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llvm-mirror/test/CodeGen/R600/si-lod-bias.ll

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;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s
; This shader has the potential to generated illegal VGPR to SGPR copies if
; the wrong register class is used for the REG_SEQUENCE instructions.
; CHECK: {{^}}main:
R600/SI: Change all instruction assembly names to lowercase. This matches the format produced by the AMD proprietary driver. //==================================================================// // Shell script for converting .ll test cases: (Pass the .ll files you want to convert to this script as arguments). //==================================================================// ; This was necessary on my system so that A-Z in sed would match only ; upper case. I'm not sure why. export LC_ALL='C' TEST_FILES="$*" MATCHES=`grep -v Patterns SIInstructions.td | grep -o '"[A-Z0-9_]\+["e]' | grep -o '[A-Z0-9_]\+' | sort -r` for f in $TEST_FILES; do # Check that there are SI tests: grep -q -e 'verde' -e 'bonaire' -e 'SI' -e 'tahiti' $f if [ $? -eq 0 ]; then for match in $MATCHES; do sed -i -e "s/\([ :]$match\)/\L\1/" $f done # Try to get check lines with partial instruction names sed -i 's/\(;[ ]*SI[A-Z\\-]*: \)\([A-Z_0-9]\+\)/\1\L\2/' $f fi done sed -i -e 's/bb0_1/BB0_1/g' ../../../test/CodeGen/R600/infinite-loop.ll sed -i -e 's/SI-NOT: bfe/SI-NOT: {{[^@]}}bfe/g'../../../test/CodeGen/R600/llvm.AMDGPU.bfe.*32.ll ../../../test/CodeGen/R600/sext-in-reg.ll sed -i -e 's/exp_IEEE/EXP_IEEE/g' ../../../test/CodeGen/R600/llvm.exp2.ll sed -i -e 's/numVgprs/NumVgprs/g' ../../../test/CodeGen/R600/register-count-comments.ll sed -i 's/\(; CHECK[-NOT]*: \)\([A-Z_0-9]\+\)/\1\L\2/' ../../../test/CodeGen/R600/select64.ll ../../../test/CodeGen/R600/sgpr-copy.ll //==================================================================// // Shell script for converting .td files (run this last) //==================================================================// export LC_ALL='C' sed -i -e '/Patterns/!s/\("[A-Z0-9_]\+[ "e]\)/\L\1/g' SIInstructions.td sed -i -e 's/"EXP/"exp/g' SIInstrInfo.td llvm-svn: 221350
2014-11-05 15:50:53 +01:00
; CHECK: image_sample_b v{{\[[0-9]:[0-9]\]}}, 15, 0, 0, 0, 0, 0, 0, 0, v{{\[[0-9]:[0-9]\]}}
define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
main_body:
%20 = getelementptr <16 x i8> addrspace(2)* %0, i32 0
%21 = load <16 x i8> addrspace(2)* %20, !tbaa !1
%22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 16)
%23 = getelementptr <32 x i8> addrspace(2)* %2, i32 0
%24 = load <32 x i8> addrspace(2)* %23, !tbaa !1
%25 = getelementptr <16 x i8> addrspace(2)* %1, i32 0
%26 = load <16 x i8> addrspace(2)* %25, !tbaa !1
%27 = call float @llvm.SI.fs.interp(i32 0, i32 0, i32 %3, <2 x i32> %5)
%28 = call float @llvm.SI.fs.interp(i32 1, i32 0, i32 %3, <2 x i32> %5)
%29 = bitcast float %22 to i32
%30 = bitcast float %27 to i32
%31 = bitcast float %28 to i32
%32 = insertelement <4 x i32> undef, i32 %29, i32 0
%33 = insertelement <4 x i32> %32, i32 %30, i32 1
%34 = insertelement <4 x i32> %33, i32 %31, i32 2
%35 = insertelement <4 x i32> %34, i32 undef, i32 3
%36 = call <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32> %35, <32 x i8> %24, <16 x i8> %26, i32 2)
%37 = extractelement <4 x float> %36, i32 0
%38 = extractelement <4 x float> %36, i32 1
%39 = extractelement <4 x float> %36, i32 2
%40 = extractelement <4 x float> %36, i32 3
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %37, float %38, float %39, float %40)
ret void
}
; Function Attrs: nounwind readnone
declare float @llvm.SI.load.const(<16 x i8>, i32) #1
; Function Attrs: nounwind readnone
declare float @llvm.SI.fs.interp(i32, i32, i32, <2 x i32>) #1
; Function Attrs: nounwind readnone
declare <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32>, <32 x i8>, <16 x i8>, i32) #1
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" }
attributes #1 = { nounwind readnone }
!0 = metadata !{metadata !"const", null}
!1 = metadata !{metadata !0, metadata !0, i64 0, i32 1}