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[X86][SSE] Avoid vector byte shuffles with zero by using pshufb to create zeros
pshufb can shuffle in zero bytes as well as bytes from a source vector - we can use this to avoid having to shuffle 2 vectors and ORing the result when the used inputs from a vector are all zeroable. Differential Revision: http://reviews.llvm.org/D6878 llvm-svn: 225551
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@ -9599,23 +9599,41 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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if (Subtarget->hasSSSE3()) {
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SDValue V1Mask[16];
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SDValue V2Mask[16];
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for (int i = 0; i < 16; ++i)
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bool V1InUse = false;
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bool V2InUse = false;
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SmallBitVector Zeroable = computeZeroableShuffleElements(Mask, V1, V2);
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for (int i = 0; i < 16; ++i) {
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if (Mask[i] == -1) {
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V1Mask[i] = V2Mask[i] = DAG.getUNDEF(MVT::i8);
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} else {
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V1Mask[i] = DAG.getConstant(Mask[i] < 16 ? Mask[i] : 0x80, MVT::i8);
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V2Mask[i] =
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DAG.getConstant(Mask[i] < 16 ? 0x80 : Mask[i] - 16, MVT::i8);
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const int ZeroMask = 0x80;
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int V1Idx = (Mask[i] < 16 ? Mask[i] : ZeroMask);
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int V2Idx = (Mask[i] < 16 ? ZeroMask : Mask[i] - 16);
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if (Zeroable[i])
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V1Idx = V2Idx = ZeroMask;
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V1Mask[i] = DAG.getConstant(V1Idx, MVT::i8);
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V2Mask[i] = DAG.getConstant(V2Idx, MVT::i8);
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V1InUse |= (ZeroMask != V1Idx);
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V2InUse |= (ZeroMask != V2Idx);
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}
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}
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assert((V1InUse || V2InUse) && "Shuffling to a zeroable vector");
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if (V1InUse)
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V1 = DAG.getNode(X86ISD::PSHUFB, DL, MVT::v16i8, V1,
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DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v16i8, V1Mask));
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if (isSingleInputShuffleMask(Mask))
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return V1; // Single inputs are easy.
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// Otherwise, blend the two.
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if (V2InUse)
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V2 = DAG.getNode(X86ISD::PSHUFB, DL, MVT::v16i8, V2,
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DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v16i8, V2Mask));
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// If we need shuffled inputs from both, blend the two.
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if (V1InUse && V2InUse)
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return DAG.getNode(ISD::OR, DL, MVT::v16i8, V1, V2);
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if (V1InUse)
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return V1; // Single inputs are easy.
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if (V2InUse)
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return V2; // Single inputs are easy.
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}
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// There are special ways we can lower some single-element blends.
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@ -470,26 +470,17 @@ define <16 x i8> @PR20540(<8 x i8> %a) {
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;
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; SSSE3-LABEL: PR20540:
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; SSSE3: # BB#0:
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; SSSE3-NEXT: pxor %xmm1, %xmm1
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; SSSE3-NEXT: pshufb {{.*#+}} xmm1 = zero,zero,zero,zero,zero,zero,zero,zero,xmm1[0,0,0,0,0,0,0,0]
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; SSSE3-NEXT: pshufb {{.*#+}} xmm0 = xmm0[0,2,4,6,8,10,12,14],zero,zero,zero,zero,zero,zero,zero,zero
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; SSSE3-NEXT: por %xmm1, %xmm0
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; SSSE3-NEXT: retq
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;
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; SSE41-LABEL: PR20540:
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; SSE41: # BB#0:
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; SSE41-NEXT: pxor %xmm1, %xmm1
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; SSE41-NEXT: pshufb {{.*#+}} xmm1 = zero,zero,zero,zero,zero,zero,zero,zero,xmm1[0,0,0,0,0,0,0,0]
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; SSE41-NEXT: pshufb {{.*#+}} xmm0 = xmm0[0,2,4,6,8,10,12,14],zero,zero,zero,zero,zero,zero,zero,zero
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; SSE41-NEXT: por %xmm1, %xmm0
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; SSE41-NEXT: retq
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;
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; AVX-LABEL: PR20540:
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; AVX: # BB#0:
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; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1
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; AVX-NEXT: vpshufb {{.*#+}} xmm1 = zero,zero,zero,zero,zero,zero,zero,zero,xmm1[0,0,0,0,0,0,0,0]
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; AVX-NEXT: vpshufb {{.*#+}} xmm0 = xmm0[0,2,4,6,8,10,12,14],zero,zero,zero,zero,zero,zero,zero,zero
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; AVX-NEXT: vpor %xmm1, %xmm0, %xmm0
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; AVX-NEXT: retq
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%shuffle = shufflevector <8 x i8> %a, <8 x i8> zeroinitializer, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8>
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ret <16 x i8> %shuffle
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@ -505,28 +496,19 @@ define <16 x i8> @shuffle_v16i8_16_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz(
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; SSSE3-LABEL: shuffle_v16i8_16_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz:
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; SSSE3: # BB#0:
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; SSSE3-NEXT: movd %edi, %xmm0
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; SSSE3-NEXT: pxor %xmm1, %xmm1
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; SSSE3-NEXT: pshufb {{.*#+}} xmm1 = zero,xmm1[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
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; SSSE3-NEXT: pshufb {{.*#+}} xmm0 = xmm0[0],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; SSSE3-NEXT: por %xmm1, %xmm0
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; SSSE3-NEXT: retq
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;
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; SSE41-LABEL: shuffle_v16i8_16_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz:
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; SSE41: # BB#0:
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; SSE41-NEXT: movd %edi, %xmm0
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; SSE41-NEXT: pxor %xmm1, %xmm1
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; SSE41-NEXT: pshufb {{.*#+}} xmm1 = zero,xmm1[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
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; SSE41-NEXT: pshufb {{.*#+}} xmm0 = xmm0[0],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; SSE41-NEXT: por %xmm1, %xmm0
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; SSE41-NEXT: retq
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;
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; AVX-LABEL: shuffle_v16i8_16_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz:
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; AVX: # BB#0:
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; AVX-NEXT: vmovd %edi, %xmm0
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; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1
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; AVX-NEXT: vpshufb {{.*#+}} xmm1 = zero,xmm1[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
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; AVX-NEXT: vpshufb {{.*#+}} xmm0 = xmm0[0],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; AVX-NEXT: vpor %xmm0, %xmm1, %xmm0
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; AVX-NEXT: retq
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%a = insertelement <16 x i8> undef, i8 %i, i32 0
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%shuffle = shufflevector <16 x i8> zeroinitializer, <16 x i8> %a, <16 x i32> <i32 16, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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@ -544,28 +526,19 @@ define <16 x i8> @shuffle_v16i8_zz_zz_zz_zz_zz_16_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz(
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; SSSE3-LABEL: shuffle_v16i8_zz_zz_zz_zz_zz_16_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz:
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; SSSE3: # BB#0:
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; SSSE3-NEXT: movd %edi, %xmm0
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; SSSE3-NEXT: pxor %xmm1, %xmm1
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; SSSE3-NEXT: pshufb {{.*#+}} xmm1 = xmm1[0,0,0,0,0],zero,xmm1[0,0,0,0,0,0,0,0,0,0]
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; SSSE3-NEXT: pshufb {{.*#+}} xmm0 = zero,zero,zero,zero,zero,xmm0[0],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; SSSE3-NEXT: por %xmm1, %xmm0
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; SSSE3-NEXT: retq
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;
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; SSE41-LABEL: shuffle_v16i8_zz_zz_zz_zz_zz_16_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz:
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; SSE41: # BB#0:
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; SSE41-NEXT: movd %edi, %xmm0
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; SSE41-NEXT: pxor %xmm1, %xmm1
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; SSE41-NEXT: pshufb {{.*#+}} xmm1 = xmm1[0,0,0,0,0],zero,xmm1[0,0,0,0,0,0,0,0,0,0]
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; SSE41-NEXT: pshufb {{.*#+}} xmm0 = zero,zero,zero,zero,zero,xmm0[0],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; SSE41-NEXT: por %xmm1, %xmm0
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; SSE41-NEXT: retq
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;
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; AVX-LABEL: shuffle_v16i8_zz_zz_zz_zz_zz_16_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz:
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; AVX: # BB#0:
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; AVX-NEXT: vmovd %edi, %xmm0
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; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1
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; AVX-NEXT: vpshufb {{.*#+}} xmm1 = xmm1[0,0,0,0,0],zero,xmm1[0,0,0,0,0,0,0,0,0,0]
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; AVX-NEXT: vpshufb {{.*#+}} xmm0 = zero,zero,zero,zero,zero,xmm0[0],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; AVX-NEXT: vpor %xmm0, %xmm1, %xmm0
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; AVX-NEXT: retq
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%a = insertelement <16 x i8> undef, i8 %i, i32 0
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%shuffle = shufflevector <16 x i8> zeroinitializer, <16 x i8> %a, <16 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 16, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0>
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@ -601,30 +574,21 @@ define <16 x i8> @shuffle_v16i8_zz_zz_19_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz(
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; SSSE3: # BB#0:
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; SSSE3-NEXT: movd %edi, %xmm0
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; SSSE3-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11,12]
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; SSSE3-NEXT: pxor %xmm1, %xmm1
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; SSSE3-NEXT: pshufb {{.*#+}} xmm1 = xmm1[0,1],zero,xmm1[3,4,5,6,7,8,9,10,11,12,13,14,15]
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; SSSE3-NEXT: pshufb {{.*#+}} xmm0 = zero,zero,xmm0[3],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; SSSE3-NEXT: por %xmm1, %xmm0
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; SSSE3-NEXT: retq
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;
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; SSE41-LABEL: shuffle_v16i8_zz_zz_19_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz:
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; SSE41: # BB#0:
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; SSE41-NEXT: movd %edi, %xmm0
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; SSE41-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11,12]
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; SSE41-NEXT: pxor %xmm1, %xmm1
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; SSE41-NEXT: pshufb {{.*#+}} xmm1 = xmm1[0,1],zero,xmm1[3,4,5,6,7,8,9,10,11,12,13,14,15]
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; SSE41-NEXT: pshufb {{.*#+}} xmm0 = zero,zero,xmm0[3],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; SSE41-NEXT: por %xmm1, %xmm0
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; SSE41-NEXT: retq
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;
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; AVX-LABEL: shuffle_v16i8_zz_zz_19_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz_zz:
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; AVX: # BB#0:
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; AVX-NEXT: vmovd %edi, %xmm0
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; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11,12]
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; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1
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; AVX-NEXT: vpshufb {{.*#+}} xmm1 = xmm1[0,1],zero,xmm1[3,4,5,6,7,8,9,10,11,12,13,14,15]
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; AVX-NEXT: vpshufb {{.*#+}} xmm0 = zero,zero,xmm0[3],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
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; AVX-NEXT: vpor %xmm0, %xmm1, %xmm0
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; AVX-NEXT: retq
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%a = insertelement <16 x i8> undef, i8 %i, i32 3
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%shuffle = shufflevector <16 x i8> zeroinitializer, <16 x i8> %a, <16 x i32> <i32 0, i32 1, i32 19, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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