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Don't static_cast invalid pointers
UBSan complained about using static_cast on the invalid (tombstone, etc.) pointers used by DenseMap. Use a reinterpret_cast instead. llvm-svn: 217397
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@ -66,7 +66,7 @@ class AssumptionTracker : public ImmutablePass {
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operator CallInst*() const {
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operator CallInst*() const {
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Value *V = getValPtr();
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Value *V = getValPtr();
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if (V == DMI::getEmptyKey() || V == DMI::getTombstoneKey())
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if (V == DMI::getEmptyKey() || V == DMI::getTombstoneKey())
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return static_cast<CallInst*>(V);
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return reinterpret_cast<CallInst*>(V);
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return cast<CallInst>(V);
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return cast<CallInst>(V);
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}
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}
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