AMDGPU: Fix handling of infinite loops in fragment shaders
Summary:
Due to the fact that kill is just a normal intrinsic, even though it's
supposed to terminate the thread, we can end up with provably infinite
loops that are actually supposed to end successfully. The
AMDGPUUnifyDivergentExitNodes pass breaks up these loops, but because
there's no obvious place to make the loop branch to, it just makes it
return immediately, which skips the exports that are supposed to happen
at the end and hangs the GPU if all the threads end up being killed.
While it would be nice if the fact that kill terminates the thread were
modeled in the IR, I think that the structurizer as-is would make a mess if we
did that when the kill is inside control flow. For now, we just add a null
export at the end to make sure that it always exports something, which fixes
the immediate problem without penalizing the more common case. This means that
we sometimes do two "done" exports when only some of the threads enter the
discard loop, but from tests the hardware seems ok with that.
This fixes dEQP-VK.graphicsfuzz.while-inside-switch with radv.
Reviewers: arsenm, nhaehnle
Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D70781
2019-11-27 14:09:13 +01:00
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; RUN: llc -march=amdgcn -verify-machineinstrs < %s | FileCheck -enable-var-scope %s
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; Although it's modeled without any control flow in order to get better code
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; out of the structurizer, @llvm.amdgcn.kill actually ends the thread that calls
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; it with "true". In case it's called in a provably infinite loop, we still
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; need to successfully exit and export something, even if we can't know where
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; to jump to in the LLVM IR. Therefore we insert a null export ourselves in
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; this case right before the s_endpgm to avoid GPU hangs, which is what this
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; tests.
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; CHECK-LABEL: return_void
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; Make sure that we remove the done bit from the original export
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; CHECK: exp mrt0 v{{[0-9]+}}, v{{[0-9]+}}, v{{[0-9]+}}, v{{[0-9]+}} vm
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; CHECK: exp null off, off, off, off done vm
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; CHECK-NEXT: s_endpgm
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define amdgpu_ps void @return_void(float %0) #0 {
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main_body:
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%cmp = fcmp olt float %0, 1.000000e+01
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br i1 %cmp, label %end, label %loop
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loop:
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call void @llvm.amdgcn.kill(i1 false) #3
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br label %loop
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end:
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call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float 0., float 0., float 0., float 1., i1 true, i1 true) #3
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ret void
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}
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; Check that we also remove the done bit from compressed exports correctly.
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; CHECK-LABEL: return_void_compr
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; CHECK: exp mrt0 v{{[0-9]+}}, off, v{{[0-9]+}}, off compr vm
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; CHECK: exp null off, off, off, off done vm
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; CHECK-NEXT: s_endpgm
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define amdgpu_ps void @return_void_compr(float %0) #0 {
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main_body:
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%cmp = fcmp olt float %0, 1.000000e+01
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br i1 %cmp, label %end, label %loop
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loop:
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call void @llvm.amdgcn.kill(i1 false) #3
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br label %loop
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end:
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call void @llvm.amdgcn.exp.compr.v2i16(i32 0, i32 5, <2 x i16> < i16 0, i16 0 >, <2 x i16> < i16 0, i16 0 >, i1 true, i1 true) #3
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ret void
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}
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AMDGPU: Fix AMDGPUUnifyDivergentExitNodes with no normal returns
Summary:
The code was assuming in a few places that if there was only one exit
from the function that it was a normal return, which is invalid. It
could be an infinite loop, in which case we still need to insert the
usual fake edge so that the null export happens. This fixes shaders that
end with an infinite loop that discards.
Reviewers: arsenm, nhaehnle, critson
Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D71192
2019-12-09 12:04:00 +01:00
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; test the case where there's only a kill in an infinite loop
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; CHECK-LABEL: only_kill
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; CHECK: exp null off, off, off, off done vm
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; CHECK-NEXT: s_endpgm
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; SIInsertSkips inserts an extra null export here, but it should be harmless.
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; CHECK: exp null off, off, off, off done vm
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; CHECK-NEXT: s_endpgm
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define amdgpu_ps void @only_kill() #0 {
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main_body:
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br label %loop
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loop:
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call void @llvm.amdgcn.kill(i1 false) #3
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br label %loop
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}
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2020-07-03 05:25:33 +02:00
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; Check that the epilog is the final block
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AMDGPU: Fix handling of infinite loops in fragment shaders
Summary:
Due to the fact that kill is just a normal intrinsic, even though it's
supposed to terminate the thread, we can end up with provably infinite
loops that are actually supposed to end successfully. The
AMDGPUUnifyDivergentExitNodes pass breaks up these loops, but because
there's no obvious place to make the loop branch to, it just makes it
return immediately, which skips the exports that are supposed to happen
at the end and hangs the GPU if all the threads end up being killed.
While it would be nice if the fact that kill terminates the thread were
modeled in the IR, I think that the structurizer as-is would make a mess if we
did that when the kill is inside control flow. For now, we just add a null
export at the end to make sure that it always exports something, which fixes
the immediate problem without penalizing the more common case. This means that
we sometimes do two "done" exports when only some of the threads enter the
discard loop, but from tests the hardware seems ok with that.
This fixes dEQP-VK.graphicsfuzz.while-inside-switch with radv.
Reviewers: arsenm, nhaehnle
Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D70781
2019-11-27 14:09:13 +01:00
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; CHECK-LABEL: return_nonvoid
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2020-07-03 05:25:33 +02:00
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; CHECK: exp null off, off, off, off done vm
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; CHECK-NEXT: s_endpgm
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; CHECK-NEXT: BB{{[0-9]+}}_{{[0-9]+}}:
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AMDGPU: Fix handling of infinite loops in fragment shaders
Summary:
Due to the fact that kill is just a normal intrinsic, even though it's
supposed to terminate the thread, we can end up with provably infinite
loops that are actually supposed to end successfully. The
AMDGPUUnifyDivergentExitNodes pass breaks up these loops, but because
there's no obvious place to make the loop branch to, it just makes it
return immediately, which skips the exports that are supposed to happen
at the end and hangs the GPU if all the threads end up being killed.
While it would be nice if the fact that kill terminates the thread were
modeled in the IR, I think that the structurizer as-is would make a mess if we
did that when the kill is inside control flow. For now, we just add a null
export at the end to make sure that it always exports something, which fixes
the immediate problem without penalizing the more common case. This means that
we sometimes do two "done" exports when only some of the threads enter the
discard loop, but from tests the hardware seems ok with that.
This fixes dEQP-VK.graphicsfuzz.while-inside-switch with radv.
Reviewers: arsenm, nhaehnle
Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D70781
2019-11-27 14:09:13 +01:00
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define amdgpu_ps float @return_nonvoid(float %0) #0 {
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main_body:
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%cmp = fcmp olt float %0, 1.000000e+01
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br i1 %cmp, label %end, label %loop
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loop:
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call void @llvm.amdgcn.kill(i1 false) #3
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br label %loop
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end:
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ret float 0.
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}
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declare void @llvm.amdgcn.kill(i1) #0
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declare void @llvm.amdgcn.exp.f32(i32 immarg, i32 immarg, float, float, float, float, i1 immarg, i1 immarg) #0
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declare void @llvm.amdgcn.exp.compr.v2i16(i32 immarg, i32 immarg, <2 x i16>, <2 x i16>, i1 immarg, i1 immarg) #0
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attributes #0 = { nounwind }
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