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llvm-mirror/test/Transforms/LoopStrengthReduce/uglygep.ll

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; RUN: opt < %s -loop-reduce -S | FileCheck %s
; LSR shouldn't consider %t8 to be an interesting user of %t6, and it
; should be able to form pretty GEPs.
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
define void @Z4() nounwind {
; CHECK-LABEL: define void @Z4(
bb:
br label %bb3
bb1: ; preds = %bb3
br i1 undef, label %bb10, label %bb2
bb2: ; preds = %bb1
%t = add i64 %t4, 1 ; <i64> [#uses=1]
br label %bb3
bb3: ; preds = %bb2, %bb
%t4 = phi i64 [ %t, %bb2 ], [ 0, %bb ] ; <i64> [#uses=3]
br label %bb1
; CHECK: bb10:
; CHECK-NEXT: %t7 = icmp eq i64 %t4, 0
; Host %t2 computation outside the loop.
; CHECK-NEXT: [[SCEVGEP:%[^ ]+]] = getelementptr i8* undef, i64 %t4
; CHECK-NEXT: br label %bb14
bb10: ; preds = %bb9
%t7 = icmp eq i64 %t4, 0 ; <i1> [#uses=1]
%t3 = add i64 %t4, 16 ; <i64> [#uses=1]
br label %bb14
; CHECK: bb14:
; CHECK-NEXT: store i8 undef, i8* [[SCEVGEP]]
; CHECK-NEXT: %t6 = load float** undef
; Fold %t3's add within the address.
; CHECK-NEXT: [[SCEVGEP1:%[^ ]+]] = getelementptr float* %t6, i64 4
; CHECK-NEXT: [[SCEVGEP2:%[^ ]+]] = bitcast float* [[SCEVGEP1]] to i8*
; Use the induction variable (%t4) to access the right element
; CHECK-NEXT: [[ADDRESS:%[^ ]+]] = getelementptr i8* [[SCEVGEP2]], i64 %t4
; CHECK-NEXT: store i8 undef, i8* [[ADDRESS]]
; CHECK-NEXT: br label %bb14
bb14: ; preds = %bb14, %bb10
%t2 = getelementptr inbounds i8* undef, i64 %t4 ; <i8*> [#uses=1]
store i8 undef, i8* %t2
%t6 = load float** undef
%t8 = bitcast float* %t6 to i8* ; <i8*> [#uses=1]
%t9 = getelementptr inbounds i8* %t8, i64 %t3 ; <i8*> [#uses=1]
store i8 undef, i8* %t9
br label %bb14
}
define fastcc void @TransformLine() nounwind {
; CHECK-LABEL: @TransformLine(
bb:
br label %loop0
; CHECK: loop0:
; Induction variable is initialized to -2.
; CHECK-NEXT: [[PHIIV:%[^ ]+]] = phi i32 [ [[IVNEXT:%[^ ]+]], %loop0 ], [ -2, %bb ]
; CHECK-NEXT: [[IVNEXT]] = add i32 [[PHIIV]], 1
; CHECK-NEXT: br i1 false, label %loop0, label %bb0
loop0: ; preds = %loop0, %bb
%i0 = phi i32 [ %i0.next, %loop0 ], [ 0, %bb ] ; <i32> [#uses=2]
%i0.next = add i32 %i0, 1 ; <i32> [#uses=1]
br i1 false, label %loop0, label %bb0
bb0: ; preds = %loop0
br label %loop1
; CHECK: loop1:
; CHECK-NEXT: %i1 = phi i32 [ 0, %bb0 ], [ %i1.next, %bb5 ]
; IVNEXT covers the uses of %i0 and %t0.
; Therefore, %t0 has been removed.
; The critical edge has been split.
; CHECK-NEXT: br i1 false, label %bb2, label %[[LOOP1BB6:.+]]
loop1: ; preds = %bb5, %bb0
%i1 = phi i32 [ 0, %bb0 ], [ %i1.next, %bb5 ] ; <i32> [#uses=4]
%t0 = add i32 %i0, %i1 ; <i32> [#uses=1]
br i1 false, label %bb2, label %bb6
; CHECK: bb2:
; Critical edge split.
; CHECK-NEXT: br i1 true, label %[[BB2BB6:[^,]+]], label %bb5
bb2: ; preds = %loop1
br i1 true, label %bb6, label %bb5
; CHECK: bb5:
; CHECK-NEXT: %i1.next = add i32 %i1, 1
; CHECK-NEXT: br i1 true, label %[[BB5BB6:[^,]+]], label %loop1
bb5: ; preds = %bb2
%i1.next = add i32 %i1, 1 ; <i32> [#uses=1]
br i1 true, label %bb6, label %loop1
; bb5 to bb6 split basic block.
; CHECK: [[BB5BB6]]:
; CHECK-NEXT: [[INITIALVAL:%[^ ]+]] = add i32 [[IVNEXT]], %i1.next
; CHECK-NEXT: br label %[[SPLITTOBB6:.+]]
; bb2 to bb6 split basic block.
; CHECK: [[BB2BB6]]:
; CHECK-NEXT: br label %[[SPLITTOBB6]]
; Split basic blocks to bb6.
; CHECK: [[SPLITTOBB6]]:
; CHECK-NEXT: [[INITP8:%[^ ]+]] = phi i32 [ [[INITIALVAL]], %[[BB5BB6]] ], [ undef, %[[BB2BB6]] ]
; CHECK-NEXT: [[INITP9:%[^ ]+]] = phi i32 [ undef, %[[BB5BB6]] ], [ %i1, %[[BB2BB6]] ]
; CHECK-NEXT: br label %bb6
; CHECK: [[LOOP1BB6]]:
; CHECK-NEXT: br label %bb6
; CHECK: bb6:
; CHECK-NEXT: %p8 = phi i32 [ undef, %[[LOOP1BB6]] ], [ [[INITP8]], %[[SPLITTOBB6]] ]
; CHECK-NEXT: %p9 = phi i32 [ %i1, %[[LOOP1BB6]] ], [ [[INITP9]], %[[SPLITTOBB6]] ]
; CHECK-NEXT: unreachable
bb6: ; preds = %bb5, %bb2, %loop1
%p8 = phi i32 [ %t0, %bb5 ], [ undef, %loop1 ], [ undef, %bb2 ] ; <i32> [#uses=0]
%p9 = phi i32 [ undef, %bb5 ], [ %i1, %loop1 ], [ %i1, %bb2 ] ; <i32> [#uses=0]
unreachable
}