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llvm-mirror/lib/Transforms/Scalar/LoopDataPrefetch.cpp

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//===-------- LoopDataPrefetch.cpp - Loop Data Prefetching Pass -----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a Loop Data Prefetching Pass.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "loop-data-prefetch"
#include "llvm/Transforms/Scalar.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/AssumptionCache.h"
#include "llvm/Analysis/CodeMetrics.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/ScalarEvolution.h"
[PM/AA] Rebuild LLVM's alias analysis infrastructure in a way compatible with the new pass manager, and no longer relying on analysis groups. This builds essentially a ground-up new AA infrastructure stack for LLVM. The core ideas are the same that are used throughout the new pass manager: type erased polymorphism and direct composition. The design is as follows: - FunctionAAResults is a type-erasing alias analysis results aggregation interface to walk a single query across a range of results from different alias analyses. Currently this is function-specific as we always assume that aliasing queries are *within* a function. - AAResultBase is a CRTP utility providing stub implementations of various parts of the alias analysis result concept, notably in several cases in terms of other more general parts of the interface. This can be used to implement only a narrow part of the interface rather than the entire interface. This isn't really ideal, this logic should be hoisted into FunctionAAResults as currently it will cause a significant amount of redundant work, but it faithfully models the behavior of the prior infrastructure. - All the alias analysis passes are ported to be wrapper passes for the legacy PM and new-style analysis passes for the new PM with a shared result object. In some cases (most notably CFL), this is an extremely naive approach that we should revisit when we can specialize for the new pass manager. - BasicAA has been restructured to reflect that it is much more fundamentally a function analysis because it uses dominator trees and loop info that need to be constructed for each function. All of the references to getting alias analysis results have been updated to use the new aggregation interface. All the preservation and other pass management code has been updated accordingly. The way the FunctionAAResultsWrapperPass works is to detect the available alias analyses when run, and add them to the results object. This means that we should be able to continue to respect when various passes are added to the pipeline, for example adding CFL or adding TBAA passes should just cause their results to be available and to get folded into this. The exception to this rule is BasicAA which really needs to be a function pass due to using dominator trees and loop info. As a consequence, the FunctionAAResultsWrapperPass directly depends on BasicAA and always includes it in the aggregation. This has significant implications for preserving analyses. Generally, most passes shouldn't bother preserving FunctionAAResultsWrapperPass because rebuilding the results just updates the set of known AA passes. The exception to this rule are LoopPass instances which need to preserve all the function analyses that the loop pass manager will end up needing. This means preserving both BasicAAWrapperPass and the aggregating FunctionAAResultsWrapperPass. Now, when preserving an alias analysis, you do so by directly preserving that analysis. This is only necessary for non-immutable-pass-provided alias analyses though, and there are only three of interest: BasicAA, GlobalsAA (formerly GlobalsModRef), and SCEVAA. Usually BasicAA is preserved when needed because it (like DominatorTree and LoopInfo) is marked as a CFG-only pass. I've expanded GlobalsAA into the preserved set everywhere we previously were preserving all of AliasAnalysis, and I've added SCEVAA in the intersection of that with where we preserve SCEV itself. One significant challenge to all of this is that the CGSCC passes were actually using the alias analysis implementations by taking advantage of a pretty amazing set of loop holes in the old pass manager's analysis management code which allowed analysis groups to slide through in many cases. Moving away from analysis groups makes this problem much more obvious. To fix it, I've leveraged the flexibility the design of the new PM components provides to just directly construct the relevant alias analyses for the relevant functions in the IPO passes that need them. This is a bit hacky, but should go away with the new pass manager, and is already in many ways cleaner than the prior state. Another significant challenge is that various facilities of the old alias analysis infrastructure just don't fit any more. The most significant of these is the alias analysis 'counter' pass. That pass relied on the ability to snoop on AA queries at different points in the analysis group chain. Instead, I'm planning to build printing functionality directly into the aggregation layer. I've not included that in this patch merely to keep it smaller. Note that all of this needs a nearly complete rewrite of the AA documentation. I'm planning to do that, but I'd like to make sure the new design settles, and to flesh out a bit more of what it looks like in the new pass manager first. Differential Revision: http://reviews.llvm.org/D12080 llvm-svn: 247167
2015-09-09 19:55:00 +02:00
#include "llvm/Analysis/ScalarEvolutionAliasAnalysis.h"
#include "llvm/Analysis/ScalarEvolutionExpander.h"
#include "llvm/Analysis/ScalarEvolutionExpressions.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/Analysis/ValueTracking.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/DiagnosticInfo.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/ValueMapper.h"
using namespace llvm;
// By default, we limit this to creating 16 PHIs (which is a little over half
// of the allocatable register set).
static cl::opt<bool>
PrefetchWrites("loop-prefetch-writes", cl::Hidden, cl::init(false),
cl::desc("Prefetch write addresses"));
static cl::opt<unsigned>
PrefetchDistance("prefetch-distance",
cl::desc("Number of instructions to prefetch ahead"),
cl::Hidden);
static cl::opt<unsigned>
MinPrefetchStride("min-prefetch-stride",
cl::desc("Min stride to add prefetches"), cl::Hidden);
static cl::opt<unsigned> MaxPrefetchIterationsAhead(
"max-prefetch-iters-ahead",
cl::desc("Max number of iterations to prefetch ahead"), cl::Hidden);
STATISTIC(NumPrefetches, "Number of prefetches inserted");
namespace llvm {
void initializeLoopDataPrefetchPass(PassRegistry&);
}
namespace {
class LoopDataPrefetch : public FunctionPass {
public:
static char ID; // Pass ID, replacement for typeid
LoopDataPrefetch() : FunctionPass(ID) {
initializeLoopDataPrefetchPass(*PassRegistry::getPassRegistry());
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<AssumptionCacheTracker>();
AU.addPreserved<DominatorTreeWrapperPass>();
AU.addRequired<LoopInfoWrapperPass>();
AU.addPreserved<LoopInfoWrapperPass>();
[PM] Port ScalarEvolution to the new pass manager. This change makes ScalarEvolution a stand-alone object and just produces one from a pass as needed. Making this work well requires making the object movable, using references instead of overwritten pointers in a number of places, and other refactorings. I've also wired it up to the new pass manager and added a RUN line to a test to exercise it under the new pass manager. This includes basic printing support much like with other analyses. But there is a big and somewhat scary change here. Prior to this patch ScalarEvolution was never *actually* invalidated!!! Re-running the pass just re-wired up the various other analyses and didn't remove any of the existing entries in the SCEV caches or clear out anything at all. This might seem OK as everything in SCEV that can uses ValueHandles to track updates to the values that serve as SCEV keys. However, this still means that as we ran SCEV over each function in the module, we kept accumulating more and more SCEVs into the cache. At the end, we would have a SCEV cache with every value that we ever needed a SCEV for in the entire module!!! Yowzers. The releaseMemory routine would dump all of this, but that isn't realy called during normal runs of the pipeline as far as I can see. To make matters worse, there *is* actually a key that we don't update with value handles -- there is a map keyed off of Loop*s. Because LoopInfo *does* release its memory from run to run, it is entirely possible to run SCEV over one function, then over another function, and then lookup a Loop* from the second function but find an entry inserted for the first function! Ouch. To make matters still worse, there are plenty of updates that *don't* trip a value handle. It seems incredibly unlikely that today GVN or another pass that invalidates SCEV can update values in *just* such a way that a subsequent run of SCEV will incorrectly find lookups in a cache, but it is theoretically possible and would be a nightmare to debug. With this refactoring, I've fixed all this by actually destroying and recreating the ScalarEvolution object from run to run. Technically, this could increase the amount of malloc traffic we see, but then again it is also technically correct. ;] I don't actually think we're suffering from tons of malloc traffic from SCEV because if we were, the fact that we never clear the memory would seem more likely to have come up as an actual problem before now. So, I've made the simple fix here. If in fact there are serious issues with too much allocation and deallocation, I can work on a clever fix that preserves the allocations (while clearing the data) between each run, but I'd prefer to do that kind of optimization with a test case / benchmark that shows why we need such cleverness (and that can test that we actually make it faster). It's possible that this will make some things faster by making the SCEV caches have higher locality (due to being significantly smaller) so until there is a clear benchmark, I think the simple change is best. Differential Revision: http://reviews.llvm.org/D12063 llvm-svn: 245193
2015-08-17 04:08:17 +02:00
AU.addRequired<ScalarEvolutionWrapperPass>();
// FIXME: For some reason, preserving SE here breaks LSR (even if
// this pass changes nothing).
[PM] Port ScalarEvolution to the new pass manager. This change makes ScalarEvolution a stand-alone object and just produces one from a pass as needed. Making this work well requires making the object movable, using references instead of overwritten pointers in a number of places, and other refactorings. I've also wired it up to the new pass manager and added a RUN line to a test to exercise it under the new pass manager. This includes basic printing support much like with other analyses. But there is a big and somewhat scary change here. Prior to this patch ScalarEvolution was never *actually* invalidated!!! Re-running the pass just re-wired up the various other analyses and didn't remove any of the existing entries in the SCEV caches or clear out anything at all. This might seem OK as everything in SCEV that can uses ValueHandles to track updates to the values that serve as SCEV keys. However, this still means that as we ran SCEV over each function in the module, we kept accumulating more and more SCEVs into the cache. At the end, we would have a SCEV cache with every value that we ever needed a SCEV for in the entire module!!! Yowzers. The releaseMemory routine would dump all of this, but that isn't realy called during normal runs of the pipeline as far as I can see. To make matters worse, there *is* actually a key that we don't update with value handles -- there is a map keyed off of Loop*s. Because LoopInfo *does* release its memory from run to run, it is entirely possible to run SCEV over one function, then over another function, and then lookup a Loop* from the second function but find an entry inserted for the first function! Ouch. To make matters still worse, there are plenty of updates that *don't* trip a value handle. It seems incredibly unlikely that today GVN or another pass that invalidates SCEV can update values in *just* such a way that a subsequent run of SCEV will incorrectly find lookups in a cache, but it is theoretically possible and would be a nightmare to debug. With this refactoring, I've fixed all this by actually destroying and recreating the ScalarEvolution object from run to run. Technically, this could increase the amount of malloc traffic we see, but then again it is also technically correct. ;] I don't actually think we're suffering from tons of malloc traffic from SCEV because if we were, the fact that we never clear the memory would seem more likely to have come up as an actual problem before now. So, I've made the simple fix here. If in fact there are serious issues with too much allocation and deallocation, I can work on a clever fix that preserves the allocations (while clearing the data) between each run, but I'd prefer to do that kind of optimization with a test case / benchmark that shows why we need such cleverness (and that can test that we actually make it faster). It's possible that this will make some things faster by making the SCEV caches have higher locality (due to being significantly smaller) so until there is a clear benchmark, I think the simple change is best. Differential Revision: http://reviews.llvm.org/D12063 llvm-svn: 245193
2015-08-17 04:08:17 +02:00
// AU.addPreserved<ScalarEvolutionWrapperPass>();
AU.addRequired<TargetTransformInfoWrapperPass>();
}
bool runOnFunction(Function &F) override;
private:
bool runOnLoop(Loop *L);
/// \brief Check if the the stride of the accesses is large enough to
/// warrant a prefetch.
bool isStrideLargeEnough(const SCEVAddRecExpr *AR);
unsigned getMinPrefetchStride() {
if (MinPrefetchStride.getNumOccurrences() > 0)
return MinPrefetchStride;
return TTI->getMinPrefetchStride();
}
unsigned getPrefetchDistance() {
if (PrefetchDistance.getNumOccurrences() > 0)
return PrefetchDistance;
return TTI->getPrefetchDistance();
}
unsigned getMaxPrefetchIterationsAhead() {
if (MaxPrefetchIterationsAhead.getNumOccurrences() > 0)
return MaxPrefetchIterationsAhead;
return TTI->getMaxPrefetchIterationsAhead();
}
AssumptionCache *AC;
LoopInfo *LI;
ScalarEvolution *SE;
const TargetTransformInfo *TTI;
const DataLayout *DL;
};
}
char LoopDataPrefetch::ID = 0;
INITIALIZE_PASS_BEGIN(LoopDataPrefetch, "loop-data-prefetch",
"Loop Data Prefetch", false, false)
INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass)
INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
[PM] Port ScalarEvolution to the new pass manager. This change makes ScalarEvolution a stand-alone object and just produces one from a pass as needed. Making this work well requires making the object movable, using references instead of overwritten pointers in a number of places, and other refactorings. I've also wired it up to the new pass manager and added a RUN line to a test to exercise it under the new pass manager. This includes basic printing support much like with other analyses. But there is a big and somewhat scary change here. Prior to this patch ScalarEvolution was never *actually* invalidated!!! Re-running the pass just re-wired up the various other analyses and didn't remove any of the existing entries in the SCEV caches or clear out anything at all. This might seem OK as everything in SCEV that can uses ValueHandles to track updates to the values that serve as SCEV keys. However, this still means that as we ran SCEV over each function in the module, we kept accumulating more and more SCEVs into the cache. At the end, we would have a SCEV cache with every value that we ever needed a SCEV for in the entire module!!! Yowzers. The releaseMemory routine would dump all of this, but that isn't realy called during normal runs of the pipeline as far as I can see. To make matters worse, there *is* actually a key that we don't update with value handles -- there is a map keyed off of Loop*s. Because LoopInfo *does* release its memory from run to run, it is entirely possible to run SCEV over one function, then over another function, and then lookup a Loop* from the second function but find an entry inserted for the first function! Ouch. To make matters still worse, there are plenty of updates that *don't* trip a value handle. It seems incredibly unlikely that today GVN or another pass that invalidates SCEV can update values in *just* such a way that a subsequent run of SCEV will incorrectly find lookups in a cache, but it is theoretically possible and would be a nightmare to debug. With this refactoring, I've fixed all this by actually destroying and recreating the ScalarEvolution object from run to run. Technically, this could increase the amount of malloc traffic we see, but then again it is also technically correct. ;] I don't actually think we're suffering from tons of malloc traffic from SCEV because if we were, the fact that we never clear the memory would seem more likely to have come up as an actual problem before now. So, I've made the simple fix here. If in fact there are serious issues with too much allocation and deallocation, I can work on a clever fix that preserves the allocations (while clearing the data) between each run, but I'd prefer to do that kind of optimization with a test case / benchmark that shows why we need such cleverness (and that can test that we actually make it faster). It's possible that this will make some things faster by making the SCEV caches have higher locality (due to being significantly smaller) so until there is a clear benchmark, I think the simple change is best. Differential Revision: http://reviews.llvm.org/D12063 llvm-svn: 245193
2015-08-17 04:08:17 +02:00
INITIALIZE_PASS_DEPENDENCY(ScalarEvolutionWrapperPass)
INITIALIZE_PASS_END(LoopDataPrefetch, "loop-data-prefetch",
"Loop Data Prefetch", false, false)
FunctionPass *llvm::createLoopDataPrefetchPass() { return new LoopDataPrefetch(); }
bool LoopDataPrefetch::isStrideLargeEnough(const SCEVAddRecExpr *AR) {
unsigned TargetMinStride = getMinPrefetchStride();
// No need to check if any stride goes.
if (TargetMinStride <= 1)
return true;
const auto *ConstStride = dyn_cast<SCEVConstant>(AR->getStepRecurrence(*SE));
// If MinStride is set, don't prefetch unless we can ensure that stride is
// larger.
if (!ConstStride)
return false;
unsigned AbsStride = std::abs(ConstStride->getAPInt().getSExtValue());
return TargetMinStride <= AbsStride;
}
bool LoopDataPrefetch::runOnFunction(Function &F) {
if (skipFunction(F))
return false;
LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
[PM] Port ScalarEvolution to the new pass manager. This change makes ScalarEvolution a stand-alone object and just produces one from a pass as needed. Making this work well requires making the object movable, using references instead of overwritten pointers in a number of places, and other refactorings. I've also wired it up to the new pass manager and added a RUN line to a test to exercise it under the new pass manager. This includes basic printing support much like with other analyses. But there is a big and somewhat scary change here. Prior to this patch ScalarEvolution was never *actually* invalidated!!! Re-running the pass just re-wired up the various other analyses and didn't remove any of the existing entries in the SCEV caches or clear out anything at all. This might seem OK as everything in SCEV that can uses ValueHandles to track updates to the values that serve as SCEV keys. However, this still means that as we ran SCEV over each function in the module, we kept accumulating more and more SCEVs into the cache. At the end, we would have a SCEV cache with every value that we ever needed a SCEV for in the entire module!!! Yowzers. The releaseMemory routine would dump all of this, but that isn't realy called during normal runs of the pipeline as far as I can see. To make matters worse, there *is* actually a key that we don't update with value handles -- there is a map keyed off of Loop*s. Because LoopInfo *does* release its memory from run to run, it is entirely possible to run SCEV over one function, then over another function, and then lookup a Loop* from the second function but find an entry inserted for the first function! Ouch. To make matters still worse, there are plenty of updates that *don't* trip a value handle. It seems incredibly unlikely that today GVN or another pass that invalidates SCEV can update values in *just* such a way that a subsequent run of SCEV will incorrectly find lookups in a cache, but it is theoretically possible and would be a nightmare to debug. With this refactoring, I've fixed all this by actually destroying and recreating the ScalarEvolution object from run to run. Technically, this could increase the amount of malloc traffic we see, but then again it is also technically correct. ;] I don't actually think we're suffering from tons of malloc traffic from SCEV because if we were, the fact that we never clear the memory would seem more likely to have come up as an actual problem before now. So, I've made the simple fix here. If in fact there are serious issues with too much allocation and deallocation, I can work on a clever fix that preserves the allocations (while clearing the data) between each run, but I'd prefer to do that kind of optimization with a test case / benchmark that shows why we need such cleverness (and that can test that we actually make it faster). It's possible that this will make some things faster by making the SCEV caches have higher locality (due to being significantly smaller) so until there is a clear benchmark, I think the simple change is best. Differential Revision: http://reviews.llvm.org/D12063 llvm-svn: 245193
2015-08-17 04:08:17 +02:00
SE = &getAnalysis<ScalarEvolutionWrapperPass>().getSE();
DL = &F.getParent()->getDataLayout();
AC = &getAnalysis<AssumptionCacheTracker>().getAssumptionCache(F);
TTI = &getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F);
// If PrefetchDistance is not set, don't run the pass. This gives an
// opportunity for targets to run this pass for selected subtargets only
// (whose TTI sets PrefetchDistance).
if (getPrefetchDistance() == 0)
return false;
assert(TTI->getCacheLineSize() && "Cache line size is not set for target");
bool MadeChange = false;
for (Loop *I : *LI)
for (auto L = df_begin(I), LE = df_end(I); L != LE; ++L)
MadeChange |= runOnLoop(*L);
return MadeChange;
}
bool LoopDataPrefetch::runOnLoop(Loop *L) {
bool MadeChange = false;
// Only prefetch in the inner-most loop
if (!L->empty())
return MadeChange;
SmallPtrSet<const Value *, 32> EphValues;
CodeMetrics::collectEphemeralValues(L, AC, EphValues);
// Calculate the number of iterations ahead to prefetch
CodeMetrics Metrics;
for (Loop::block_iterator I = L->block_begin(), IE = L->block_end();
I != IE; ++I) {
// If the loop already has prefetches, then assume that the user knows
// what they are doing and don't add any more.
for (BasicBlock::iterator J = (*I)->begin(), JE = (*I)->end();
J != JE; ++J)
if (CallInst *CI = dyn_cast<CallInst>(J))
if (Function *F = CI->getCalledFunction())
if (F->getIntrinsicID() == Intrinsic::prefetch)
return MadeChange;
Metrics.analyzeBasicBlock(*I, *TTI, EphValues);
}
unsigned LoopSize = Metrics.NumInsts;
if (!LoopSize)
LoopSize = 1;
unsigned ItersAhead = getPrefetchDistance() / LoopSize;
if (!ItersAhead)
ItersAhead = 1;
if (ItersAhead > getMaxPrefetchIterationsAhead())
return MadeChange;
Function *F = L->getHeader()->getParent();
DEBUG(dbgs() << "Prefetching " << ItersAhead
<< " iterations ahead (loop size: " << LoopSize << ") in "
<< F->getName() << ": " << *L);
SmallVector<std::pair<Instruction *, const SCEVAddRecExpr *>, 16> PrefLoads;
for (Loop::block_iterator I = L->block_begin(), IE = L->block_end();
I != IE; ++I) {
for (BasicBlock::iterator J = (*I)->begin(), JE = (*I)->end();
J != JE; ++J) {
Value *PtrValue;
Instruction *MemI;
if (LoadInst *LMemI = dyn_cast<LoadInst>(J)) {
MemI = LMemI;
PtrValue = LMemI->getPointerOperand();
} else if (StoreInst *SMemI = dyn_cast<StoreInst>(J)) {
if (!PrefetchWrites) continue;
MemI = SMemI;
PtrValue = SMemI->getPointerOperand();
} else continue;
unsigned PtrAddrSpace = PtrValue->getType()->getPointerAddressSpace();
if (PtrAddrSpace)
continue;
if (L->isLoopInvariant(PtrValue))
continue;
const SCEV *LSCEV = SE->getSCEV(PtrValue);
const SCEVAddRecExpr *LSCEVAddRec = dyn_cast<SCEVAddRecExpr>(LSCEV);
if (!LSCEVAddRec)
continue;
// Check if the the stride of the accesses is large enough to warrant a
// prefetch.
if (!isStrideLargeEnough(LSCEVAddRec))
continue;
// We don't want to double prefetch individual cache lines. If this load
// is known to be within one cache line of some other load that has
// already been prefetched, then don't prefetch this one as well.
bool DupPref = false;
for (const auto &PrefLoad : PrefLoads) {
const SCEV *PtrDiff = SE->getMinusSCEV(LSCEVAddRec, PrefLoad.second);
if (const SCEVConstant *ConstPtrDiff =
dyn_cast<SCEVConstant>(PtrDiff)) {
int64_t PD = std::abs(ConstPtrDiff->getValue()->getSExtValue());
if (PD < (int64_t) TTI->getCacheLineSize()) {
DupPref = true;
break;
}
}
}
if (DupPref)
continue;
const SCEV *NextLSCEV = SE->getAddExpr(LSCEVAddRec, SE->getMulExpr(
SE->getConstant(LSCEVAddRec->getType(), ItersAhead),
LSCEVAddRec->getStepRecurrence(*SE)));
if (!isSafeToExpand(NextLSCEV, *SE))
continue;
PrefLoads.push_back(std::make_pair(MemI, LSCEVAddRec));
Type *I8Ptr = Type::getInt8PtrTy((*I)->getContext(), PtrAddrSpace);
SCEVExpander SCEVE(*SE, J->getModule()->getDataLayout(), "prefaddr");
Value *PrefPtrValue = SCEVE.expandCodeFor(NextLSCEV, I8Ptr, MemI);
IRBuilder<> Builder(MemI);
Module *M = (*I)->getParent()->getParent();
Type *I32 = Type::getInt32Ty((*I)->getContext());
Value *PrefetchFunc = Intrinsic::getDeclaration(M, Intrinsic::prefetch);
Builder.CreateCall(
PrefetchFunc,
{PrefPtrValue,
ConstantInt::get(I32, MemI->mayReadFromMemory() ? 0 : 1),
ConstantInt::get(I32, 3), ConstantInt::get(I32, 1)});
++NumPrefetches;
DEBUG(dbgs() << " Access: " << *PtrValue << ", SCEV: " << *LSCEV
<< "\n");
emitOptimizationRemark(F->getContext(), DEBUG_TYPE, *F,
MemI->getDebugLoc(), "prefetched memory access");
MadeChange = true;
}
}
return MadeChange;
}