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Use a single location for calculating the alignments.
llvm-svn: 165547
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@ -75,17 +75,13 @@ bool Attributes::hasAttributes(const Attributes &A) const {
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/// This returns the alignment field of an attribute as a byte alignment value.
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unsigned Attributes::getAlignment() const {
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if (!hasAttribute(Attributes::Alignment))
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return 0;
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return 1U << ((Attrs.getAlignment() >> 16) - 1);
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return Attrs.getAlignment();
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}
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/// This returns the stack alignment field of an attribute as a byte alignment
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/// value.
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unsigned Attributes::getStackAlignment() const {
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if (!hasAttribute(Attributes::StackAlignment))
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return 0;
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return 1U << ((Attrs.getStackAlignment() >> 26) - 1);
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return Attrs.getStackAlignment();
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}
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bool Attributes::isEmptyOrSingleton() const {
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@ -249,8 +245,6 @@ bool Attributes::Builder::hasAlignmentAttr() const {
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}
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uint64_t Attributes::Builder::getAlignment() const {
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if (!hasAlignmentAttr())
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return 0;
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return 1U <<
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(((Bits & AttributesImpl::getAttrMask(Attributes::Alignment)) >> 16) - 1);
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}
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@ -306,11 +300,11 @@ bool AttributesImpl::hasAttributes(const Attributes &A) const {
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}
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uint64_t AttributesImpl::getAlignment() const {
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return Bits & getAttrMask(Attributes::Alignment);
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return 1U << (((Bits & getAttrMask(Attributes::Alignment)) >> 16) - 1);
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}
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uint64_t AttributesImpl::getStackAlignment() const {
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return Bits & getAttrMask(Attributes::StackAlignment);
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return 1U << (((Bits & getAttrMask(Attributes::StackAlignment)) >> 26) - 1);
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}
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bool AttributesImpl::isEmptyOrSingleton() const {
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