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llvm-mirror/include/llvm/Analysis/LoopPass.h

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//===- LoopPass.h - LoopPass class ----------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
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//
//===----------------------------------------------------------------------===//
//
// This file defines LoopPass class. All loop optimization
// and transformation passes are derived from LoopPass.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LOOP_PASS_H
#define LLVM_LOOP_PASS_H
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Pass.h"
#include "llvm/PassManagers.h"
#include "llvm/Function.h"
namespace llvm {
class LPPassManager;
class Function;
class PMStack;
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class LoopPass : public Pass {
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public:
explicit LoopPass(intptr_t pid) : Pass(pid) {}
explicit LoopPass(void *pid) : Pass(pid) {}
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// runOnLoop - This method should be implemented by the subclass to perform
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// whatever action is necessary for the specified Loop.
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virtual bool runOnLoop(Loop *L, LPPassManager &LPM) = 0;
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// Initialization and finalization hooks.
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virtual bool doInitialization(Loop *L, LPPassManager &LPM) {
return false;
}
// Finalization hook does not supply Loop because at this time
// loop nest is completely different.
virtual bool doFinalization() { return false; }
// Check if this pass is suitable for the current LPPassManager, if
// available. This pass P is not suitable for a LPPassManager if P
// is not preserving higher level analysis info used by other
// LPPassManager passes. In such case, pop LPPassManager from the
// stack. This will force assignPassManager() to create new
// LPPassManger as expected.
void preparePassManager(PMStack &PMS);
/// Assign pass manager to manager this pass
virtual void assignPassManager(PMStack &PMS,
PassManagerType PMT = PMT_LoopPassManager);
/// Return what kind of Pass Manager can manage this pass.
virtual PassManagerType getPotentialPassManagerType() const {
return PMT_LoopPassManager;
}
//===--------------------------------------------------------------------===//
/// SimpleAnalysis - Provides simple interface to update analysis info
/// maintained by various passes. Note, if required this interface can
/// be extracted into a separate abstract class but it would require
/// additional use of multiple inheritance in Pass class hierarchy, something
/// we are trying to avoid.
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/// Each loop pass can override these simple analysis hooks to update
/// desired analysis information.
/// cloneBasicBlockAnalysis - Clone analysis info associated with basic block.
virtual void cloneBasicBlockAnalysis(BasicBlock *F, BasicBlock *T, Loop *L) {}
/// deletekAnalysisValue - Delete analysis info associated with value V.
virtual void deleteAnalysisValue(Value *V, Loop *L) {}
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};
class LPPassManager : public FunctionPass, public PMDataManager {
public:
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static char ID;
explicit LPPassManager(int Depth);
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/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool runOnFunction(Function &F);
/// Pass Manager itself does not invalidate any analysis info.
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// LPPassManager needs LoopInfo.
void getAnalysisUsage(AnalysisUsage &Info) const;
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virtual const char *getPassName() const {
return "Loop Pass Manager";
}
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/// Print passes managed by this manager
void dumpPassStructure(unsigned Offset);
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Pass *getContainedPass(unsigned N) {
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assert(N < PassVector.size() && "Pass number out of range!");
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Pass *FP = static_cast<Pass *>(PassVector[N]);
return FP;
}
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virtual PassManagerType getPassManagerType() const {
return PMT_LoopPassManager;
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}
public:
// Delete loop from the loop queue and loop nest (LoopInfo).
void deleteLoopFromQueue(Loop *L);
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// Insert loop into the loop nest(LoopInfo) and loop queue(LQ).
void insertLoop(Loop *L, Loop *ParentLoop);
// Reoptimize this loop. LPPassManager will re-insert this loop into the
// queue. This allows LoopPass to change loop nest for the loop. This
// utility may send LPPassManager into infinite loops so use caution.
void redoLoop(Loop *L);
//===--------------------------------------------------------------------===//
/// SimpleAnalysis - Provides simple interface to update analysis info
/// maintained by various passes. Note, if required this interface can
/// be extracted into a separate abstract class but it would require
/// additional use of multiple inheritance in Pass class hierarchy, something
/// we are trying to avoid.
/// cloneBasicBlockSimpleAnalysis - Invoke cloneBasicBlockAnalysis hook for
/// all passes that implement simple analysis interface.
void cloneBasicBlockSimpleAnalysis(BasicBlock *From, BasicBlock *To, Loop *L);
/// deleteSimpleAnalysisValue - Invoke deleteAnalysisValue hook for all passes
/// that implement simple analysis interface.
void deleteSimpleAnalysisValue(Value *V, Loop *L);
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private:
std::deque<Loop *> LQ;
bool skipThisLoop;
bool redoThisLoop;
LoopInfo *LI;
Loop *CurrentLoop;
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};
} // End llvm namespace
#endif