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llvm-mirror/test/CodeGen/X86/SwizzleShuff.ll

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[x86] Make vector legalization of extloads work more like the "normal" vector operation legalization with support for custom target lowering and fallback to expand when it fails, and use this to implement sext and anyext load lowering for x86 in a more principled way. Previously, the x86 backend relied on a target DAG combine to "combine away" sextload and extload nodes prior to legalization, or would expand them during legalization with terrible code. This is particularly problematic because the DAG combine relies on running over non-canonical DAG nodes at just the right time to match several common and important patterns. It used a combine rather than lowering because we didn't have good lowering support, and to expose some tricks being employed to more combine phases. With this change it becomes a proper lowering operation, the backend marks that it can lower these nodes, and I've added support for handling the canonical forms that don't have direct legal representations such as sextload of a v4i8 -> v4i64 on AVX1. With this change, our test cases for this behavior continue to pass even after the DAG combiner beigns running more systematically over every node. There is some noise caused by this in the test suite where we actually use vector extends instead of subregister extraction. This doesn't really seem like the right thing to do, but is unlikely to be a critical regression. We do regress in one case where by lowering to the target-specific patterns early we were able to combine away extraneous legal math nodes. However, this regression is completely addressed by switching to a widening based legalization which is what I'm working toward anyways, so I've just switched the test to that mode. Differential Revision: http://reviews.llvm.org/D4654 llvm-svn: 213897
2014-07-25 00:09:56 +02:00
; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7-avx -mattr=+avx -x86-experimental-vector-widening-legalization | FileCheck %s
; Check that we perform a scalar XOR on i32.
; CHECK: pull_bitcast
; CHECK: xorl
; CHECK: ret
define void @pull_bitcast (<4 x i8>* %pA, <4 x i8>* %pB) {
%A = load <4 x i8>, <4 x i8>* %pA
%B = load <4 x i8>, <4 x i8>* %pB
%C = xor <4 x i8> %A, %B
store <4 x i8> %C, <4 x i8>* %pA
ret void
}
; CHECK: multi_use_swizzle
[x86] Teach the 128-bit vector shuffle lowering routines to take advantage of the existence of a reasonable blend instruction. The 256-bit vector shuffle lowering has leveraged the general technique of decomposed shuffles and blends for quite some time, but this never made it back into the 128-bit code, and there are a large number of patterns where this is substantially better. For example, this removes almost all domain crossing in vector shuffles that involve some blend and some permutation with SSE4.1 and later. See the massive reduction in 'shufps' for integer test cases in this commit. This isn't perfect yet for a few reasons: 1) The v8i16 shuffle lowering continues to plague me. We don't always form an unpack-based blend when that would be better. But the wins pretty drastically outstrip the losses here. 2) The v16i8 shuffle lowering is just a disaster here. I never went and implemented blend support here for some terrible reason. I'll do that next probably. I've not updated it for now. More variations on this technique are coming as well -- we don't shuffle-into-unpack or shuffle-into-palignr, both of which would also be profitable. Note that some test cases grow significantly in the number of instructions, but I expect to actually be faster. We use pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are very likely to pipeline well (two ports on most modern intel chips) and the blend is a *very* fast instruction. The domain switch penalty will essentially always be more than a blend instruction, which is the only increase in tree height. llvm-svn: 229350
2015-02-16 02:52:02 +01:00
; CHECK: pshufd
; CHECK-NEXT: pshufd
; CHECK-NEXT: pblendw
; CHECK-NEXT: pshufd
; CHECK-NEXT: pshufd
; CHECK-NEXT: pxor
; CHECK-NEXT: ret
define <4 x i32> @multi_use_swizzle (<4 x i32>* %pA, <4 x i32>* %pB) {
%A = load <4 x i32>, <4 x i32>* %pA
%B = load <4 x i32>, <4 x i32>* %pB
%S = shufflevector <4 x i32> %A, <4 x i32> %B, <4 x i32> <i32 1, i32 1, i32 5, i32 6>
%S1 = shufflevector <4 x i32> %S, <4 x i32> undef, <4 x i32> <i32 1, i32 3, i32 2, i32 2>
%S2 = shufflevector <4 x i32> %S, <4 x i32> undef, <4 x i32> <i32 2, i32 1, i32 0, i32 2>
%R = xor <4 x i32> %S1, %S2
ret <4 x i32> %R
}
; CHECK: pull_bitcast2
; CHECK: xorl
; CHECK: ret
define <4 x i8> @pull_bitcast2 (<4 x i8>* %pA, <4 x i8>* %pB, <4 x i8>* %pC) {
%A = load <4 x i8>, <4 x i8>* %pA
store <4 x i8> %A, <4 x i8>* %pC
%B = load <4 x i8>, <4 x i8>* %pB
%C = xor <4 x i8> %A, %B
store <4 x i8> %C, <4 x i8>* %pA
ret <4 x i8> %C
}
; CHECK: reverse_1
[x86] Teach the 128-bit vector shuffle lowering routines to take advantage of the existence of a reasonable blend instruction. The 256-bit vector shuffle lowering has leveraged the general technique of decomposed shuffles and blends for quite some time, but this never made it back into the 128-bit code, and there are a large number of patterns where this is substantially better. For example, this removes almost all domain crossing in vector shuffles that involve some blend and some permutation with SSE4.1 and later. See the massive reduction in 'shufps' for integer test cases in this commit. This isn't perfect yet for a few reasons: 1) The v8i16 shuffle lowering continues to plague me. We don't always form an unpack-based blend when that would be better. But the wins pretty drastically outstrip the losses here. 2) The v16i8 shuffle lowering is just a disaster here. I never went and implemented blend support here for some terrible reason. I'll do that next probably. I've not updated it for now. More variations on this technique are coming as well -- we don't shuffle-into-unpack or shuffle-into-palignr, both of which would also be profitable. Note that some test cases grow significantly in the number of instructions, but I expect to actually be faster. We use pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are very likely to pipeline well (two ports on most modern intel chips) and the blend is a *very* fast instruction. The domain switch penalty will essentially always be more than a blend instruction, which is the only increase in tree height. llvm-svn: 229350
2015-02-16 02:52:02 +01:00
; CHECK-NOT: pshufd
; CHECK: ret
define <4 x i32> @reverse_1 (<4 x i32>* %pA, <4 x i32>* %pB) {
%A = load <4 x i32>, <4 x i32>* %pA
%B = load <4 x i32>, <4 x i32>* %pB
%S = shufflevector <4 x i32> %A, <4 x i32> %B, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
%S1 = shufflevector <4 x i32> %S, <4 x i32> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
ret <4 x i32> %S1
}
; CHECK: no_reverse_shuff
[x86] Teach the 128-bit vector shuffle lowering routines to take advantage of the existence of a reasonable blend instruction. The 256-bit vector shuffle lowering has leveraged the general technique of decomposed shuffles and blends for quite some time, but this never made it back into the 128-bit code, and there are a large number of patterns where this is substantially better. For example, this removes almost all domain crossing in vector shuffles that involve some blend and some permutation with SSE4.1 and later. See the massive reduction in 'shufps' for integer test cases in this commit. This isn't perfect yet for a few reasons: 1) The v8i16 shuffle lowering continues to plague me. We don't always form an unpack-based blend when that would be better. But the wins pretty drastically outstrip the losses here. 2) The v16i8 shuffle lowering is just a disaster here. I never went and implemented blend support here for some terrible reason. I'll do that next probably. I've not updated it for now. More variations on this technique are coming as well -- we don't shuffle-into-unpack or shuffle-into-palignr, both of which would also be profitable. Note that some test cases grow significantly in the number of instructions, but I expect to actually be faster. We use pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are very likely to pipeline well (two ports on most modern intel chips) and the blend is a *very* fast instruction. The domain switch penalty will essentially always be more than a blend instruction, which is the only increase in tree height. llvm-svn: 229350
2015-02-16 02:52:02 +01:00
; CHECK: pshufd
; CHECK: ret
define <4 x i32> @no_reverse_shuff (<4 x i32>* %pA, <4 x i32>* %pB) {
%A = load <4 x i32>, <4 x i32>* %pA
%B = load <4 x i32>, <4 x i32>* %pB
%S = shufflevector <4 x i32> %A, <4 x i32> %B, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
%S1 = shufflevector <4 x i32> %S, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 3, i32 2>
ret <4 x i32> %S1
}