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[Statepoints] Use Indirect operands for spill slots

Teach the statepoint lowering code to emit Indirect stackmap entries for spill inserted by StatepointLowering (i.e. SelectionDAG), but Direct stackmap entries for in-IR allocas which represent manual stack slots. This is what the docs call for (http://llvm.org/docs/StackMaps.html#stack-map-format), but we've been emitting both as Direct. This was pointed out recently on the mailing list as a bug. It also blocks http://reviews.llvm.org/D15632 which extends the lowering to handle vector-of-pointers since only Indirect references can encode a variable sized slot.

To implement this, I introduced a new flag on the StackObject class used to maintian information about stack slots. I original considered (and prototyped in http://reviews.llvm.org/D15632), the idea of using the existing isSpillSlot flag, but end up deciding that was a bit too risky and that the cost of adding a new flag was low. Having the new flag will also allow us - in the future - to emit better comments in verbose assembly which indicate where a particular stack spill around a call comes from. (deopt, gc, regalloc).

Differential Revision: http://reviews.llvm.org/D15759

llvm-svn: 256352
This commit is contained in:
Philip Reames 2015-12-23 23:44:28 +00:00
parent 3787e623ca
commit 0d007cd82b
4 changed files with 88 additions and 39 deletions

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@ -101,6 +101,13 @@ class MachineFrameInfo {
// cannot alias any other memory objects.
bool isSpillSlot;
/// If true, this stack slot is used to spill a value (could be deopt
/// and/or GC related) over a statepoint. We know that the address of the
/// slot can't alias any LLVM IR value. This is very similiar to a Spill
/// Slot, but is created by statepoint lowering is SelectionDAG, not the
/// register allocator.
bool isStatepointSpillSlot;
/// If this stack object is originated from an Alloca instruction
/// this value saves the original IR allocation. Can be NULL.
const AllocaInst *Alloca;
@ -118,7 +125,8 @@ class MachineFrameInfo {
StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
bool isSS, const AllocaInst *Val, bool A)
: SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {}
isSpillSlot(isSS), isStatepointSpillSlot(false), Alloca(Val),
PreAllocated(false), isAliased(A) {}
};
/// The alignment of the stack.
@ -547,6 +555,12 @@ public:
return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
}
bool isStatepointSpillSlotObjectIndex(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
return Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot;
}
/// Returns true if the specified index corresponds to a dead object.
bool isDeadObjectIndex(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
@ -562,6 +576,13 @@ public:
return Objects[ObjectIdx + NumFixedObjects].Size == 0;
}
void markAsStatepointSpillSlotObjectIndex(int ObjectIdx) {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot = true;
assert(isStatepointSpillSlotObjectIndex(ObjectIdx) && "inconsistent");
}
/// Create a new statically sized stack object, returning
/// a nonnegative identifier to represent it.
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,

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@ -17,6 +17,7 @@
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/FunctionLoweringInfo.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/GCMetadata.h"
#include "llvm/CodeGen/GCStrategy.h"
#include "llvm/CodeGen/SelectionDAG.h"
@ -95,6 +96,9 @@ StatepointLoweringState::allocateStackSlot(EVT ValueType,
SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType);
const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex();
auto *MFI = Builder.DAG.getMachineFunction().getFrameInfo();
MFI->markAsStatepointSpillSlotObjectIndex(FI);
Builder.FuncInfo.StatepointStackSlots.push_back(FI);
AllocatedStackSlots.push_back(true);
return SpillSlot;

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@ -1094,6 +1094,19 @@ MachineBasicBlock*
TargetLoweringBase::emitPatchPoint(MachineInstr *MI,
MachineBasicBlock *MBB) const {
MachineFunction &MF = *MI->getParent()->getParent();
MachineFrameInfo &MFI = *MF.getFrameInfo();
// We're handling multiple types of operands here:
// PATCHPOINT MetaArgs - live-in, read only, direct
// STATEPOINT Deopt Spill - live-through, read only, indirect
// STATEPOINT Deopt Alloca - live-through, read only, direct
// (We're currently conservative and mark the deopt slots read/write in
// practice.)
// STATEPOINT GC Spill - live-through, read/write, indirect
// STATEPOINT GC Alloca - live-through, read/write, direct
// The live-in vs live-through is handled already (the live through ones are
// all stack slots), but we need to handle the different type of stackmap
// operands and memory effects here.
// MI changes inside this loop as we grow operands.
for(unsigned OperIdx = 0; OperIdx != MI->getNumOperands(); ++OperIdx) {
@ -1109,10 +1122,24 @@ TargetLoweringBase::emitPatchPoint(MachineInstr *MI,
// Copy operands before the frame-index.
for (unsigned i = 0; i < OperIdx; ++i)
MIB.addOperand(MI->getOperand(i));
// Add frame index operands: direct-mem-ref tag, #FI, offset.
MIB.addImm(StackMaps::DirectMemRefOp);
MIB.addOperand(MI->getOperand(OperIdx));
MIB.addImm(0);
// Add frame index operands recognized by stackmaps.cpp
if (MFI.isStatepointSpillSlotObjectIndex(FI)) {
// indirect-mem-ref tag, size, #FI, offset.
// Used for spills inserted by StatepointLowering. This codepath is not
// used for patchpoints/stackmaps at all, for these spilling is done via
// foldMemoryOperand callback only.
assert(MI->getOpcode() == TargetOpcode::STATEPOINT && "sanity");
MIB.addImm(StackMaps::IndirectMemRefOp);
MIB.addImm(MFI.getObjectSize(FI));
MIB.addOperand(MI->getOperand(OperIdx));
MIB.addImm(0);
} else {
// direct-mem-ref tag, #FI, offset.
// Used by patchpoint, and direct alloca arguments to statepoints
MIB.addImm(StackMaps::DirectMemRefOp);
MIB.addOperand(MI->getOperand(OperIdx));
MIB.addImm(0);
}
// Copy the operands after the frame index.
for (unsigned i = OperIdx + 1; i != MI->getNumOperands(); ++i)
MIB.addOperand(MI->getOperand(i));
@ -1122,7 +1149,6 @@ TargetLoweringBase::emitPatchPoint(MachineInstr *MI,
assert(MIB->mayLoad() && "Folded a stackmap use to a non-load!");
// Add a new memory operand for this FI.
const MachineFrameInfo &MFI = *MF.getFrameInfo();
assert(MFI.getObjectOffset(FI) != -1);
unsigned Flags = MachineMemOperand::MOLoad;

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@ -11,7 +11,7 @@ declare zeroext i1 @return_i1()
define i1 @test(i32 addrspace(1)* %ptr_base, i32 %arg)
gc "statepoint-example" {
; CHECK-LABEL: test
; CHECK-LABEL: test:
; Do we see two spills for the local values and the store to the
; alloca?
; CHECK: subq $40, %rsp
@ -94,18 +94,19 @@ declare i32 addrspace(1)* @llvm.experimental.gc.relocate.p1i32(i32, i32, i32) #3
; CHECK-NEXT: .quad 40
; CHECK-NEXT: .quad test_derived_arg
; CHECK-NEXT: .quad 40
; CHECK-NEXT: .quad test_id
; CHECK-NEXT: .quad 8
;
; test
;
; Large Constants
; Statepoint ID only
; CHECK: .quad 0
; Statepoint ID
; CHECK-NEXT: .quad 0
; Callsites
; Constant arguments
; CHECK: .long .Ltmp1-test
; CHECK-NEXT: .long .Ltmp1-test
; CHECK: .short 0
; CHECK: .short 11
; SmallConstant (0)
@ -123,8 +124,8 @@ declare i32 addrspace(1)* @llvm.experimental.gc.relocate.p1i32(i32, i32, i32) #3
; CHECK: .byte 8
; CHECK: .short 0
; CHECK: .long 2
; Direct Spill Slot [RSP+0]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+0]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 16
@ -143,23 +144,23 @@ declare i32 addrspace(1)* @llvm.experimental.gc.relocate.p1i32(i32, i32, i32) #3
; CHECK: .byte 8
; CHECK: .short 0
; CHECK: .long 0
; Direct Spill Slot [RSP+16]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+16]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 16
; Direct Spill Slot [RSP+8]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+8]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 8
; Direct Spill Slot [RSP+16]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+16]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 16
; Direct Spill Slot [RSP+16]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+16]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 16
@ -171,15 +172,13 @@ declare i32 addrspace(1)* @llvm.experimental.gc.relocate.p1i32(i32, i32, i32) #3
;
; test_derived_arg
;
; Large Constants
; Statepoint ID only
; CHECK: .quad 0
; Statepoint ID
; CHECK-NEXT: .quad 0
; Callsites
; Constant arguments
; CHECK: .long .Ltmp3-test_derived_arg
; CHECK-NEXT: .long .Ltmp3-test_derived_arg
; CHECK: .short 0
; CHECK: .short 11
; SmallConstant (0)
@ -192,8 +191,8 @@ declare i32 addrspace(1)* @llvm.experimental.gc.relocate.p1i32(i32, i32, i32) #3
; CHECK: .byte 8
; CHECK: .short 0
; CHECK: .long 2
; Direct Spill Slot [RSP+0]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+0]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 16
@ -212,23 +211,23 @@ declare i32 addrspace(1)* @llvm.experimental.gc.relocate.p1i32(i32, i32, i32) #3
; CHECK: .byte 8
; CHECK: .short 0
; CHECK: .long 0
; Direct Spill Slot [RSP+16]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+16]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 16
; Direct Spill Slot [RSP+8]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+8]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 8
; Direct Spill Slot [RSP+16]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+16]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 16
; Direct Spill Slot [RSP+16]
; CHECK: .byte 2
; Indirect Spill Slot [RSP+16]
; CHECK: .byte 3
; CHECK: .byte 8
; CHECK: .short 7
; CHECK: .long 16
@ -239,13 +238,12 @@ declare i32 addrspace(1)* @llvm.experimental.gc.relocate.p1i32(i32, i32, i32) #3
; CHECK: .align 8
; Records for the test_id function:
; No large constants
; The Statepoint ID:
; CHECK: .quad 237
; CHECK-NEXT: .quad 237
; Instruction Offset
; CHECK: .long .Ltmp5-test_id
; CHECK-NEXT: .long .Ltmp5-test_id
; Reserved:
; CHECK: .short 0