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[ARM] Add comment explaining stack frame layout

Add a comment explaining how we lay out stack frames for ARM targets,
based on the existing one for AArch64. Also expand the comment to
explain reserved call frames for both architectures.

Differential revision: https://reviews.llvm.org/D98258
This commit is contained in:
Oliver Stannard 2021-03-09 14:41:31 +00:00
parent f790b7438f
commit 0ebf19c414
2 changed files with 103 additions and 1 deletions

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@ -107,8 +107,14 @@
// so large that the offset can't be encoded in the immediate fields of loads
// or stores.
//
// Outgoing function arguments must be at the bottom of the stack frame when
// calling another function. If we do not have variable-sized stack objects, we
// can allocate a "reserved call frame" area at the bottom of the local
// variable area, large enough for all outgoing calls. If we do have VLAs, then
// the stack pointer must be decremented and incremented around each call to
// make space for the arguments below the VLAs.
//
// FIXME: also explain the redzone concept.
// FIXME: also explain the concept of reserved call frames.
//
//===----------------------------------------------------------------------===//

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@ -9,6 +9,102 @@
// This file contains the ARM implementation of TargetFrameLowering class.
//
//===----------------------------------------------------------------------===//
//
// This file contains the ARM implementation of TargetFrameLowering class.
//
// On ARM, stack frames are structured as follows:
//
// The stack grows downward.
//
// All of the individual frame areas on the frame below are optional, i.e. it's
// possible to create a function so that the particular area isn't present
// in the frame.
//
// At function entry, the "frame" looks as follows:
//
// | | Higher address
// |-----------------------------------|
// | |
// | arguments passed on the stack |
// | |
// |-----------------------------------| <- sp
// | | Lower address
//
//
// After the prologue has run, the frame has the following general structure.
// Technically the last frame area (VLAs) doesn't get created until in the
// main function body, after the prologue is run. However, it's depicted here
// for completeness.
//
// | | Higher address
// |-----------------------------------|
// | |
// | arguments passed on the stack |
// | |
// |-----------------------------------| <- (sp at function entry)
// | |
// | varargs from registers |
// | |
// |-----------------------------------|
// | |
// | prev_fp, prev_lr |
// | (a.k.a. "frame record") |
// | |
// |- - - - - - - - - - - - - - - - - -| <- fp (r7 or r11)
// | |
// | callee-saved gpr registers |
// | |
// |-----------------------------------|
// | |
// | callee-saved fp/simd regs |
// | |
// |-----------------------------------|
// |.empty.space.to.make.part.below....|
// |.aligned.in.case.it.needs.more.than| (size of this area is unknown at
// |.the.standard.8-byte.alignment.....| compile time; if present)
// |-----------------------------------|
// | |
// | local variables of fixed size |
// | including spill slots |
// |-----------------------------------| <- base pointer (not defined by ABI,
// |.variable-sized.local.variables....| LLVM chooses r6)
// |.(VLAs)............................| (size of this area is unknown at
// |...................................| compile time)
// |-----------------------------------| <- sp
// | | Lower address
//
//
// To access the data in a frame, at-compile time, a constant offset must be
// computable from one of the pointers (fp, bp, sp) to access it. The size
// of the areas with a dotted background cannot be computed at compile-time
// if they are present, making it required to have all three of fp, bp and
// sp to be set up to be able to access all contents in the frame areas,
// assuming all of the frame areas are non-empty.
//
// For most functions, some of the frame areas are empty. For those functions,
// it may not be necessary to set up fp or bp:
// * A base pointer is definitely needed when there are both VLAs and local
// variables with more-than-default alignment requirements.
// * A frame pointer is definitely needed when there are local variables with
// more-than-default alignment requirements.
//
// In some cases when a base pointer is not strictly needed, it is generated
// anyway when offsets from the frame pointer to access local variables become
// so large that the offset can't be encoded in the immediate fields of loads
// or stores.
//
// The frame pointer might be chosen to be r7 or r11, depending on the target
// architecture and operating system. See ARMSubtarget::useR7AsFramePointer for
// details.
//
// Outgoing function arguments must be at the bottom of the stack frame when
// calling another function. If we do not have variable-sized stack objects, we
// can allocate a "reserved call frame" area at the bottom of the local
// variable area, large enough for all outgoing calls. If we do have VLAs, then
// the stack pointer must be decremented and incremented around each call to
// make space for the arguments below the VLAs.
//
//===----------------------------------------------------------------------===//
#include "ARMFrameLowering.h"
#include "ARMBaseInstrInfo.h"