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simplify by using CallSite constructors; virtually eliminates CallSite::get from the tree
llvm-svn: 109687
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parent
8769f9a8dd
commit
0899f01287
@ -208,8 +208,8 @@ static bool AllCalleesPassInValidPointerForArgument(Argument *Arg) {
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// have direct callees.
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for (Value::use_iterator UI = Callee->use_begin(), E = Callee->use_end();
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UI != E; ++UI) {
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CallSite CS = CallSite::get(*UI);
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assert(CS.getInstruction() && "Should only have direct calls!");
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CallSite CS(*UI);
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assert(CS && "Should only have direct calls!");
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if (!IsAlwaysValidPointer(CS.getArgument(ArgNo)))
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return false;
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@ -619,14 +619,13 @@ CallGraphNode *ArgPromotion::DoPromotion(Function *F,
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// Get a new callgraph node for NF.
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CallGraphNode *NF_CGN = CG.getOrInsertFunction(NF);
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// Loop over all of the callers of the function, transforming the call sites
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// to pass in the loaded pointers.
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//
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SmallVector<Value*, 16> Args;
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while (!F->use_empty()) {
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CallSite CS = CallSite::get(F->use_back());
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CallSite CS(F->use_back());
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assert(CS.getCalledFunction() == F);
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Instruction *Call = CS.getInstruction();
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const AttrListPtr &CallPAL = CS.getAttributes();
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@ -220,11 +220,11 @@ bool DAE::DeleteDeadVarargs(Function &Fn) {
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//
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std::vector<Value*> Args;
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while (!Fn.use_empty()) {
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CallSite CS = CallSite::get(Fn.use_back());
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CallSite CS(Fn.use_back());
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Instruction *Call = CS.getInstruction();
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// Pass all the same arguments.
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Args.assign(CS.arg_begin(), CS.arg_begin()+NumArgs);
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Args.assign(CS.arg_begin(), CS.arg_begin() + NumArgs);
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// Drop any attributes that were on the vararg arguments.
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AttrListPtr PAL = CS.getAttributes();
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@ -724,7 +724,7 @@ bool DAE::RemoveDeadStuffFromFunction(Function *F) {
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//
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std::vector<Value*> Args;
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while (!F->use_empty()) {
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CallSite CS = CallSite::get(F->use_back());
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CallSite CS(F->use_back());
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Instruction *Call = CS.getInstruction();
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AttributesVec.clear();
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@ -162,8 +162,8 @@ bool FunctionAttrs::AddReadAttrs(const CallGraphSCC &SCC) {
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// Some instructions can be ignored even if they read or write memory.
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// Detect these now, skipping to the next instruction if one is found.
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CallSite CS = CallSite::get(I);
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if (CS.getInstruction() && CS.getCalledFunction()) {
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CallSite CS(cast<Value>(I));
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if (CS && CS.getCalledFunction()) {
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// Ignore calls to functions in the same SCC.
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if (SCCNodes.count(CS.getCalledFunction()))
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continue;
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@ -94,7 +94,7 @@ bool IPCP::PropagateConstantsIntoArguments(Function &F) {
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if (!isa<CallInst>(U) && !isa<InvokeInst>(U))
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return false;
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CallSite CS = CallSite::get(cast<Instruction>(U));
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CallSite CS(cast<Instruction>(U));
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if (!CS.isCallee(UI))
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return false;
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@ -219,7 +219,7 @@ bool IPCP::PropagateConstantReturn(Function &F) {
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// constant.
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bool MadeChange = false;
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for (Value::use_iterator UI = F.use_begin(), E = F.use_end(); UI != E; ++UI) {
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CallSite CS = CallSite::get(*UI);
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CallSite CS(*UI);
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Instruction* Call = CS.getInstruction();
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// Not a call instruction or a call instruction that's not calling F
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@ -238,11 +238,11 @@ bool Inliner::shouldInline(CallSite CS) {
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bool someOuterCallWouldNotBeInlined = false;
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for (Value::use_iterator I = Caller->use_begin(), E =Caller->use_end();
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I != E; ++I) {
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CallSite CS2 = CallSite::get(*I);
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CallSite CS2(*I);
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// If this isn't a call to Caller (it could be some other sort
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// of reference) skip it.
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if (CS2.getInstruction() == 0 || CS2.getCalledFunction() != Caller)
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if (!CS2 || CS2.getCalledFunction() != Caller)
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continue;
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InlineCost IC2 = getInlineCost(CS2);
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@ -334,10 +334,10 @@ bool Inliner::runOnSCC(CallGraphSCC &SCC) {
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for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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CallSite CS = CallSite::get(I);
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CallSite CS(cast<Value>(I));
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// If this isn't a call, or it is a call to an intrinsic, it can
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// never be inlined.
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if (CS.getInstruction() == 0 || isa<IntrinsicInst>(I))
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if (!CS || isa<IntrinsicInst>(I))
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continue;
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// If this is a direct call to an external function, we can never inline
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@ -156,7 +156,7 @@ bool SRETPromotion::isSafeToUpdateAllCallers(Function *F) {
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FnUseI != FnUseE; ++FnUseI) {
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// The function is passed in as an argument to (possibly) another function,
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// we can't change it!
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CallSite CS = CallSite::get(*FnUseI);
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CallSite CS(*FnUseI);
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Instruction *Call = CS.getInstruction();
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// The function is used by something else than a call or invoke instruction,
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// we can't change it!
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@ -271,7 +271,7 @@ CallGraphNode *SRETPromotion::updateCallSites(Function *F, Function *NF) {
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CallGraphNode *NF_CGN = CG.getOrInsertFunction(NF);
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while (!F->use_empty()) {
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CallSite CS = CallSite::get(*F->use_begin());
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CallSite CS(*F->use_begin());
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Instruction *Call = CS.getInstruction();
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const AttrListPtr &PAL = F->getAttributes();
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@ -508,7 +508,7 @@ bool MemCpyOpt::performCallSlotOptzn(MemCpyInst *cpy, CallInst *C) {
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// because we'll need to do type comparisons based on the underlying type.
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Value *cpyDest = cpy->getDest();
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Value *cpySrc = cpy->getSource();
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CallSite CS = CallSite::get(C);
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CallSite CS(C);
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// We need to be able to reason about the size of the memcpy, so we require
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// that it be a constant.
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@ -636,10 +636,11 @@ bool MemCpyOpt::performCallSlotOptzn(MemCpyInst *cpy, CallInst *C) {
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return true;
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}
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/// processMemCpy - perform simplication of memcpy's. If we have memcpy A which
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/// copies X to Y, and memcpy B which copies Y to Z, then we can rewrite B to be
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/// a memcpy from X to Z (or potentially a memmove, depending on circumstances).
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/// This allows later passes to remove the first memcpy altogether.
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/// processMemCpy - perform simplification of memcpy's. If we have memcpy A
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/// which copies X to Y, and memcpy B which copies Y to Z, then we can rewrite
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/// B to be a memcpy from X to Z (or potentially a memmove, depending on
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/// circumstances). This allows later passes to remove the first memcpy
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/// altogether.
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bool MemCpyOpt::processMemCpy(MemCpyInst *M) {
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MemoryDependenceAnalysis &MD = getAnalysis<MemoryDependenceAnalysis>();
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@ -508,10 +508,10 @@ private:
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void visitLoadInst (LoadInst &I);
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void visitGetElementPtrInst(GetElementPtrInst &I);
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void visitCallInst (CallInst &I) {
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visitCallSite(CallSite::get(&I));
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visitCallSite(&I);
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}
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void visitInvokeInst (InvokeInst &II) {
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visitCallSite(CallSite::get(&II));
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visitCallSite(&II);
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visitTerminatorInst(II);
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}
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void visitCallSite (CallSite CS);
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@ -42,8 +42,8 @@ namespace {
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Instruction *User = dyn_cast<Instruction>(*UI);
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if (!User) continue;
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CallSite CS = CallSite::get(User);
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if (!CS.getInstruction()) continue;
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CallSite CS(cast<Value>(User));
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if (!CS) continue;
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for (CallSite::arg_iterator AI = CS.arg_begin(),
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E = CS.arg_end(); AI != E; ++AI) {
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