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[Attributor] Make IntegerState more flexible
To make IntegerState more flexible but also less error prone we split it up into (1) incrementing, (2) decrementing, and (3) bit-tracking states. This adds functionality compared to before and disallows misuse, e.g., "incrementing" updates on a bit-tracking state. Part of the change is a single operator in the base class which simplifies helper functions that deal with states. There are certain functional changes but all of which should actually be corrections.
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@ -72,7 +72,8 @@
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// - Define a class (transitively) inheriting from AbstractAttribute and one
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// (which could be the same) that (transitively) inherits from AbstractState.
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// For the latter, consider the already available BooleanState and
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// IntegerState if they fit your needs, e.g., you require only a bit-encoding.
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// {Inc,Dec,Bit}IntegerState if they fit your needs, e.g., you require only a
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// number tracking or bit-encoding.
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// - Implement all pure methods. Also use overloading if the attribute is not
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// conforming with the "default" behavior: A (set of) LLVM-IR attribute(s) for
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// an argument, call site argument, function return value, or function. See
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@ -1027,9 +1028,10 @@ private:
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///
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/// All methods need to be implemented by the subclass. For the common use case,
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/// a single boolean state or a bit-encoded state, the BooleanState and
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/// IntegerState classes are already provided. An abstract attribute can inherit
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/// from them to get the abstract state interface and additional methods to
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/// directly modify the state based if needed. See the class comments for help.
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/// {Inc,Dec,Bit}IntegerState classes are already provided. An abstract
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/// attribute can inherit from them to get the abstract state interface and
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/// additional methods to directly modify the state based if needed. See the
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/// class comments for help.
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struct AbstractState {
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virtual ~AbstractState() {}
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@ -1068,15 +1070,15 @@ struct AbstractState {
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/// force/inidicate a fixpoint. If an optimistic one is indicated, the known
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/// state will catch up with the assumed one, for a pessimistic fixpoint it is
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/// the other way around.
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struct IntegerState : public AbstractState {
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/// Underlying integer type, we assume 32 bits to be enough.
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using base_t = uint32_t;
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template <typename base_ty, base_ty BestState, base_ty WorstState>
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struct IntegerStateBase : public AbstractState {
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using base_t = base_ty;
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/// Initialize the (best) state.
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IntegerState(base_t BestState = ~0) : Assumed(BestState) {}
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/// Return the best possible representable state.
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static constexpr base_t getBestState() { return BestState; }
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/// Return the worst possible representable state.
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static constexpr base_t getWorstState() { return 0; }
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static constexpr base_t getWorstState() { return WorstState; }
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/// See AbstractState::isValidState()
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/// NOTE: For now we simply pretend that the worst possible state is invalid.
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@ -1103,6 +1105,58 @@ struct IntegerState : public AbstractState {
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/// Return the assumed state encoding.
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base_t getAssumed() const { return Assumed; }
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/// Equality for IntegerStateBase.
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bool
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operator==(const IntegerStateBase<base_t, BestState, WorstState> &R) const {
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return this->getAssumed() == R.getAssumed() &&
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this->getKnown() == R.getKnown();
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}
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/// Inequality for IntegerStateBase.
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bool
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operator!=(const IntegerStateBase<base_t, BestState, WorstState> &R) const {
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return !(*this == R);
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}
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/// "Clamp" this state with \p R. The result is subtype dependent but it is
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/// intended that only information assumed in both states will be assumed in
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/// this one afterwards.
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void operator^=(const IntegerStateBase<base_t, BestState, WorstState> &R) {
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handleNewAssumedValue(R.getAssumed());
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}
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void operator|=(const IntegerStateBase<base_t, BestState, WorstState> &R) {
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joinOR(R.getAssumed(), R.getKnown());
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}
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void operator&=(const IntegerStateBase<base_t, BestState, WorstState> &R) {
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joinAND(R.getAssumed(), R.getKnown());
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}
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protected:
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/// Handle a new assumed value \p Value. Subtype dependent.
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virtual void handleNewAssumedValue(base_t Value) = 0;
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/// Handle a new known value \p Value. Subtype dependent.
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virtual void handleNewKnownValue(base_t Value) = 0;
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/// Handle a value \p Value. Subtype dependent.
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virtual void joinOR(base_t AssumedValue, base_t KnownValue) = 0;
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/// Handle a new assumed value \p Value. Subtype dependent.
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virtual void joinAND(base_t AssumedValue, base_t KnownValue) = 0;
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/// The known state encoding in an integer of type base_t.
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base_t Known = getWorstState();
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/// The assumed state encoding in an integer of type base_t.
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base_t Assumed = getBestState();
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};
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/// Specialization of the integer state for a bit-wise encoding.
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struct BitIntegerState : public IntegerStateBase<uint32_t, ~0u, 0> {
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using base_t = IntegerStateBase::base_t;
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/// Return true if the bits set in \p BitsEncoding are "known bits".
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bool isKnown(base_t BitsEncoding) const {
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return (Known & BitsEncoding) == BitsEncoding;
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@ -1114,7 +1168,7 @@ struct IntegerState : public AbstractState {
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}
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/// Add the bits in \p BitsEncoding to the "known bits".
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IntegerState &addKnownBits(base_t Bits) {
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BitIntegerState &addKnownBits(base_t Bits) {
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// Make sure we never miss any "known bits".
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Assumed |= Bits;
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Known |= Bits;
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@ -1122,92 +1176,145 @@ struct IntegerState : public AbstractState {
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}
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/// Remove the bits in \p BitsEncoding from the "assumed bits" if not known.
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IntegerState &removeAssumedBits(base_t BitsEncoding) {
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// Make sure we never loose any "known bits".
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Assumed = (Assumed & ~BitsEncoding) | Known;
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return *this;
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BitIntegerState &removeAssumedBits(base_t BitsEncoding) {
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return intersectAssumedBits(~BitsEncoding);
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}
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/// Remove the bits in \p BitsEncoding from the "known bits".
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IntegerState &removeKnownBits(base_t BitsEncoding) {
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BitIntegerState &removeKnownBits(base_t BitsEncoding) {
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Known = (Known & ~BitsEncoding);
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return *this;
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}
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/// Keep only "assumed bits" also set in \p BitsEncoding but all known ones.
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IntegerState &intersectAssumedBits(base_t BitsEncoding) {
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BitIntegerState &intersectAssumedBits(base_t BitsEncoding) {
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// Make sure we never loose any "known bits".
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Assumed = (Assumed & BitsEncoding) | Known;
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return *this;
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}
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private:
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void handleNewAssumedValue(base_t Value) override {
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intersectAssumedBits(Value);
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}
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void handleNewKnownValue(base_t Value) override { addKnownBits(Value); }
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void joinOR(base_t AssumedValue, base_t KnownValue) override {
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Known |= KnownValue;
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Assumed |= AssumedValue;
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}
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void joinAND(base_t AssumedValue, base_t KnownValue) override {
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Known &= KnownValue;
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Assumed &= AssumedValue;
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}
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};
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/// Specialization of the integer state for an increasing value, hence ~0u is
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/// the best state and 0 the worst.
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struct IncIntegerState : public IntegerStateBase<uint32_t, ~0u, 0> {
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using base_t = IntegerStateBase::base_t;
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/// Take minimum of assumed and \p Value.
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IntegerState &takeAssumedMinimum(base_t Value) {
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IncIntegerState &takeAssumedMinimum(base_t Value) {
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// Make sure we never loose "known value".
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Assumed = std::max(std::min(Assumed, Value), Known);
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return *this;
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}
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/// Take maximum of known and \p Value.
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IntegerState &takeKnownMaximum(base_t Value) {
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IncIntegerState &takeKnownMaximum(base_t Value) {
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// Make sure we never loose "known value".
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Assumed = std::max(Value, Assumed);
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Known = std::max(Value, Known);
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return *this;
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}
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/// Equality for IntegerState.
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bool operator==(const IntegerState &R) const {
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return this->getAssumed() == R.getAssumed() &&
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this->getKnown() == R.getKnown();
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private:
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void handleNewAssumedValue(base_t Value) override {
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takeAssumedMinimum(Value);
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}
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void handleNewKnownValue(base_t Value) override { takeKnownMaximum(Value); }
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void joinOR(base_t AssumedValue, base_t KnownValue) override {
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Known = std::max(Known, KnownValue);
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Assumed = std::max(Assumed, AssumedValue);
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}
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void joinAND(base_t AssumedValue, base_t KnownValue) override {
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Known = std::min(Known, KnownValue);
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Assumed = std::min(Assumed, AssumedValue);
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}
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};
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/// Inequality for IntegerState.
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bool operator!=(const IntegerState &R) const { return !(*this == R); }
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/// Specialization of the integer state for a decreasing value, hence 0 is the
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/// best state and ~0u the worst.
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template <typename base_ty = uint32_t>
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struct DecIntegerState : public IntegerStateBase<base_ty, 0, ~base_ty(0)> {
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using base_t = base_ty;
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/// "Clamp" this state with \p R. The result is the minimum of the assumed
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/// information but not less than what was known before.
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///
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/// TODO: Consider replacing the operator with a call or using it only when
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/// we can also take the maximum of the known information, thus when
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/// \p R is not dependent on additional assumed state.
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IntegerState operator^=(const IntegerState &R) {
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takeAssumedMinimum(R.Assumed);
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/// Take maximum of assumed and \p Value.
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DecIntegerState &takeAssumedMaximum(base_t Value) {
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// Make sure we never loose "known value".
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this->Assumed = std::min(std::max(this->Assumed, Value), this->Known);
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return *this;
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}
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/// "Clamp" this state with \p R. The result is the maximum of the known
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/// information but not more than what was assumed before.
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IntegerState operator+=(const IntegerState &R) {
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takeKnownMaximum(R.Known);
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return *this;
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}
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/// Make this the minimum, known and assumed, of this state and \p R.
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IntegerState operator&=(const IntegerState &R) {
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Known = std::min(Known, R.Known);
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Assumed = std::min(Assumed, R.Assumed);
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return *this;
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}
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/// Make this the maximum, known and assumed, of this state and \p R.
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IntegerState operator|=(const IntegerState &R) {
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Known = std::max(Known, R.Known);
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Assumed = std::max(Assumed, R.Assumed);
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/// Take minimum of known and \p Value.
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DecIntegerState &takeKnownMinimum(base_t Value) {
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// Make sure we never loose "known value".
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this->Assumed = std::min(Value, this->Assumed);
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this->Known = std::min(Value, this->Known);
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return *this;
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}
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private:
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/// The known state encoding in an integer of type base_t.
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base_t Known = getWorstState();
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/// The assumed state encoding in an integer of type base_t.
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base_t Assumed;
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void handleNewAssumedValue(base_t Value) override {
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takeAssumedMaximum(Value);
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}
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void handleNewKnownValue(base_t Value) override { takeKnownMinimum(Value); }
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void joinOR(base_t AssumedValue, base_t KnownValue) override {
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this->Assumed = std::min(this->Assumed, KnownValue);
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this->Assumed = std::min(this->Assumed, AssumedValue);
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}
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void joinAND(base_t AssumedValue, base_t KnownValue) override {
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this->Assumed = std::max(this->Assumed, KnownValue);
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this->Assumed = std::max(this->Assumed, AssumedValue);
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}
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};
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/// Simple wrapper for a single bit (boolean) state.
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struct BooleanState : public IntegerState {
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BooleanState() : IntegerState(1){};
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struct BooleanState : public IntegerStateBase<bool, 1, 0> {
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using base_t = IntegerStateBase::base_t;
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/// Set the assumed value to \p Value but never below the known one.
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void setAssumed(bool Value) { Assumed &= (Known | Value); }
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/// Set the known and asssumed value to \p Value.
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void setKnown(bool Value) {
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Known |= Value;
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Assumed |= Value;
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}
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/// Return true if the state is assumed to hold.
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bool isAssumed() const { return getAssumed(); }
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/// Return true if the state is known to hold.
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bool isKnown() const { return getKnown(); }
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private:
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void handleNewAssumedValue(base_t Value) override {
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if (!Value)
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Assumed = Known;
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}
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void handleNewKnownValue(base_t Value) override {
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if (Value)
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Known = (Assumed = Value);
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}
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void joinOR(base_t AssumedValue, base_t KnownValue) override {
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Known |= KnownValue;
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Assumed |= AssumedValue;
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}
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void joinAND(base_t AssumedValue, base_t KnownValue) override {
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Known &= KnownValue;
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Assumed &= AssumedValue;
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}
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};
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/// Helper struct necessary as the modular build fails if the virtual method
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@ -1404,7 +1511,10 @@ raw_ostream &operator<<(raw_ostream &OS, ChangeStatus S);
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raw_ostream &operator<<(raw_ostream &OS, IRPosition::Kind);
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raw_ostream &operator<<(raw_ostream &OS, const IRPosition &);
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raw_ostream &operator<<(raw_ostream &OS, const AbstractState &State);
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raw_ostream &operator<<(raw_ostream &OS, const IntegerState &S);
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template <typename base_ty, base_ty BestState, base_ty WorstState>
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raw_ostream &
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operator<<(raw_ostream &OS,
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const IntegerStateBase<base_ty, BestState, WorstState> &State);
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///}
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struct AttributorPass : public PassInfoMixin<AttributorPass> {
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@ -1656,7 +1766,7 @@ struct AAIsDead : public StateWrapper<BooleanState, AbstractAttribute>,
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struct DerefState : AbstractState {
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/// State representing for dereferenceable bytes.
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IntegerState DerefBytesState;
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IncIntegerState DerefBytesState;
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/// State representing that whether the value is globaly dereferenceable.
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BooleanState GlobalState;
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@ -1700,31 +1810,24 @@ struct DerefState : AbstractState {
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this->GlobalState == R.GlobalState;
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}
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/// Inequality for IntegerState.
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/// Inequality for DerefState.
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bool operator!=(const DerefState &R) { return !(*this == R); }
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/// See IntegerState::operator^=
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/// See IntegerStateBase::operator^=
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DerefState operator^=(const DerefState &R) {
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DerefBytesState ^= R.DerefBytesState;
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GlobalState ^= R.GlobalState;
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return *this;
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}
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/// See IntegerState::operator+=
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DerefState operator+=(const DerefState &R) {
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DerefBytesState += R.DerefBytesState;
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GlobalState += R.GlobalState;
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return *this;
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}
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/// See IntegerState::operator&=
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/// See IntegerStateBase::operator&=
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DerefState operator&=(const DerefState &R) {
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DerefBytesState &= R.DerefBytesState;
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GlobalState &= R.GlobalState;
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return *this;
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}
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/// See IntegerState::operator|=
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/// See IntegerStateBase::operator|=
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DerefState operator|=(const DerefState &R) {
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DerefBytesState |= R.DerefBytesState;
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GlobalState |= R.GlobalState;
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@ -1780,7 +1883,7 @@ struct AADereferenceable
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/// An abstract interface for all align attributes.
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struct AAAlign
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: public IRAttribute<Attribute::Alignment,
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StateWrapper<IntegerState, AbstractAttribute>> {
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StateWrapper<IncIntegerState, AbstractAttribute>> {
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AAAlign(const IRPosition &IRP) : IRAttribute(IRP) {}
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/// Return assumed alignment.
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@ -1799,7 +1902,7 @@ struct AAAlign
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/// An abstract interface for all nocapture attributes.
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struct AANoCapture
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: public IRAttribute<Attribute::NoCapture,
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StateWrapper<IntegerState, AbstractAttribute>> {
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StateWrapper<BitIntegerState, AbstractAttribute>> {
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AANoCapture(const IRPosition &IRP) : IRAttribute(IRP) {}
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/// State encoding bits. A set bit in the state means the property holds.
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@ -1898,7 +2001,7 @@ struct AAHeapToStack : public StateWrapper<BooleanState, AbstractAttribute>,
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/// An abstract interface for all memory related attributes.
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struct AAMemoryBehavior
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: public IRAttribute<Attribute::ReadNone,
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StateWrapper<IntegerState, AbstractAttribute>> {
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StateWrapper<BitIntegerState, AbstractAttribute>> {
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AAMemoryBehavior(const IRPosition &IRP) : IRAttribute(IRP) {}
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/// State encoding bits. A set bit in the state means the property holds.
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@ -517,30 +517,17 @@ void IRPosition::verify() {
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}
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namespace {
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/// Helper functions to clamp a state \p S of type \p StateType with the
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/// Helper function to clamp a state \p S of type \p StateType with the
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/// information in \p R and indicate/return if \p S did change (as-in update is
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/// required to be run again).
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///
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///{
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template <typename StateType>
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ChangeStatus clampStateAndIndicateChange(StateType &S, const StateType &R);
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template <>
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ChangeStatus clampStateAndIndicateChange<IntegerState>(IntegerState &S,
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const IntegerState &R) {
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ChangeStatus clampStateAndIndicateChange(StateType &S, const StateType &R) {
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auto Assumed = S.getAssumed();
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S ^= R;
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return Assumed == S.getAssumed() ? ChangeStatus::UNCHANGED
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: ChangeStatus::CHANGED;
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}
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template <>
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ChangeStatus clampStateAndIndicateChange<BooleanState>(BooleanState &S,
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const BooleanState &R) {
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return clampStateAndIndicateChange<IntegerState>(S, R);
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}
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///}
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/// Clamp the information known for all returned values of a function
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/// (identified by \p QueryingAA) into \p S.
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template <typename AAType, typename StateType = typename AAType::StateType>
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@ -1609,7 +1596,7 @@ struct AANonNullImpl : AANonNull {
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bool TrackUse = false;
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getKnownNonNullAndDerefBytesForUse(A, *this, getAssociatedValue(), U, I,
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IsNonNull, TrackUse);
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takeKnownMaximum(IsNonNull);
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setKnown(IsNonNull);
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return TrackUse;
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}
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@ -1661,7 +1648,7 @@ struct AANonNullFloating
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||||
|
||||
const DataLayout &DL = A.getDataLayout();
|
||||
|
||||
auto VisitValueCB = [&](Value &V, AAAlign::StateType &T,
|
||||
auto VisitValueCB = [&](Value &V, AANonNull::StateType &T,
|
||||
bool Stripped) -> bool {
|
||||
const auto &AA = A.getAAFor<AANonNull>(*this, IRPosition::value(V));
|
||||
if (!Stripped && this == &AA) {
|
||||
@ -2463,10 +2450,10 @@ struct AAIsDeadCallSite final : AAIsDeadImpl {
|
||||
template <>
|
||||
ChangeStatus clampStateAndIndicateChange<DerefState>(DerefState &S,
|
||||
const DerefState &R) {
|
||||
ChangeStatus CS0 = clampStateAndIndicateChange<IntegerState>(
|
||||
ChangeStatus CS0 = clampStateAndIndicateChange<IncIntegerState>(
|
||||
S.DerefBytesState, R.DerefBytesState);
|
||||
ChangeStatus CS1 =
|
||||
clampStateAndIndicateChange<IntegerState>(S.GlobalState, R.GlobalState);
|
||||
clampStateAndIndicateChange<BooleanState>(S.GlobalState, R.GlobalState);
|
||||
return CS0 | CS1;
|
||||
}
|
||||
|
||||
@ -2967,7 +2954,7 @@ struct AANoCaptureImpl : public AANoCapture {
|
||||
/// state in memory and through "returning/throwing", respectively.
|
||||
static void determineFunctionCaptureCapabilities(const IRPosition &IRP,
|
||||
const Function &F,
|
||||
IntegerState &State) {
|
||||
BitIntegerState &State) {
|
||||
// TODO: Once we have memory behavior attributes we should use them here.
|
||||
|
||||
// If we know we cannot communicate or write to memory, we do not care about
|
||||
@ -3036,7 +3023,7 @@ struct AACaptureUseTracker final : public CaptureTracker {
|
||||
/// the search is stopped with \p CapturedInMemory and \p CapturedInInteger
|
||||
/// conservatively set to true.
|
||||
AACaptureUseTracker(Attributor &A, AANoCapture &NoCaptureAA,
|
||||
const AAIsDead &IsDeadAA, IntegerState &State,
|
||||
const AAIsDead &IsDeadAA, BitIntegerState &State,
|
||||
SmallVectorImpl<const Value *> &PotentialCopies,
|
||||
unsigned &RemainingUsesToExplore)
|
||||
: A(A), NoCaptureAA(NoCaptureAA), IsDeadAA(IsDeadAA), State(State),
|
||||
@ -3155,7 +3142,7 @@ private:
|
||||
const AAIsDead &IsDeadAA;
|
||||
|
||||
/// The state currently updated.
|
||||
IntegerState &State;
|
||||
BitIntegerState &State;
|
||||
|
||||
/// Set of potential copies of the tracked value.
|
||||
SmallVectorImpl<const Value *> &PotentialCopies;
|
||||
@ -3238,7 +3225,7 @@ ChangeStatus AANoCaptureImpl::updateImpl(Attributor &A) {
|
||||
while (T.isAssumed(NO_CAPTURE_MAYBE_RETURNED) && Idx < PotentialCopies.size())
|
||||
Tracker.valueMayBeCaptured(PotentialCopies[Idx++]);
|
||||
|
||||
AAAlign::StateType &S = getState();
|
||||
AANoCapture::StateType &S = getState();
|
||||
auto Assumed = S.getAssumed();
|
||||
S.intersectAssumedBits(T.getAssumed());
|
||||
return Assumed == S.getAssumed() ? ChangeStatus::UNCHANGED
|
||||
@ -3787,7 +3774,7 @@ struct AAMemoryBehaviorImpl : public AAMemoryBehavior {
|
||||
|
||||
/// Return the memory behavior information encoded in the IR for \p IRP.
|
||||
static void getKnownStateFromValue(const IRPosition &IRP,
|
||||
IntegerState &State) {
|
||||
BitIntegerState &State) {
|
||||
SmallVector<Attribute, 2> Attrs;
|
||||
IRP.getAttrs(AttrKinds, Attrs);
|
||||
for (const Attribute &Attr : Attrs) {
|
||||
@ -4036,7 +4023,8 @@ struct AAMemoryBehaviorCallSite final : AAMemoryBehaviorImpl {
|
||||
const IRPosition &FnPos = IRPosition::function(*F);
|
||||
auto &FnAA = A.getAAFor<AAMemoryBehavior>(*this, FnPos);
|
||||
return clampStateAndIndicateChange(
|
||||
getState(), static_cast<const AAAlign::StateType &>(FnAA.getState()));
|
||||
getState(),
|
||||
static_cast<const AAMemoryBehavior::StateType &>(FnAA.getState()));
|
||||
}
|
||||
|
||||
/// See AbstractAttribute::trackStatistics()
|
||||
@ -4903,7 +4891,10 @@ raw_ostream &llvm::operator<<(raw_ostream &OS, const IRPosition &Pos) {
|
||||
<< Pos.getAnchorValue().getName() << "@" << Pos.getArgNo() << "]}";
|
||||
}
|
||||
|
||||
raw_ostream &llvm::operator<<(raw_ostream &OS, const IntegerState &S) {
|
||||
template <typename base_ty, base_ty BestState, base_ty WorstState>
|
||||
raw_ostream &llvm::
|
||||
operator<<(raw_ostream &OS,
|
||||
const IntegerStateBase<base_ty, BestState, WorstState> &S) {
|
||||
return OS << "(" << S.getKnown() << "-" << S.getAssumed() << ")"
|
||||
<< static_cast<const AbstractState &>(S);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user