</td>
<td class="td_left">&nbsp;&nbsp;&nbsp;<a href="#symtab">Module&nbsp;Symbol&nbsp;Table</a></td>
<td class="td_left">This symbol table provides the names for the
various entries in the file that are not function specific (global
vars, and functions mostly).</td>
</tr>
</tbody>
</table>
<p>Use the links in the table for details about the contents of each of
the block types.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="blockdefs">Block Definitions</a> </div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This section provides the detailed layout of the individual block
types in the LLVM bytecode file format. </p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="signature">Signature Block</a> </div>
<div class="doc_text">
<p>The signature occurs in every LLVM bytecode file and is always first.
It simply provides a few bytes of data to identify the file as being an LLVM
bytecode file. This block is always four bytes in length and differs from the
other blocks because there is no identifier and no block length at the start
of the block. Essentially, this block is just the "magic number" for the file.
</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#char">char</a></td>
<td class="td_left">Constant "l" (0x6C)</td>
</tr>
<tr>
<td><a href="#char">char</a></td>
<td class="td_left">Constant "l" (0x6C)</td>
</tr>
<tr>
<td><a href="#char">char</a></td>
<td class="td_left">Constant "v" (0x76)</td>
</tr>
<tr>
<td><a href="#char">char</a></td>
<td class="td_left">Constant "m" (0x6D)</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="module">Module Block</a> </div>
<div class="doc_text">
<p>The module block contains a small pre-amble and all the other blocks in
the file. The table below shows the structure of the module block. Note that it
only provides the module identifier, size of the module block, and the format
information. Everything else is contained in other blocks, described in other
sections.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#block">block</a><br>
</td>
<td class="td_left">Module Block Identifier (0x01) and Size<br>
</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left"><a href="#format">Format Information</a></td>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left"><a href="#globaltypes">Global Type Pool</a></td>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left"><a href="#globalinfo">Module Globals Info</a></td>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left"><a href="#constantpool">Module Constant Pool</a></td>
</tr>
<tr>
<td><a href="#block">block</a>*</td>
<td class="td_left"><a href="#functiondefs">Function Definitions</a></td>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left"><a href="#symboltable">Module Symbol Table</a></td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"><a name="format">Format Information</a></div>
<div class="doc_text">
<p>The format information field is encoded into a <a href="#uint32_vbr">uint32_vbr</a>
as shown in the following table.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td><a href="#bit">bit(0)</a></td>
<td class="td_left">Target is big endian?</td>
</tr>
<tr>
<td><a href="#bit">bit(1)</a></td>
<td class="td_left">On target pointers are 64-bit?</td>
</tr>
<tr>
<td><a href="#bit">bit(2)</a></td>
<td class="td_left">Target has no endianess?</td>
</tr>
<tr>
<td><a href="#bit">bit(3)</a></td>
<td class="td_left">Target has no pointer size?</td>
</tr>
<tr>
<td><a href="#bit">bit(4-31)</a></td>
<td class="td_left">Bytecode format version</td>
</tr>
</tbody>
</table>
<p>
Of particular note, the bytecode format number is simply a 28-bit
monotonically increase integer that identifies the version of the bytecode
format (which is not directly related to the LLVM release number). The
bytecode versions defined so far are (note that this document only
describes the latest version, 1.3):</p>
<ul>
<li>#0: LLVM 1.0 &amp; 1.1</li>
<li>#1: LLVM 1.2</li>
<li>#2: LLVM 1.2.5 (not released)</li>
<li>#3: LLVM 1.3<br>
</li>
</ul>
<p>Note that we plan to eventually expand the target description
capabilities
of bytecode files to <a href="http://llvm.cs.uiuc.edu/PR263">target
triples</a>.
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="globaltypes">Global Type Pool</a> </div>
<div class="doc_text">
<p>The global type pool consists of type definitions. Their order of appearance
in the file determines their slot number (0 based). Slot numbers are
used to replace pointers in the intermediate representation. Each slot number
uniquely identifies one entry in a type plane (a collection of values of the
same type). Since all values have types and are associated with the order in
which the type pool is written, the global type pool <em>must</em> be written
as the first block of a module. If it is not, attempts to read the file will
fail because both forward and backward type resolution will not be possible.</p>
<p>The type pool is simply a list of type definitions, as shown in the
table below.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#unsigned">block</a></td>
<td class="td_left">Type Pool Identifier (0x06) + Size<br>
</td>
</tr>
<tr>
<td><a href="#llist">llist</a>(<a href="#type">type</a>)</td>
<td class="td_left">A length list of type definitions.</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"><a name="type">Type Definitions</a></div>
<div class="doc_text">
<p>Types in the type pool are defined using a different format for each kind
of type, as given in the following sections.</p>
<h3>Primitive Types</h3>
<p>The primitive types encompass the basic integer and floating point
types</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Type ID for the primitive types (values 1 to
11) <sup>1</sup></td>
</tr>
</tbody>
</table>
Notes:
<ol>
<li>The values for the Type IDs for the primitive types are provided
by the definition of the <code>llvm::Type::TypeID</code> enumeration
in <code>include/llvm/Type.h</code>. The enumeration gives the
following mapping:
<ol>
<li>bool</li>
<li>ubyte</li>
<li>sbyte</li>
<li>ushort</li>
<li>short</li>
<li>uint</li>
<li>int</li>
<li>ulong</li>
<li>long</li>
<li>float</li>
<li>double</li>
</ol>
</li>
</ol>
<h3>Function Types</h3>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Type ID for function types (13)</td>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Slot number of function's return type.</td>
</tr>
<tr>
<td><a href="#llist">llist</a>(<a href="#uint24_vbr">uint24_vbr</a>)</td>
<td class="td_left">Slot number of each argument's type.</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a>?</td>
<td class="td_left">Value 0 if this is a varargs function,
missing otherwise.</td>
</tr>
</tbody>
</table>
<h3>Structure Types</h3>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Type ID for structure types (14)</td>
</tr>
<tr>
<td><a href="#zlist">zlist</a>(<a href="#uint24_vbr">uint24_vbr</a>)</td>
<td class="td_left">Slot number of each of the element's fields.</td>
</tr>
</tbody>
</table>
<h3>Array Types</h3>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Type ID for Array Types (15)</td>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Slot number of array's element type.</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">The number of elements in the array.</td>
</tr>
</tbody>
</table>
<h3>Pointer Types</h3>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Type ID For Pointer Types (16)</td>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Slot number of pointer's element type.</td>
</tr>
</tbody>
</table>
<h3>Opaque Types</h3>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Type ID For Opaque Types (17)</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="globalinfo">Module Global Info</a>
</div>
<div class="doc_text">
<p>The module global info block contains the definitions of all global
variables including their initializers and the <em>declaration</em> of
all functions. The format is shown in the table below:</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left">Module global info identifier (0x05) + size<br>
</td>
</tr>
<tr>
<td><a href="#zlist">zlist</a>(<a href="#globalvar">globalvar</a>)</td>
<td class="td_left">A zero terminated list of global var
definitions occuring in the module.</td>
</tr>
<tr>
<td><a href="#zlist">zlist</a>(<a href="#uint24_vbr">uint24_vbr</a>)</td>
<td class="td_left">A zero terminated list of function types
occuring in the module.</td>
</tr>
<tr>
<td style="vertical-align: top;"><a href="#llist">llist</a>(<a
href="#string">string</a>)<br>
</td>
<td style="vertical-align: top; text-align: left;">A length list
of strings that specify the names of the libraries that this module
depends upon.<br>
</td>
</tr>
<tr>
<td style="vertical-align: top;"><a href="#string">string</a><br>
</td>
<td style="vertical-align: top; text-align: left;">The target
triple for the module (blank means no target triple specified, i.e. a
platform independent module).<br>
</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"><a name="globalvar">Global Variable Field</a>
</div>
<div class="doc_text">
<p>Global variables are written using an <a href="#uint32_vbr">uint32_vbr</a>
that encodes information about the global variable and a list of the
constant initializers for the global var, if any.</p>
<p>The table below provides the bit layout of the first <a
href="#uint32_vbr">uint32_vbr</a> that describes the global variable.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td><a href="#bit">bit(0)</a></td>
<td class="td_left">Is constant?</td>
</tr>
<tr>
<td><a href="#bit">bit(1)</a></td>
<td class="td_left">Has initializer? Note that this bit
determines whether the constant initializer field (described below)
follows. </td>
</tr>
<tr>
<td><a href="#bit">bit(2-4)</a></td>
<td class="td_left">Linkage type: 0=External, 1=Weak,
2=Appending, 3=Internal, 4=LinkOnce</td>
</tr>
<tr>
<td><a href="#bit">bit(5-31)</a></td>
<td class="td_left">Slot number of type for the global variable.</td>
</tr>
</tbody>
</table>
<p>The table below provides the format of the constant initializers for
the global variable field, if it has one.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Description</b></th>
</tr>
<tr>
<td>(<a href="#zlist">zlist</a>(<a href="#uint32_vbr">uint32_vbr</a>))?
</td>
<td class="td_left">An optional zero-terminated list of slot
numbers of the global variable's constant initializer.</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="constantpool">Constant Pool</a> </div>
<div class="doc_text">
<p>A constant pool defines as set of constant values. There are
actually two types of constant pool blocks: one for modules and one for
functions. For modules, the block begins with the constant strings
encountered anywhere in the module. For functions, the block begins
with types only encountered in the function. In both cases the header
is identical. The tables that follow, show the header, module constant
pool preamble, function constant pool preamble, and the part common to
both function and module constant pools.</p>
<p><b>Common Block Header</b></p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left">Constant pool identifier (0x03) + size<br>
</td>
</tr>
</tbody>
</table>
<p><b>Module Constant Pool Preamble (constant strings)</b></p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">The number of constant strings that follow.</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">Zero. This identifies the following "plane"
as containing the constant strings. This is needed to identify it
uniquely from other constant planes that follow. </td>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a>+</td>
<td class="td_left">Slot number of the constant string's type.
Note that the constant string's type implicitly defines the length of
the string. </td>
</tr>
</tbody>
</table>
<p><b>Function Constant Pool Preamble (function types)</b></p>
<p>The structure of the types for functions is identical to the <a
href="#globaltypes">Global Type Pool</a>. Please refer to that section
for the details. </p>
<p><b>Common Part (other constants)</b></p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">Number of entries in this type plane.</td>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Type slot number of this plane.</td>
</tr>
<tr>
<td><a href="#constant">constant</a>+</td>
<td class="td_left">The definition of a constant (see below).</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"><a name="constant">Constant Field</a></div>
<div class="doc_text">
<p>Constants come in many shapes and flavors. The sections that followe
define the format for each of them. All constants start with a <a
href="#uint32_vbr">uint32_vbr</a> encoded integer that provides the
number of operands for the constant. For primitive, structure, and
array constants, this will always be zero since those types of
constants have no operands. In this case, we have the following field
definitions:</p>
<ul>
<li><b>Bool</b>. This is written as an <a href="#uint32_vbr">uint32_vbr</a>
of value 1U or 0U.</li>
<li><b>Signed Integers (sbyte,short,int,long)</b>. These are written
as an <a href="#int64_vbr">int64_vbr</a> with the corresponding value.</li>
<li><b>Unsigned Integers (ubyte,ushort,uint,ulong)</b>. These are
written as an <a href="#uint64_vbr">uint64_vbr</a> with the
corresponding value. </li>
<li><b>Floating Point</b>. Both the float and double types are
written literally in binary format.</li>
<li><b>Arrays</b>. Arrays are written simply as a list of <a
href="#uint32_vbr">uint32_vbr</a> encoded slot numbers to the constant
element values.</li>
<li><b>Structures</b>. Structures are written simply as a list of <a
href="#uint32_vbr">uint32_vbr</a> encoded slot numbers to the constant
field values of the structure.</li>
</ul>
<p>When the number of operands to the constant is non-zero, we have a
constant expression and its field format is provided in the table below.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">Op code of the instruction for the constant
expression.</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">The slot number of the constant value for an
operand.<sup>1</sup></td>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">The slot number for the type of the constant
value for an operand.<sup>1</sup></td>
</tr>
</tbody>
</table>
Notes:
<ol>
<li>Both these fields are repeatable but only in pairs.</li>
</ol>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="functiondefs">Function Definition</a></div>
<div class="doc_text">
<p>Function definitions contain the linkage, constant pool or
compaction table, instruction list, and symbol table for a function.
The following table shows the structure of a function definition.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#block">block</a><br>
</td>
<td class="td_left">Function definition block identifier (0x02) +
size<br>
</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">The linkage type of the function: 0=External,
1=Weak, 2=Appending, 3=Internal, 4=LinkOnce<sup>1</sup></td>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left">The <a href="#constantpool">constant pool</a>
block for this function.<sup>2</sup></td>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left">The <a href="#compactiontable">compaction
table</a> block for the function.<sup>2</sup></td>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left">The <a href="#instructionlist">instruction
list</a> for the function.</td>
</tr>
<tr>
<td><a href="#block">block</a></td>
<td class="td_left">The function's <a href="#symboltable">symbol
table</a> containing only those symbols pertinent to the function
(mostly block labels).</td>
</tr>
</tbody>
</table>
Notes:
<ol>
<li>Note that if the linkage type is "External" then none of the
other fields will be present as the function is defined elsewhere.</li>
<li>Note that only one of the constant pool or compaction table will
be written. Compaction tables are only written if they will actually
save bytecode space. If not, then a regular constant pool is written.</li>
</ol>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="compactiontable">Compaction Table</a>
</div>
<div class="doc_text">
<p>Compaction tables are part of a function definition. They are merely
a device for reducing the size of bytecode files. The size of a
bytecode file is dependent on the <em>value</em> of the slot numbers
used because larger values use more bytes in the variable bit rate
encoding scheme. Furthermore, the compressed instruction format
reserves only six bits for the type of the instruction. In large
modules, declaring hundreds or thousands of types, the values of the
slot numbers can be quite large. However, functions may use only a
small fraction of the global types. In such cases a compaction table is
created that maps the global type and value slot numbers to smaller
values used by a function. Functions will contain either a
function-specific constant pool <em>or</em> a compaction table but not
both. Compaction tables have the format shown in the table below.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">The number of types that follow</td>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a>+</td>
<td class="td_left">The slot number in the global type plane of
the type that will be referenced in the function with the index of this
entry in the compaction table.</td>
</tr>
<tr>
<td><a href="#type_len">type_len</a></td>
<td class="td_left">An encoding of the type and number of values
that follow. This field's encoding varies depending on the size of the
type plane. See <a href="#type_len">Type and Length</a> for further
details.</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a>+</td>
<td class="td_left">The slot number in the globals of the value
that will be referenced in the function with the index of this entry in
the compaction table</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"><a name="type_len">Type and Length</a></div>
<div class="doc_text">
<p>The type and length of a compaction table type plane is encoded
differently depending on the length of the plane. For planes of length
1 or 2, the length is encoded into bits 0 and 1 of a <a
href="#uint32_vbr">uint32_vbr</a> and the type is encoded into bits
2-31. Because type numbers are often small, this often saves an extra
byte per plane. If the length of the plane is greater than 2 then the
encoding uses a <a href="#uint32_vbr">uint32_vbr</a> for each of the
length and type, in that order.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="instructionlist">Instruction List</a>
</div>
<div class="doc_text">
<p>The instructions in a function are written as a simple list. Basic
blocks are inferred by the terminating instruction types. The format of
the block is given in the following table.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#block">block</a><br>
</td>
<td class="td_left">Instruction list identifier (0x07) + size<br>
</td>
</tr>
<tr>
<td><a href="#instruction">instruction</a>+</td>
<td class="td_left">An instruction. Instructions have a variety
of formats. See <a href="#instruction">Instructions</a> for details.</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"><a name="instruction">Instructions</a></div>
<div class="doc_text">
<p>For brevity, instructions are written in one of four formats,
depending on the number of operands to the instruction. Each
instruction begins with a <a href="#uint32_vbr">uint32_vbr</a> that
encodes the type of the instruction as well as other things. The tables
that follow describe the format of this first word of each instruction.</p>
<p><b>Instruction Format 0</b></p>
<p>This format is used for a few instructions that can't easily be
optimized because they have large numbers of operands (e.g. PHI Node or
getelementptr). Each of the opcode, type, and operand fields is as
successive fields.</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">Specifies the opcode of the instruction. Note
that for compatibility with the other instruction formats, the opcode
is shifted left by 2 bits. Bits 0 and 1 must have value zero for this
format.</td>
</tr>
<tr>
<td><a href="#uint24_vbr">uint24_vbr</a></td>
<td class="td_left">Provides the slot number of the result type
of the instruction</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">The number of operands that follow.</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a>+</td>
<td class="td_left">The slot number of the value(s) for the
operand(s). <sup>1</sup></td>
</tr>
</tbody>
</table>
Notes:
<ol>
<li>Note that if the instruction is a getelementptr and the type of
the operand is a sequential type (array or pointer) then the slot
number is shifted up two bits and the low order bits will encode the
type of index used, as follows: 0=uint, 1=int, 2=ulong, 3=long.</li>
</ol>
<p><b>Instruction Format 1</b></p>
<p>This format encodes the opcode, type and a single operand into a
single <a href="#uint32_vbr">uint32_vbr</a> as follows:</p>
<table>
<tbody>
<tr>
<th><b>Bits</b></th>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td>0-1</td>
<td>constant "1"</td>
<td class="td_left">These two bits must be the value 1 which
identifies this as an instruction of format 1.</td>
</tr>
<tr>
<td>2-7</td>
<td><a href="#opcodes">opcode</a></td>
<td class="td_left">Specifies the opcode of the instruction. Note
that the maximum opcode value is 63.</td>
</tr>
<tr>
<td>8-19</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the type for
this instruction. Maximum slot number is 2<sup>12</sup>-1=4095.</td>
</tr>
<tr>
<td>20-31</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the value for
the first operand. Maximum slot number is 2<sup>12</sup>-1=4095. Note
that the value 2<sup>12</sup>-1 denotes zero operands.</td>
</tr>
</tbody>
</table>
<p><b>Instruction Format 2</b></p>
<p>This format encodes the opcode, type and two operands into a single <a
href="#uint32_vbr">uint32_vbr</a> as follows:</p>
<table>
<tbody>
<tr>
<th><b>Bits</b></th>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td>0-1</td>
<td>constant "2"</td>
<td class="td_left">These two bits must be the value 2 which
identifies this as an instruction of format 2.</td>
</tr>
<tr>
<td>2-7</td>
<td><a href="#opcodes">opcode</a></td>
<td class="td_left">Specifies the opcode of the instruction. Note
that the maximum opcode value is 63.</td>
</tr>
<tr>
<td>8-15</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the type for
this instruction. Maximum slot number is 2<sup>8</sup>-1=255.</td>
</tr>
<tr>
<td>16-23</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the value for
the first operand. Maximum slot number is 2<sup>8</sup>-1=255.</td>
</tr>
<tr>
<td>24-31</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the value for
the second operand. Maximum slot number is 2<sup>8</sup>-1=255.</td>
</tr>
</tbody>
</table>
<p><b>Instruction Format 3</b></p>
<p>This format encodes the opcode, type and three operands into a
single <a href="#uint32_vbr">uint32_vbr</a> as follows:</p>
<table>
<tbody>
<tr>
<th><b>Bits</b></th>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td>0-1</td>
<td>constant "3"</td>
<td class="td_left">These two bits must be the value 3 which
identifies this as an instruction of format 3.</td>
</tr>
<tr>
<td>2-7</td>
<td><a href="#opcodes">opcode</a></td>
<td class="td_left">Specifies the opcode of the instruction. Note
that the maximum opcode value is 63.</td>
</tr>
<tr>
<td>8-13</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the type for
this instruction. Maximum slot number is 2<sup>6</sup>-1=63.</td>
</tr>
<tr>
<td>14-19</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the value for
the first operand. Maximum slot number is 2<sup>6</sup>-1=63.</td>
</tr>
<tr>
<td>20-25</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the value for
the second operand. Maximum slot number is 2<sup>6</sup>-1=63.</td>
</tr>
<tr>
<td>26-31</td>
<td><a href="#unsigned">unsigned</a></td>
<td class="td_left">Specifies the slot number of the value for
the third operand. Maximum slot number is 2<sup>6</sup>-1=63.</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="symtab">Symbol Table</a> </div>
<div class="doc_text">
<p>A symbol table can be put out in conjunction with a module or a function.
A symbol table is a list of type planes. Each type plane starts with the number
of entries in the plane and the type plane's slot number (so the type
can be looked up in the global type pool). For each entry in a type
plane, the slot number of the value and the name associated with that
value are written. The format is given in the table below. </p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#block">block</a><br>
</td>
<td class="td_left">Symbol Table Identifier (0x04)</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">Number of entries in type plane</td>
</tr>
<tr>
<td><a href="#symtab_entry">symtab_entry</a>*</td>
<td class="td_left">Provides the slot number of the type and its
name.</td>
</tr>
<tr>
<td><a href="#symtab_plane">symtab_plane</a>*</td>
<td class="td_left">A type plane containing value slot number and
name for all values of the same type.</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="symtab_plane">Symbol Table
Plane</a>
</div>
<div class="doc_text">
<p>A symbol table plane provides the symbol table entries for all
values of a common type. The encoding is given in the following table:</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">Number of entries in this plane.</td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">Slot number of type for this plane.</td>
</tr>
<tr>
<td><a href="#symtab_entry">symtab_entry</a>+</td>
<td class="td_left">The symbol table entries for this plane.</td>
</tr>
</tbody>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="symtab_entry">Symbol Table
Entry</a>
</div>
<div class="doc_text">
<p>A symbol table entry provides the assocation between a type or
value's slot number and the name given to that type or value. The
format is given in the following table:</p>
<table>
<tbody>
<tr>
<th><b>Type</b></th>
<th class="td_left"><b>Field Description</b></th>
</tr>
<tr>
<td><a href="#uint32_vbr">uint24_vbr</a></td>
<td class="td_left">Slot number of the type or value being given
a name. </td>
</tr>
<tr>
<td><a href="#uint32_vbr">uint32_vbr</a></td>
<td class="td_left">Length of the character array that follows.</td>
</tr>
<tr>
<td><a href="#char">char</a>+</td>
<td class="td_left">The characters of the name.</td>
</tr>
</tbody>
</table>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="versiondiffs">Version Differences</a>
</div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This section describes the differences in the Bytecode Format across
LLVM
versions. The versions are listed in reverse order because it assumes
the current version is as documented in the previous sections. Each
section here
describes the differences between that version and the one that <i>follows</i>.
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="vers12">Version 1.2 Differences
From 1.3</a></div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">Type Derives From Value</div>
<div class="doc_text">
<p>In version 1.2, the Type class in the LLVM IR derives from the Value
class. This is not the case in version 1.3. Consequently, in version
1.2 the notion of a "Type Type" was used to write out values that were
Types. The types always occuped plane 12 (corresponding to the
TypeTyID) of any type planed set of values. In 1.3 this representation
is not convenient because the TypeTyID (12) is not present and its
value is now used for LabelTyID. Consequently, the data structures
written that involve types do so by writing all the types first and
then each of the value planes according to those types. In version 1.2,
the types would have been written intermingled with the values.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">Restricted getelementptr Types</div>
<div class="doc_text">
<p>In version 1.2, the getelementptr instruction required a ubyte type
index for accessing a structure field and a long type index for
accessing an array element. Consequently, it was only possible to
access structures of 255 or fewer elements. Starting in version 1.3,
this restriction was lifted. Structures must now be indexed with uint
constants. Arrays may now be indexed with int, uint, long, or ulong
typed values. The consequence of this was that the bytecode format had
to change in order to accommodate the larger range of structure indices.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">Short Block Headers</div>
<div class="doc_text">
<p>In version 1.2, block headers were always 8 bytes being comprised of
both an unsigned integer type and an unsigned integer size. For very
small modules, these block headers turn out to be a large fraction of
the total bytecode file size. In an attempt to make these small files
smaller, the type and size information was encoded into a single
unsigned integer (4 bytes) comprised of 5 bits for the block type
(maximum 31 block types) and 27 bits for the block size (max
~134MBytes). These limits seemed sufficient for any blocks or sizes
forseen in the future. Note that the module block, which encloses all
the other blocks is still written as 8 bytes since bytecode files
larger than 134MBytes might be possible.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">Dependent Libraries and Target Triples</div>
<div class="doc_text">
<p>In version 1.2, the bytecode format does not store module's target
triple or dependent. These fields have been added to the end of the <a
href="#globalinfo">module global info block</a>. The purpose of these
fields is to allow a front end compiler to specifiy that the generated
module is specific to a particular target triple (operating
system/manufacturer/processor) which makes it non-portable; and to
allow front end compilers to specify the list of libraries that the
module depends on for successful linking.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">Types Restricted to 24-bits</div>
<div class="doc_text">
<p>In version 1.2, type slot identifiers were written as 32-bit VBR
quantities. In 1.3 this has been reduced to 24-bits in order to ensure
that it is not possible to overflow the type field of a global variable
definition. 24-bits for type slot numbers is deemed sufficient for any
practical use of LLVM.</p>
</div>
<!-- _______________________________________________________________________ -->
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="vers11">Version 1.1 Differences
From 1.2 </a></div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">Explicit Primitive Zeros</div>
<div class="doc_text">
<p>In version 1.1, the zero value for primitives was explicitly encoded
into the bytecode format. Since these zero values are constant values
in the LLVM IR and never change, there is no reason to explicitly
encode them. This explicit encoding was removed in version 1.2.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">Inconsistent Module Global Info</div>
<div class="doc_text">
<p>In version 1.1, the Module Global Info block was not aligned causing
the next block to be read in on an unaligned boundary. This problem was
corrected in version 1.2.<br>
<br>
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsection"><a name="vers10">Version 1.0 Differences
From 1.1</a></div>
<div class="doc_text">
<p>None. Version 1.0 and 1.1 bytecode formats are identical.</p>
</div>
<!-- *********************************************************************** -->
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