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[x86] prevent infinite looping from inverse shuffle transforms
llvm-svn: 355713
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7f9054e04b
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@ -9850,11 +9850,16 @@ static bool is128BitUnpackShuffleMask(ArrayRef<int> Mask) {
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MVT EltVT = MVT::getIntegerVT(128 / Mask.size());
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MVT VT = MVT::getVectorVT(EltVT, Mask.size());
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// We can't assume a canonical shuffle mask, so try the commuted version too.
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SmallVector<int, 4> CommutedMask(Mask.begin(), Mask.end());
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ShuffleVectorSDNode::commuteMask(CommutedMask);
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// Match any of unary/binary or low/high.
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for (unsigned i = 0; i != 4; ++i) {
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SmallVector<int, 16> UnpackMask;
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createUnpackShuffleMask(VT, UnpackMask, (i >> 1) % 2, i % 2);
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if (isTargetShuffleEquivalent(Mask, UnpackMask))
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if (isTargetShuffleEquivalent(Mask, UnpackMask) ||
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isTargetShuffleEquivalent(CommutedMask, UnpackMask))
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return true;
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}
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return false;
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@ -221,3 +221,15 @@ define <16 x i8> @unpckl_unary_extracted_v32i8(<32 x i8> %x) {
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ret <16 x i8> %r
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}
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; This would infinite loop because we did not recognize the unpack shuffle mask in commuted form.
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define <8 x i32> @extract_unpckl_v8i32(<8 x i32> %a) {
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; ALL-LABEL: extract_unpckl_v8i32:
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; ALL: # %bb.0:
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; ALL-NEXT: vextractf128 $1, %ymm0, %xmm1
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; ALL-NEXT: vunpcklps {{.*#+}} xmm0 = xmm1[0],xmm0[0],xmm1[1],xmm0[1]
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; ALL-NEXT: retq
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%shuffle = shufflevector <8 x i32> %a, <8 x i32> undef, <8 x i32> <i32 4, i32 undef, i32 5, i32 1, i32 undef, i32 undef, i32 undef, i32 undef>
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ret <8 x i32> %shuffle
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}
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