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Don't try to move a MBB into the fall-through position if it's a landing pad or
branches only to a landing pad. Without this check, the compiler would go into an infinite loop because the branch to a landing pad is an "abnormal" edge which wasn't being taken into account. This is the meat of that fix: if (!PrevBB.canFallThrough() && !MBB->BranchesToLandingPad(MBB)) { The other stuff is simplification of the "branches to a landing pad" code. llvm-svn: 91161
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@ -1205,11 +1205,11 @@ ReoptimizeBlock:
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}
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}
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// If the prior block doesn't fall through into this block, and if this
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// block doesn't fall through into some other block, see if we can find a
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// place to move this block where a fall-through will happen.
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if (!PrevBB.canFallThrough()) {
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// If the prior block doesn't fall through into this block and if this block
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// doesn't fall through into some other block and it's not branching only to a
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// landing pad, then see if we can find a place to move this block where a
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// fall-through will happen.
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if (!PrevBB.canFallThrough() && !MBB->BranchesToLandingPad(MBB)) {
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// Now we know that there was no fall-through into this block, check to
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// see if it has a fall-through into its successor.
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bool CurFallsThru = MBB->canFallThrough();
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@ -1221,28 +1221,32 @@ ReoptimizeBlock:
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E = MBB->pred_end(); PI != E; ++PI) {
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// Analyze the branch at the end of the pred.
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MachineBasicBlock *PredBB = *PI;
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MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough;
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MachineFunction::iterator PredNextBB = PredBB; ++PredNextBB;
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MachineBasicBlock *PredTBB, *PredFBB;
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SmallVector<MachineOperand, 4> PredCond;
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if (PredBB != MBB && !PredBB->canFallThrough() &&
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!TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true)
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if (PredBB != MBB && !PredBB->canFallThrough()
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&& !TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true)
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&& (!CurFallsThru || !CurTBB || !CurFBB)
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&& (!CurFallsThru || MBB->getNumber() >= PredBB->getNumber())) {
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// If the current block doesn't fall through, just move it.
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// If the current block can fall through and does not end with a
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// conditional branch, we need to append an unconditional jump to
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// the (current) next block. To avoid a possible compile-time
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// infinite loop, move blocks only backward in this case.
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// Also, if there are already 2 branches here, we cannot add a third;
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// this means we have the case
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// Bcc next
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// B elsewhere
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// next:
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// If the current block doesn't fall through, just move it. If the
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// current block can fall through and does not end with a conditional
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// branch, we need to append an unconditional jump to the (current)
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// next block. To avoid a possible compile-time infinite loop, move
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// blocks only backward in this case.
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//
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// Also, if there are already 2 branches here, we cannot add a third.
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// I.e. we have the case:
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//
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// Bcc next
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// B elsewhere
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// next:
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if (CurFallsThru) {
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MachineBasicBlock *NextBB = llvm::next(MachineFunction::iterator(MBB));
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MachineBasicBlock *NextBB =
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llvm::next(MachineFunction::iterator(MBB));
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CurCond.clear();
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TII->InsertBranch(*MBB, NextBB, 0, CurCond);
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}
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MBB->moveAfter(PredBB);
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MadeChange = true;
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goto ReoptimizeBlock;
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@ -457,16 +457,9 @@ MachineBasicBlock::BranchesToLandingPad(const MachineBasicBlock *MBB) const {
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SmallSet<const MachineBasicBlock*, 32> Visited;
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const MachineBasicBlock *CurMBB = MBB;
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while (!Visited.count(CurMBB) && !CurMBB->isLandingPad()) {
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if (CurMBB->size() != 1 || CurMBB->succ_empty() || CurMBB->succ_size() != 1)
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break;
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const TargetInstrInfo *TII =
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CurMBB->getParent()->getTarget().getInstrInfo();
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if (!TII->isUnpredicatedTerminator(CurMBB->begin()))
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break;
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Visited.insert(CurMBB);
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while (!CurMBB->isLandingPad()) {
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if (CurMBB->succ_size() != 1) break;
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if (!Visited.insert(CurMBB)) break;
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CurMBB = *CurMBB->succ_begin();
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}
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