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[CodeGen] Increase the size of a SmallVector

The SmallVector reserve() call in
MachineInstrExpressionTrait::getHashValue accounted for over 3% of all
calls to malloc() when I compiled a bunch of graphics shaders for the
AMDGPU target. Its initial size was only enough for machine instructions
with up to 7 operands, but for AMDGPU 8 and 10 operands are very common.
Here's a histogram of number of operands for each call to getHashValue,
gathered from the same collection of shaders:

1  13503
2  254273
3  135781
4  422508
5  614997
6  194953
7  287248
8  1517255
9  31218
10 1191269
11 70731
12 24
13 77
15 84
17 4692
27 16
33 705
49 6

Typical instructions with 8 and 10 operands are floating point
arithmetic and multiply-accumulate instructions like:

%83:vgpr_32 = V_MUL_F32_e64 0, killed %82:vgpr_32, 0, killed %81:vgpr_32, 0, 0, implicit $exec
%330:vgpr_32 = V_MAC_F32_e64 0, killed %327:vgpr_32, 0, killed %329:sgpr_32, 0, %328:vgpr_32(tied-def 0), 0, 0, implicit $exec

Differential Revision: https://reviews.llvm.org/D70301
This commit is contained in:
Jay Foad 2019-11-15 11:05:39 +00:00
parent 8d45c0c2df
commit 09df29855e

View File

@ -1977,7 +1977,7 @@ void MachineInstr::setPhysRegsDeadExcept(ArrayRef<Register> UsedRegs,
unsigned
MachineInstrExpressionTrait::getHashValue(const MachineInstr* const &MI) {
// Build up a buffer of hash code components.
SmallVector<size_t, 8> HashComponents;
SmallVector<size_t, 16> HashComponents;
HashComponents.reserve(MI->getNumOperands() + 1);
HashComponents.push_back(MI->getOpcode());
for (const MachineOperand &MO : MI->operands()) {